Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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very dissapointed with act 3 plot decision/twist
feels like everything that was in act 1-2 completely means nothing and whole story is just about grieving family. Its like 180 turn in completely diffirent direction.

reminds of tv show "lost" where everybody joked at the end that that main twist of the show It Was All The Dog's Dream. Very similar feelings here.

like all those expeditors deaths, relationships with your team, lumier people, gestrals and ext- nothing matters.
Last edited by 把光荣属于俄罗斯; May 7 @ 6:13pm
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Showing 1-15 of 97 comments
Yeah I agree with you. I feel that the stakes plummeted from 100 to 0 instantly after the reveal :/. I wouldn't call the twist badly written or disinteresting, but it did sour the endgame for me unfortunately. Even more of a shame, because I absolutely loved the game right up to the third act. (+ one of Maelles unlocked skills completely trivialized the last fights, which was also disappointing).
agree with you 200%, just pulled the rug on the player and all the emotion built up. not GOTY
Tiasmoon May 8 @ 12:16pm 
The twist itself wasn't bad, but the way it (and the endings) was written is.
Senki May 8 @ 12:26pm 
I don't think it was badly written but I just don't like the idea. Would've preferred to have a ''real'' world.
Sharkon May 8 @ 12:44pm 
true, act 3 isn't linear anymore unless you move right to the final encounter. it's more about collecting / exploring and achieving stuff. feels more gamey and less storytelling overall.
I like both stories on their own but not together, in the last two acts they make you Feel like the expeditionary are not real or human, it undercuts the emotional start. But if they didn’t do that there’s no point in having the ending decisions.
Originally posted by Jiggy Von Liggy:
agree with you 200%, just pulled the rug on the player and all the emotion built up. not GOTY

I agree with them 300%
Originally posted by Senki:
I don't think it was badly written but I just don't like the idea. Would've preferred to have a ''real'' world.
agreed, or at least, give us more to know of the real world, so it would feel more challenging to choose one ending over the other.
Or at the very least, have them just come out say that the painted worlds are real, and painters are hated because they erase these real worlds constantly or something. There's nothing wrong about the game taking place in painted worlds by themselves.
Elsuya May 8 @ 2:05pm 
I don't dislike the idea nor the twist, I dislike how the endings are just... negative in both ways. There should've been a more neutral ending.
Rexbert May 8 @ 2:24pm 
I expect we'll see more posts with this sentiment in the coming days and weeks as people finally finish Act II and then get kicked square in the metaphorical nuts by Act III's opening twist.
Crimsomrider May 8 @ 3:21pm 
1
Welcome to the Disaster Expedition :steamsad:

I've never played a game that had some of the best beautifully captivating intricate world buildup with such a uniquely promising premise... only so that the endgame story could invalidate it at every opportunity it gets just to preach about something as basic as escapism.

It's the equivalent of taking the Nier Automata's credits questions;
  • 'Do you think games are silly little things?'
  • 'Is it all pointless?'
  • 'Do you admit there is no meaning to this world?'
  • 'Give up here?'
And making these questions the centerpiece of the plot, except the answer to all of them being YES.

As a player it felt like a betrayal of my time and emotional investment with zero player agency by ignoring all the built up ACT III character narratives, side stories, relationships made and even its main cast of characters Lune and Scielle at the end. And then even the endings turn out to be just melancholic cliffhangers after all that...

I've played thousands of games, I've spent hundreds/thousands of hours in some, but I never came out of a single one feeling like my time and emotional investment was betrayed or meaningless. And that's what Clair Obscur's endings did.
Last edited by Crimsomrider; May 8 @ 3:26pm
Shin Happens May 8 @ 3:43pm 
1
I think the twist itself was very interesting.

But then they fumbled the ball completely.

Nature of reality and consciousness? Glossed over, never really mentioned or talked about. Lune or Sciel never ask the important questions.
The rights of the Lumièrians? Never even discussed.

Adding the Dessendre family angle was ok, but dropping all the Lumièrian storylines was a bad creative decision.

For 2/3 of the game it's all about saving Lumière, its people, about Lune, Sciel and Maelle (as we know her from acts 1 and 2 before the twist).

And then Lune, Sciel, and all of Lumière are suddenly irrelevant and we only talk about a family of four (five, if we include Painted Verso) who are incredibly selfish, immature and have zero regard or empathy for the living canvas worlds they create.

If they had not dropped the entire Lumière storyline and would have given us a third ending, a proper Lumière ending, it would have been so much better. I tend to believe that maybe the devs ran out of money and/or time in act 3 and thus had to hurry, I mean, there is only one main mission in act 3 even. Which feels odd.

I really, really, wish a potential DLC can rectify this. This game is in dire need of more than just two lousy endings, one of which is about mass genocide, the other about treating the world like your personal dollhouse. No. That can't be it, that should not be it.
Great FF game really.
Originally posted by Crimsomrider:
Welcome to the Disaster Expedition :steamsad:

I've never played a game that had some of the best beautifully captivating intricate world buildup with such a uniquely promising premise... only so that the endgame story could invalidate it at every opportunity it gets just to preach about something as basic as escapism.

It's the equivalent of taking the Nier Automata's credits questions;
  • 'Do you think games are silly little things?'
  • 'Is it all pointless?'
  • 'Do you admit there is no meaning to this world?'
  • 'Give up here?'
And making these questions the centerpiece of the plot, except the answer to all of them being YES.

As a player it felt like a betrayal of my time and emotional investment with zero player agency by ignoring all the built up ACT III character narratives, side stories, relationships made and even its main cast of characters Lune and Scielle at the end. And then even the endings turn out to be just melancholic cliffhangers after all that...

I've played thousands of games, I've spent hundreds/thousands of hours in some, but I never came out of a single one feeling like my time and emotional investment was betrayed or meaningless. And that's what Clair Obscur's endings did.

could not said it better. never once in my gaming history i was so dissapointed from the plot direction. I even placed this game in my all time favourite list but sadly i can attribute only to act 1-2.
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