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It depends on you and how you want to play.
Just few levels takes you from 150HP to over 1000HP. Literally 7x easier game when damage stats do close to nothing.
It gets flipped at the very end when you have 1hp and one shot everything.
But yeah, damage stats are a noob trap in act1. Same meme as dex builds in dark souls that get one shotted by a blow of wind.
But yeah, going vit/def early on is good advice for most people. Damage just doesn't impact the fights that much, even though we all love big numbers. Not being too slow is also nice, so can't neglect agility either.
Levelling in general is pretty underwhelming in this game.
Maelle is the only character I ever gave health to, and that's because she seemed to have some "tank" abilities like cover. But that was just my experience.
Never tried it, this is how I build PvE.
In Chapter 2, I focus on Vitality and try to be smart with Pictos and Skills.
- Weapons that scale with Agility and Luck.
- Pictos that give additional Speed and Crit Rate.
- "In Mediah Res" Lumina.
- (Almost) Every possible Lumina that boosts your AP gain.
- Luminas that double every instance of Burn applied and increase crit rate against Burning enemies.
- Lune: Wildfire/Hell + Thermal Transfer+ Lightning Dance + Elemental Genesis.
- Sciel: All Set + Fortune's Fury + Intervention.
- Verso: Quick Strike + Blitz + Perfect Break + Phantom Stars + Steeled Strike.
About 90-95% of encounters end on Turn 1-2. Those that actually require some effort, you either bring your A game in regards to parries or you die.
"F*ck you defense
F*ck your vitality
F*ck your healing
I don't need that sh*t!"