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Also, lets you get some alchemy-specific resources through refinement + something Ink to create scrolls, eventually specifically for a scholar tie-in. Even if you don't need potions or certain spells, leveling them makes everything else related more powerful.
Each active or passive skill has stats tied to it, (like, potionmaking, arcane, alchemy) by leveling it you get respective traits or skills more powerful. So, by leveling that potion, you also get your alchemy stronger (transmute, refine, passives and potionbrewing skills level faster) and any related spell schools on top of that.
Plus, potions with heavy investment into potion-making have some rather unique effects Iike a potion that lets you gain artifact and ability experience faster and can stack with itself , same goes for late-game spells.
Alchemy is split into multiple sub-branches. One converts resources into others, usually so efficiently that it's basically just tons of free income. One deals with growing plants, and other turns products like plants or wood into useful resources. Another lets you set up ramping permanent character buffs, like passively gaining mana regen or crafting power over time (though the more you stack these, the longer it takes for them to keep increasing).
Rituals are a little combat minigame with a timer that restricts how often you're allowed to play, and they're where all the offensive and defensive spells are used. Different types of enemies will attempt to attack you, and you have to have a spell loadout that can defeat them quickly enough. Clearing certain rituals gives you permanent unique buffs, while others are just for resources you can't get otherwise. There are many different resources here that you can't get from anything else, though some of them can be automated once you have acquired enough of them the original way.
Because of the way the game scales exponentially, you're not hard required to do everything in these modes, but you're going to have to scale existing things many, many times higher to the point it's not practical instead of just adding in a new unique multiplier that instantly makes you ten times more effective at everything. The game really encourages persuing everything to some degree. I agree that most of the potions do kinda suck, but there are ones for huge multipliers on crafting that are pretty useful, and the mental resource gain ones can be useful when you're doing rituals.
Or are they just linked together in the UI for no good reason? I honestly have no clue.
This perfectly concise explanation was literally all anyone had to say. Thank you.