Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
... Oh wait
So you have to act authocratically in the game, and you feel driven to promote your stance, especially because there's a price to pay in both sides so you have to explain to yourself why that was the good price.
It becomes the conflict of the players, basically. Whose values win. The "real life first, games are silly little things, pull yourself up, go process your pain with your toxic family" or "gotta jump in and spend the rest of my life with the last remnant of my brother without accepting the fact that he isn't even that much like the brother anymore and is a person of their own and just make him obey. Oh I guess he can age, so if he wants to die so much maybe in 90 years" - both of those requiring building internal justifications. Then it becomes a fight for moral superiority here. Not pretty.
I do dislike how the game hits us with a false dichotomy right at the end and nobody ever learns to communicate with each other in the plot. I think that's what it all stems from.
Anyway the point of it and this thread stands: some repeating the exact same cycle as the one in-game by endlessly arguing to a stalemate just like all the characters did. Which makes it ironic as the conflict then transcends its own story and moves onto the Steam forums.
Probably the greatest 4th wall storytelling ever.