Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Balanced stat distribution seems to be the way to go.
All the stats seem important.
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Showing 1-15 of 31 comments
Ratsplat May 8 @ 12:12pm 
Early on, this is good because then you can swap to any weapon. But extreme late game, you may want to pick one weapon and build around it.
Tiasmoon May 8 @ 12:13pm 
Vitality and Agility are a lot more important then the rest of the stats.
C1REX May 8 @ 12:37pm 
VIT is king in ACT1.
Might is useless at any point. No weapon scales with might.
Originally posted by C1REX:
VIT is king in ACT1.
Might is useless at any point. No weapon scales with might.

Wrong, every weapon scales with might :P
SHARKON May 8 @ 12:47pm 
agi -> def -> luck -> vit -> str

that's my to go order for all chars. I never really used str.
*laughs in doing max damage in Act 1*
No.
Originally posted by C1REX:
VIT is king in ACT1.
Might is useless at any point. No weapon scales with might.

Well there's one weapon I found that scales with Might but its scaling is pretty bad.
Lucyfar May 9 @ 1:22am 
Might is the worst stat

focus on the 2 main status of your weapon, you dont need anything else
LorDC May 9 @ 1:35am 
Originally posted by C1REX:
VIT is king in ACT1.
Might is useless at any point. No weapon scales with might.
Yet, every weapon gets bonus damage from investing in Might equal to B scaling. So, early game Might gives you better damage than any of the actual weapon scalings.
Mauman May 9 @ 1:43am 
Originally posted by C1REX:
VIT is king in ACT1.
This this a thousand times this.

If you're playing expert, than vit till like 60ish is the way to go. Then either go more vit or agi.

This gives you the buffer you're going to need to not get one-shotted at every mistake while learning parry/dodge timing.

Later, vit is less useful (unless you're weapon uses it) when pictos start giving absolute stupid amounts of health. Get vit up to 30 (where the scaling is still good) but otherwise you're going to want your weapon stats/agility.
Apoc May 9 @ 1:55am 
Agility > Luck = Defense > Might = Vitality

What's nice about the game is as long as you can parry or dodge and don't want to min-max, you can go with the stats you want.

I found that early on max Agility is the way to go, if you slow enemies, sometimes get two turns before they can act again and very fast enemies won't pummel you endlessly. If you equip a weapon that also scale with agility you'll hit the damage cap halfway through the game so the other stats don't really matter.

Agility also give you some Defense if you miss a parry from time to time.

If you actually need HP or Defense because a fight is giving you problems, Pictos can do that. Otherwise more speed.

I'm putting Luck and Defense equals because Luck also gives some speed but you might not need the critical rate if you're getting 100% already while defense also gives some critical rate.

Might is not that useful because weapons will also scale on other more useful stats anyway and Vitality only gives HP.

Late game you can respec for the weapon you like.
C1REX May 9 @ 2:07am 
Originally posted by Apoc:
Vitality only gives HP.
Some weapons scale from Vitality.
All healing is % based so rising HP makes healing potions, luminas and healing skills stronger.
You can build your team in a way that you heal 100% each turn by attacking and if your VIT and DEF is high enough to not be one shotted then you are close to invincible.
Slightly lower DPS doesn’t matter when you don’t die. You still progress faster if you don’t waste time on healing, reviving or restarting.
HarkeN May 9 @ 3:51am 
Enemies do so much damage on Expert mode that I focused almost exclusively on Luck and Agility with some Might.

I think I put a few points into Vit in the early levels (like 5-10) and never touched it again.

I'm far past the point at which that is an issue, now I just respec into whatever the weapons require and use pictos for the rest of the stats, but early on I think Luck and Agility are the most offensively useful stats.

Later on I max out Might and Agility since it becomes trivial to get 100% crit rate.

Everyone has their own playstyle. I prefer to take down enemies quickly rather than get caught up in a war of attrition.
Last edited by HarkeN; May 9 @ 3:55am
JuRiOh May 9 @ 3:59am 
There is diminishing returns, first 15 points of luck give you very good crit amount for instance. I'd go with agility/luck in the early game and mid to end game when you found a weapon you like, respec and go for 99/99 in whatever scales it. Attributes do very little compared to pictos at that point anyway.

Vitality early on can be decent if you struggle with game emchanics, if you are good at these games 0 vitality is the best option.
C1REX May 9 @ 4:42am 
I can't believe how people can dismiss VIT in ACT1 when you need just few levels to take it from base 150hp to over 1000hp making the game multiple times easier. No other stat scales so fast from each level. Not even close - in ACT1 at least as it changes in ACT2

Here is one guy showing how he kills every story boss in the game on normal while intentionally ignoring dodge and parry. It's hard to watch when he takes the easiest hits but he proves how important survivability and strat is and that parry is optional on normal.
https://youtu.be/oVG-BScWz18?si=bazvSqFJcMw7fI2j

Damage in ACT1 and ACT2 is limited by 9999 cap anyway, so why would you waste points there?
Last edited by C1REX; May 9 @ 4:44am
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