Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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I've never played a game so easily broken in half.
In all of the old school JRPGs this game takes inspiration from there is always an OP strat. Some busted piece of equipment or ability that lets you trivialize fights, but I've personally never played one that you could break this much and definitely never this early.

Basically from minute one of stepping into act 2 you can easily get pictos and weapons that make the game a joke. In media res is broken. In media res, while keeping your party at level 1 with critical moment and At Death's Door(all easily obtained) makes every fight a joke. That alone would be enough to make the game easy, but there are so many damage boosting pictos.

And a little bit into act 2 AP becomes trivial to always have. So you have insane damage boosts and you can always use your best skills.

And thats just pictos. Every character has broken skill set ups. Machine gun Verso is stupid. Monoco can easily get so many broken support abilities+damaging attacks. Maelle and Lune can nuke everything. Sciel might be the most broken of all since she can literally make it so bosses don't get turns. I fought Sprong in act 2, I fought him for a while because I was still stuck at doing 9999 damage, but it literally didn't matter because Sciel just delayed his attack forever.

Then beating Sprong gets you cheater and man is that an appropriately named picto.

By the time I got half way into act 2, I stopped seeing enemy mechanics. I did not see any of the act 2 main boss attacks after the duelist. I can't remember the last time I had to parry an attack.

Now I got into act 3 and ♥♥♥♥♥♥♥♥♥ somehow there is even more broken ♥♥♥♥ to get.

I heard they nerfed one of Maelle's abilities, but what is even the point when every character can kill super bosses before they get to take a turn?

When I play this game again at some point I'm going to have to ban like 70% of the pictos and half of everyone's skills just so some semblance of challenge remains past act 1.
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Showing 1-15 of 68 comments
Shin Dan May 27 @ 3:33am 
its so good
Then change your build for a less broken one?
I don't understand what's the issue is.
Dinobot May 27 @ 3:48am 
This is why I don't use 90% of the damage boosting pictos lol And don't play meta bds.
Originally posted by PurpuluDragon:
Then change your build for a less broken one?
I don't understand what's the issue is.

I kinda get it - there's always a way, a meta build etc to absolutely break a game.
This one just causally gives you the tools and you need to go out of your way to NOT break it.

Wouldn't say it's a big problem, it just catches you by surprise when you realize how trivial most encounters become without even trying to optimize.
Yeah, for one to have an ethical balanced experience most of the available mechanics/features have to be intentionally ignored, otherwise content becomes trivialized without even trying.

Personally I've been doing it like this from the start and it feels pretty great;
  • ACTs I and II - Weapons kept at level 10.
  • ACT III - Weapons kept at level 20.
  • The Reacher / Lumiere - Reapply the 9999 cap.
  • No excessive shooting (unless it's a flying nevron)
  • No multi-turn Luminas
  • No Gradient spamming
  • No overpowered abilities until a boss is at 10% HP
Originally posted by Ashtrails:
Originally posted by PurpuluDragon:
Then change your build for a less broken one?
I don't understand what's the issue is.

I kinda get it - there's always a way, a meta build etc to absolutely break a game.
This one just causally gives you the tools and you need to go out of your way to NOT break it.

Wouldn't say it's a big problem, it just catches you by surprise when you realize how trivial most encounters become without even trying to optimize.
For me it feels more like someone saying "i hate that daggers deals x30 damages in skyrim" but always opting for an thieves/assassin build.

I mean, i get that luminas are strong but... be proud you found a good build no? Instead of critisizing it.
Jester (Banned) May 27 @ 4:16am 
Originally posted by Crimsomrider:
Yeah, for one to have an ethical balanced experience most of the available mechanics/features have to be intentionally ignored, otherwise content becomes trivialized without even trying.

Personally I've been doing it like this from the start and it feels pretty great;
  • ACTs I and II - Weapons kept at level 10.
  • ACT III - Weapons kept at level 20.
  • The Reacher / Lumiere - Reapply the 9999 cap.
  • No excessive shooting (unless it's a flying nevron)
  • No multi-turn Luminas
  • No Gradient spamming
  • No overpowered abilities until a boss is at 10% HP
Seems unnecessarily complicated literally just don't stack every damage pictos known to man and you're good. Expert mobs are tanky enough to not get bulldozed unless again you're combining every dmg.
C1REX May 27 @ 4:23am 
It’s hard to break the game of you don’t spend any colour of lumina. Unlimited lumina stacking on Maelle or Verso is what breaks the game so easily.

Most JRPGs let you be OP. I recently replayed FF7 OG and could kill almost any enemy with attack only. It was so easy to become OP.
Disgaea series and most games from this dev are about becoming OP.
dont do that. You do that if you are tired of the boss and want to stop playing and just win. Or you are farming.

You start stacking things like crazy and land a stendahl that does 40 million damage on round one. boss dies instantly. You dont get to feel satisfied from parrying and actually playing w whatever cool moveset the boss had. You do this if its try 10+ and you want to end it already.
Originally posted by PurpuluDragon:
Then change your build for a less broken one?
I don't understand what's the issue is.
The issue is that if you enjoy building for efficiency the game lacks tension.

Challenge runs can solve this, and it's not as easy for everyone and some people honestly struggle. But the game offers so many way to git gud that it becomes incredible hard not become good and have an easy time.

It certainly is a weakness of the game, but then again, nobody is perfect and the build variety is outstanding and fun.
Last edited by Apocalypse; May 27 @ 4:32am
Me May 27 @ 4:46am 
Originally posted by PurpuluDragon:
Originally posted by Ashtrails:

I kinda get it - there's always a way, a meta build etc to absolutely break a game.
This one just causally gives you the tools and you need to go out of your way to NOT break it.

Wouldn't say it's a big problem, it just catches you by surprise when you realize how trivial most encounters become without even trying to optimize.
For me it feels more like someone saying "i hate that daggers deals x30 damages in skyrim" but always opting for an thieves/assassin build.

I mean, i get that luminas are strong but... be proud you found a good build no? Instead of critisizing it.
More like saying "I hate that daggers do x30 damage, so I should probably use something else" only to find out that all the other weapons also do x30 damage.
Originally posted by Zero Hour 17:
In media res is broken.
I like "In Mediah Res" because, combined with the fact that I chose to forgo Vitality and Defense completely in favor of Agility and Luck, I get to play DMC's "Hell and Hell" difficulty but turn-based.

Each given character can make up to three mistakes. Getting hit a fourth time = death. And if I fail to nuke the boss' HP bar before that happens, it's my own damn fault.

P.S.: Revive Tints exist, sure, but more often than not I abstain myself from using them because I aim for perfect or near-perfect victories.
This PC May 27 @ 5:01am 
Actually, this is very reminiscent of old school JRPG's.
I remember doing OP combos like this on a lot of games.
This is why it's funny that people think this game is about parrying rofl.
I'm still finding fights that challenge me with op setups like this, one thing I haven't done though is googling these setups and removing a major part of the fun of the game for myself ie: experimenting.

And I don't think In Media Res is broken, I have way better defense strategies ><
I think IMR balances purely offensive builds, and make them possible to play, like my fren in the last post. Like, being able to tank 3 hits when you can tank 15 with your hp bar and you regen 40% of it per turn ? You're gonna heal anyways, it happens automatically and gives you AP. :P
Last edited by This PC; May 27 @ 5:11am
Elden Ring is much more easily broken.
This PC May 27 @ 5:08am 
Originally posted by MakitaRotSprout:
Elden Ring is much more easily broken.
omgwtf yes rofl
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