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There really isn't that many upsides to creating their own engine.
it's the reality of the situation. You are free to deny reality all you want though.
IDtech is far superior to UE5, it looks stunning and actual runs without UE jank.
I think you don't begin to even grasp the cost of creating a proprietary engine.
It's of course possible for AAA studios but it is not even an option for AA studios if they want to aim for realistic rendering.
Sandfall (the devs behind this game) are around 30. It's simply not possible within their budget.
With all its flaws UE5 allows small teams to achieve similar results to AAA without needing 300M. This not even a choice for them.
Creating an engine requires a lot of people, a lot of money and for specific needs.
You seem frustrated with the ton of games released on UE5 and which seem to copy each other aesthetically, via Quixel bridge or Megascan for exemple. This is not the fault of UE5 directly, but of those who use it.
I use UE5. And I used UE4 before.
Why don't you finance them then with a few millions? Or are empty words all you can "help" with?