Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Jamie Jan 23 @ 3:07pm
More Unreal Engine 5 Slop
Do Developers even know how to make their own engines anymore?
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Showing 1-15 of 45 comments
it is a significant cost to make own engine, on top of that it makes it costly to train new people on the engine, plus when the people who designed the engine leave the company it put the company at a huge disadvantage.

There really isn't that many upsides to creating their own engine.
Jamie Jan 23 @ 3:12pm 
Originally posted by Squirrel With Acorn:
it is a significant cost to make own engine, on top of that it makes it costly to train new people on the engine, plus when the people who designed the engine leave the company it put the company at a huge disadvantage.

There really isn't that many upsides to creating their own engine.
Rationalizing & Justifying is all I hear when I hear people say what you just said.
Originally posted by TRUMP WON:
Originally posted by Squirrel With Acorn:
it is a significant cost to make own engine, on top of that it makes it costly to train new people on the engine, plus when the people who designed the engine leave the company it put the company at a huge disadvantage.

There really isn't that many upsides to creating their own engine.
Rationalizing & Justifying is all I hear when I hear people say what you just said.

it's the reality of the situation. You are free to deny reality all you want though.
Originally posted by TRUMP WON:
Originally posted by Squirrel With Acorn:
it is a significant cost to make own engine, on top of that it makes it costly to train new people on the engine, plus when the people who designed the engine leave the company it put the company at a huge disadvantage.

There really isn't that many upsides to creating their own engine.
Rationalizing & Justifying is all I hear when I hear people say what you just said.
wtf do you want then lol
Last edited by NaBeHobby; Jan 23 @ 3:33pm
Bait used to be believable
zwooop Jan 23 @ 4:07pm 
Originally posted by President Trump:
Let them cope. it's going to run like trash and most of them wont buy it.
The specs are already out dude, if you have a 3070+ it will run at 60fps at 1080p
Originally posted by Squirrel With Acorn:
Originally posted by TRUMP WON:
Rationalizing & Justifying is all I hear when I hear people say what you just said.

it's the reality of the situation. You are free to deny reality all you want though.
It's not denial, UE5 is ♥♥♥♥♥♥♥ and more studios need to go back to proprietary engines.

IDtech is far superior to UE5, it looks stunning and actual runs without UE jank.
adikad99 Jan 25 @ 10:48am 
Yes, they do. But it seems both from the publisher side and from the customer side as well, devs are pushed to use UE5.
Elsiel Jan 25 @ 11:12am 
Originally posted by The Sultan of Salt:
Originally posted by Squirrel With Acorn:

it's the reality of the situation. You are free to deny reality all you want though.
It's not denial, UE5 is ♥♥♥♥♥♥♥ and more studios need to go back to proprietary engines.

IDtech is far superior to UE5, it looks stunning and actual runs without UE jank.

I think you don't begin to even grasp the cost of creating a proprietary engine.
It's of course possible for AAA studios but it is not even an option for AA studios if they want to aim for realistic rendering.
Sandfall (the devs behind this game) are around 30. It's simply not possible within their budget.
With all its flaws UE5 allows small teams to achieve similar results to AAA without needing 300M. This not even a choice for them.
KARTOFFEL Jan 27 @ 12:45pm 
Originally posted by Elsiel:
Originally posted by The Sultan of Salt:
It's not denial, UE5 is ♥♥♥♥♥♥♥ and more studios need to go back to proprietary engines.

IDtech is far superior to UE5, it looks stunning and actual runs without UE jank.

I think you don't begin to even grasp the cost of creating a proprietary engine.
It's of course possible for AAA studios but it is not even an option for AA studios if they want to aim for realistic rendering.
Sandfall (the devs behind this game) are around 30. It's simply not possible within their budget.
With all its flaws UE5 allows small teams to achieve similar results to AAA without needing 300M. This not even a choice for them.
And let's be honest. When UE5 actually works, it's kinda incredible. I played Lords of the fallen a few weaks ago, now that the game actually runs fine on a mid ranged pc. The LOD on texture and lighting is just crazy.
UE5 is probably the most technologically advenced engine for developpers. it is not complicated for a developer to handle and makes work easier on certain points. Easy does not mean "sloppy" and does not mean "not thorough". And you shouldn't ask a studio of 30 people to create an engine to create an AA. It's absurd.

Creating an engine requires a lot of people, a lot of money and for specific needs.

You seem frustrated with the ton of games released on UE5 and which seem to copy each other aesthetically, via Quixel bridge or Megascan for exemple. This is not the fault of UE5 directly, but of those who use it.

I use UE5. And I used UE4 before.
Originally posted by Jamie:
Do Developers even know how to make their own engines anymore?

Why don't you finance them then with a few millions? Or are empty words all you can "help" with?
Vashe Jan 27 @ 3:30pm 
Even the ones who tried to use in house (mostly japanese companies) have now shifted to UE. Because it's not the eatly 2000's anymore. Developping an engine cost more and will probably perform worse than UE or Unity
Last edited by Vashe; Jan 27 @ 3:31pm
PHARA Jan 28 @ 1:00am 
where is your game or your engine ? can't wait to see your "skills".
Last edited by PHARA; Jan 28 @ 1:01am
Tell you don't know game dev without telling me you don't know game dev ass question.
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