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I don't understand what's the issue is.
I kinda get it - there's always a way, a meta build etc to absolutely break a game.
This one just causally gives you the tools and you need to go out of your way to NOT break it.
Wouldn't say it's a big problem, it just catches you by surprise when you realize how trivial most encounters become without even trying to optimize.
Personally I've been doing it like this from the start and it feels pretty great;
I mean, i get that luminas are strong but... be proud you found a good build no? Instead of critisizing it.
Most JRPGs let you be OP. I recently replayed FF7 OG and could kill almost any enemy with attack only. It was so easy to become OP.
Disgaea series and most games from this dev are about becoming OP.
You start stacking things like crazy and land a stendahl that does 40 million damage on round one. boss dies instantly. You dont get to feel satisfied from parrying and actually playing w whatever cool moveset the boss had. You do this if its try 10+ and you want to end it already.
Challenge runs can solve this, and it's not as easy for everyone and some people honestly struggle. But the game offers so many way to git gud that it becomes incredible hard not become good and have an easy time.
It certainly is a weakness of the game, but then again, nobody is perfect and the build variety is outstanding and fun.
Each given character can make up to three mistakes. Getting hit a fourth time = death. And if I fail to nuke the boss' HP bar before that happens, it's my own damn fault.
P.S.: Revive Tints exist, sure, but more often than not I abstain myself from using them because I aim for perfect or near-perfect victories.
I remember doing OP combos like this on a lot of games.
This is why it's funny that people think this game is about parrying rofl.
I'm still finding fights that challenge me with op setups like this, one thing I haven't done though is googling these setups and removing a major part of the fun of the game for myself ie: experimenting.
And I don't think In Media Res is broken, I have way better defense strategies ><
I think IMR balances purely offensive builds, and make them possible to play, like my fren in the last post. Like, being able to tank 3 hits when you can tank 15 with your hp bar and you regen 40% of it per turn ? You're gonna heal anyways, it happens automatically and gives you AP. :P