Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Slayer May 8 @ 3:47am
Ending Discussiion. SPOILERS (Duh)
So I just rolled credits on Clair Obscur: Expedition 33 and man there's a lot to unpack.

Which ending did you chose?

I decided to go with Verso and man was it a punch to the gut. BUT I wanted to respect his wishes and destroy the painting. What followed was very sad, especially saying good-bye to all the companions, but it started a healing process for Verso's family, which is what Verso wanted.

BUT out of curiosity I decided to reload my save and get the other ending, playing as Maelle, I expected it might be the "good ending" but boy was I wrong. Watching Verso begging to die was even more heartbreaking. And then seeing everyone "reborn" to be essentially Maell's puppets seemed a fate worse than the gommage.

Ultimately, Clair Obscur: Expedition 33 became a journey about grief and acceptance, which i wasn't emotionally expecting. I reloaded my save again to do Verso's ending again, because I wanted it to be my last memory of the story.
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Showing 1-15 of 123 comments
It started a healing process for Renoir and Aline. Not so much for Clea (who didnt need the healing) and in case of Alicia it actually undid the healing she already went through by going into the Canvas, and now she's much worse off. (being betrayed and all, having something she gained be completely destroyed, having something she fought for taken away)

So that ending is even worse then it seems on the surface.

On the flip side the Maelle ending seemed to have been made only as if to say ''you should have picked the other, terrible ending''. They could have done so much with this ending, but instead they decided to use it only as a tool to tell the player they picked wrong.

Neither of the endings are satisfying.

Great game, some of the worst written endings ive ever seen (and as ive played a lot of VN's, ive seen a lot of them). Maybe they will fix it in the future at some point, but im not hopeful.

From the beginning the choices and endings should have been Maelle's to create. Not imposed onto her by others. That is also what the story was leading up to before the end.
Last edited by Tiasmoon; May 8 @ 4:28am
benj May 8 @ 4:33am 
Neither option was ideal, but I ended up going with Verso too. Maelle's behavior just wasn't sitting right with me...and by the end I felt like I wanted to help Renoir more than anyone else, so I pulled the plug.
2seks May 8 @ 4:55am 
I chose to fight as Maelle because I didn't like Verso for being a swine (yh I know he ain't the real one). Also, I used Maelle as part of my main team and sympathised with her story more.

But I apparently chose bad? XD

I remember Verso calling her out on her bs at the end but the gist was Maelle didn't want to go back to that life of pain (can't fully remember her reasoning) so I obliged.

At the end, the others are there, happy, there's a little boy (idk who that is supposed to be) and a guy who looks like Verso takes his sweet time to play the piano. The camera then cuts to Maelle looking freaky.

What was actually happening here? :fatanellie:
Originally posted by Tiasmoon:
It started a healing process for Renoir and Aline. Not so much for Clea (who didnt need the healing) and in case of Alicia it actually undid the healing she already went through by going into the Canvas, and now she's much worse off. (being betrayed and all, having something she gained be completely destroyed, having something she fought for taken away)

So that ending is even worse then it seems on the surface.

On the flip side the Maelle ending seemed to have been made only as if to say ''you should have picked the other, terrible ending''. They could have done so much with this ending, but instead they decided to use it only as a tool to tell the player they picked wrong.

Neither of the endings are satisfying.

Great game, some of the worst written endings ive ever seen (and as ive played a lot of VN's, ive seen a lot of them). Maybe they will fix it in the future at some point, but im not hopeful.

From the beginning the choices and endings should have been Maelle's to create. Not imposed onto her by others. That is also what the story was leading up to before the end.

It was kinda clear from most of act 3 that Maelle/Alicia was completely lost to the canvas, i don't really understand why anyone would think that letting her stay in the canvas alone would be a good idea when choosing to side with her. There could have been a good ending if Aline and Alicia decided to leave willingly instead of losing their mind there, but sadly they could not.

To be fair Alicia was never meant to enter the canvas, and it was kinda a ♥♥♥♥ move from clea to let her go.
Loi May 8 @ 8:26am 
Originally posted by Safer1988:
It was kinda clear from most of act 3 that Maelle/Alicia was completely lost to the canvas, i don't really understand why anyone would think that letting her stay in the canvas alone would be a good idea when choosing to side with her. There could have been a good ending if Aline and Alicia decided to leave willingly instead of losing their mind there, but sadly they could not.

To be fair Alicia was never meant to enter the canvas, and it was kinda a ♥♥♥♥ move from clea to let her go.

Clea doesn't see a problem with her family members working through their grief in this way, she says as much, so she didn't see an issue with sending in Maelle. Renoir is the one who tried to force Aline out creating a stalemate in the canvas.

Painting is clearly a power that takes a lot of self control and responsibility to wield, and not even Aline and Renoir can handle it. Maelle never stood a chance, maybe Clea will have to rescue Maelle in her ending, maybe the cycle will continue. It's a good ending, it really resonated with me.

I enjoyed Verso's too, but it's a bit more scorched earth, so it's just inherently a bit less interesting to me.
Last edited by Loi; May 8 @ 8:27am
while the ending was pretty unexpected, at least for me, i gotta say, i kind of dont like it at all. it feels like everything just didn't matter once you learned it was all technically fake. the stakes feel so low after learning that.
C1REX May 8 @ 8:47am 
What the bad’ Maelle’s ending gave me is an explanation that the characters in the painting don’t have free will. That their personality was created and are soulless puppets. Re-imaginations of real things but not actually real no matter how convincing.

Verso’s personality re-painted by Maelle’s was brutal in my opinion.

But on the other hand they are representing real memories and emotions of the painters. So they are very real but in a very different sense.
Last edited by C1REX; May 8 @ 8:50am
The one issue with making choices like at the end, similar to dialogue choices in games like Fallout and such, is that you still don't know what will happen due to that choice. It could be 'choose Maelle because you like her!' But then you end up with an ending you definitely did not want at all. Even Veilguard choices were very strange.

Like, I went with her for whatever reason, but if you knew it was gonna be the 'bad' or 'evil' choice before hand, would people still have taken it? All you wanted was for the canvas people to still be around...
I, for one, picked Maelle.

One thing that I noticed immediately was that the song "Clair Obscur" from the OST, only plays in her ending. I thought it was interesting that the name of the song and name of the game sync up beautifully in her ending as it very much the definition of "Clair Obscur", especially with the contrast of colors.

In Verso's ending, I also felt that the character's weren't just waiving at Alicia, but the player; except Maelle, who tilts her head to not look at Alicia or the player; in addition, her gommage flowers aren't red or white, they are a unique color.

The other thing I noticed is that the Maelle that doesn't wave to Alicia has red hair and not white, like she does in act 3.

Personally, I think both endings can occur in the same time-line and that a third ending, if the rumors are true, will have a branch at the start of act 3 that leads to its own outcome.
Loi May 8 @ 9:11am 
Originally posted by C1REX:
What the bad’ Maelle’s ending gave me is an explanation that the characters in the painting don’t have free will. That their personality was created and are soulless puppets. Re-imaginations of real things but not actually real no matter how convincing.

Verso’s personality re-painted by Maelle’s was brutal in my opinion.

But on the other hand they are representing real memories and emotions of the painters. So they are very real but in a very different sense.

Are they real before? Were Sciel and Lune real in Act 3? Are they real in the epilogue? I think the answer is yes to all three, but I can see an argument that they never were or that now Maelle has made the world as she wishes. The game seems to suggest that the chroma is what makes them who they are, at least in spirit, that's their essence even if they are reborn (the Gestral reincarnation through Noco explores this).

That's why I like endings like this, ambiguous and open to interpretation and whatever you project onto it through your own philosophical lens.

Kojima is one of my favourite directors, but he does not do this, and I think his excessive exposition and explanations are rightfully criticised. I loved Death Stranding, but would have preferred it if he had more stuff like this, if more was left as a mystery to unpack.
Last edited by Loi; May 8 @ 9:15am
Went with Maelle.

Really wanted to get Maelle out of the Canvas, but the way the game presented this outcome was wrapped in such a vile way by making Verso a traitor to the cause, betraying Lune/Scielle and forcing the choice upon Maelle while quoting Renoir about making cruel choices.

Although the message of the story is crystal clear, turning Maelle into Aline 2.0 and Verso into Renoir 2.0 just to make that point made neither characters grow as a result by forcing the choice upon one another and therefore both endings disappointingly unsatisfying.

It's the same exact repetition of Renoir vs Aline story, but unlike their story which had all the build up, Maelle and Verso did not, in fact it straight up ignored the supposedly "unbreakable" relationships established prior to the end which should've played a huge part in this section of the story.

Both endings were disappointing, so just went with Maelle.
I was really disappointed with the ending. Destroying the painting is just needlessly cruel, and choosing not to they just reveal "Yeah Maelle didn't get over it and leave before it became unhealthy for her." It just seems to me like they wanted a "clever" metaphor, and disregarded the implications of that.
Slayer May 8 @ 11:02am 
I actually really liked Verso's ending. I was thinking about it all night.

It's easier to live in an ideal fantasy, but sometimes you have to make the tough decisions and let go. He could have stayed in what is essentially a delusion, but he chose to let it go, and force he's family to accept and face reality. They seemed better for it.

Unlike the unaware characters in Maelle's ending. Seemingly happy, but unaware that their very existence is actually forced upon them.

Verso's ending also kind of negates tye who whole game, because it defeats the point of the expeditions, which is to essentially keep the canvas world alive.

But then, I began to question all of it since the end of act 2. Especially when Lune and Sciel were brought back. I wish the two endings could have been more distinct in tone, instead of both kind of being downers for the player, but in the context of dealing with grief, it's not always pretty.

But man, Verso went from stand in Gustav to such a compelling character for me. At one point I even dressed him like Gustav as a joke, but by the end, I really felt sorry for him. He watched us beat up and destroy so many aspects of him. Must obviously he's mum, dad and sister.

That bit when fighting the paintress and she costs protection on Verso, boy that was amazing and sad.

Unfortunately he wasn't part of my fighting team. Just couldn't wrap my head around his moves set. I used Sciel, Lune and my man Monoco.

NG+ I'll roll with Maelle, Verso and Monoco.
Loi May 8 @ 11:06am 
Originally posted by Slayer:
Verso's ending also kind of negates tye who whole game, because it defeats the point of the expeditions, which is to essentially keep the canvas world alive.

...

Unfortunately he wasn't part of my fighting team. Just couldn't wrap my head around his moves set. I used Sciel, Lune and my man Monoco.

Well the expeditions were essentially Verso's mission, so far from negating them they were necessary for all of the endgame events. It's just the expeditioners thought they were fighting for something else.

I played Verso a lot more once I got his weapon that started battles on S rank.
Originally posted by Loi:
Well the expeditions were essentially Verso's mission, so far from negating them they were necessary for all of the endgame events. It's just the expeditioners thought they were fighting for something else.

I played Verso a lot more once I got his weapon that started battles on S rank.

The only thing the expeditions achieved was to accelerate the inevitable. Aline was already losing to Renoir, and the people of Lumiere would have all been gommaged sooner or later. (Plus, Clea mentions this isn't even the longest Aline and Renoir have spent in a canvas, so neither was really in immediate danger.)
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