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I agree with them 300%
I've never played a game that had some of the best beautifully captivating intricate world buildup with such a uniquely promising premise... only so that the endgame story could invalidate it at every opportunity it gets just to preach about something as basic as escapism.
It's the equivalent of taking the Nier Automata's credits questions;
- 'Do you think games are silly little things?'
- 'Is it all pointless?'
- 'Do you admit there is no meaning to this world?'
- 'Give up here?'
And making these questions the centerpiece of the plot, except the answer to all of them being YES.As a player it felt like a betrayal of my time and emotional investment with zero player agency by ignoring all the built up ACT III character narratives, side stories, relationships made and even its main cast of characters Lune and Scielle at the end. And then even the endings turn out to be just melancholic cliffhangers after all that...
I've played thousands of games, I've spent hundreds/thousands of hours in some, but I never came out of a single one feeling like my time and emotional investment was betrayed or meaningless. And that's what Clair Obscur's endings did.
But then they fumbled the ball completely.
Nature of reality and consciousness? Glossed over, never really mentioned or talked about. Lune or Sciel never ask the important questions.
The rights of the Lumièrians? Never even discussed.
Adding the Dessendre family angle was ok, but dropping all the Lumièrian storylines was a bad creative decision.
For 2/3 of the game it's all about saving Lumière, its people, about Lune, Sciel and Maelle (as we know her from acts 1 and 2 before the twist).
And then Lune, Sciel, and all of Lumière are suddenly irrelevant and we only talk about a family of four (five, if we include Painted Verso) who are incredibly selfish, immature and have zero regard or empathy for the living canvas worlds they create.
If they had not dropped the entire Lumière storyline and would have given us a third ending, a proper Lumière ending, it would have been so much better. I tend to believe that maybe the devs ran out of money and/or time in act 3 and thus had to hurry, I mean, there is only one main mission in act 3 even. Which feels odd.
I really, really, wish a potential DLC can rectify this. This game is in dire need of more than just two lousy endings, one of which is about mass genocide, the other about treating the world like your personal dollhouse. No. That can't be it, that should not be it.
could not said it better. never once in my gaming history i was so dissapointed from the plot direction. I even placed this game in my all time favourite list but sadly i can attribute only to act 1-2.