Nemesis: Lockdown

Nemesis: Lockdown

View Stats:
Tempted but...
How is the single player?
< >
Showing 1-8 of 8 comments
OlMaltelO May 31, 2022 @ 2:27pm 
exactly like in the board game, if that helps you in any way.
Not easy at all, highly thematic and you might die faster than you'd hoped.

Anything in particular you want to know?
FantasyFreak_UK May 31, 2022 @ 2:29pm 
I've just found this I think it answers some of my concerns
https://stidjenplayssolo.wordpress.com/2022/04/26/nemesis-a-solo-review/
It'd be nice if they could add some AI players at a later date, or allow you to control multiple characters in a hot seat mode.
Last edited by FantasyFreak_UK; May 31, 2022 @ 2:30pm
OlMaltelO May 31, 2022 @ 2:40pm 
Originally posted by FantasyFreak_UK:
I've just found this I think it answers some of my concerns
https://stidjenplayssolo.wordpress.com/2022/04/26/nemesis-a-solo-review/
It'd be nice if they could add some AI players at a later date, or allow you to control multiple characters in a hot seat mode.
Thats for the solo mode of the Original Nemesis board game tho and not Nemesis: Lockdown (boardgame) - so it might not be 100% covering this, but should be somewhat similar.

AI players could be something thats interesting down the line, but they are not very easy to program in a meaningful way and its a pretty complex game, especially on semi-cooperative mode.
Hot seat was at least mentioned and discussed in earlier versions, but Im not sure if anything has come of it - but I dont think this would be too unrealistic, at least in full-cooperative mode :)
FantasyFreak_UK May 31, 2022 @ 2:42pm 
I'm not clever enough to make games but I do understand how full AI players could be a challenge. Hotseat would be a valid alternative. It has been known to hotseat board games in the real world and still enjoy them, especially if there is a co-op element or clear goals :-)
Lambor May 31, 2022 @ 3:45pm 
Much like the multiplayer, single player is brutal and merciless, only instead of having someone who "might" help you, everything is out to get you and only you. I missed using other players as decoys so hotseat would be a good development.
Lestrad Jun 1, 2022 @ 8:23pm 
So I heard the other Nemesis game the traitor mechanic was not optional. I would assume then, by your statement, it's forced in this game as well?
Nokturnal Jun 2, 2022 @ 12:53am 
Yea it's forced in this game as well. Currently there's no Co-op only mode for this game, also currently the Single player version also doesn't allow you to play as multiple characters like you could easily do with the board game.

The board game definitely allows for more freedom when it comes to optional rules.

(If you've never tried to play with 1 character only, it's a lot harder than using teamwork. With most games ending with you just dying to bad RNG. I think the original Nemesis board game is probably easier to play Solo as the Item Decks are better designed and you don't have to deal with the Power mechanic or Contingency mechanic, both of which are a lot easier to deal with using teamwork. For instance, when playing with players you could tell people what you know the Contingency isn't and when playing with multiple characters only 1 person needs to Turn on the backup generator and the Hacker can turn the power on to help everyone out)
Last edited by Nokturnal; Jun 2, 2022 @ 12:58am
Steelpoint Jun 2, 2022 @ 1:03am 
The game is quite playable solo, and I find it subjectivly enjoyable. However I also believe a true solo mode should have some rule alterations to make it a bit more fair for the solo player.

As noted by others, the power and contingency mechanics are a harsh restriction on solo players, it virtually guarantees power will be dead for the base for the majority of the game unless you role a certain character, and the contingency means you either need to expend a lot of time trying to find the right one, or roll the dice/find a specific ending and pray for a good outcome.
< >
Showing 1-8 of 8 comments
Per page: 1530 50