Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Keeping the damage cap
If you were to keep the damage cap (say, you're strong enough to where every hit no matter what is gonna be 9999), is all the optional stuff still enjoyable at that point, or would they be damage sponges for hours and hours even with perfect parrying? If you can use multi hit attacks, you can still deal some decently good damage.
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Showing 1-11 of 11 comments
asdf May 3 @ 4:15pm 
It will not be enjoyable to 99.99% of players. There is a boss with somewhere in the realm of 45 million HP I think (granted, that's the most difficult boss in the game, but still). You do not want to fight that doing 9999 damage at a time.
Probably fun for a challenge run, but other than that...nope
alt May 3 @ 4:18pm 
the world bosses could be a slog with “just 9999” damage. these field bosses have literal millions of HP and when you enter endless tower lol that place is a big skill check.

you can beat these enemies without unlocking the damage cap. people and content creators will do it. it will be hard af tho.
You can put out 120k a turn with Lune and 70k a turn with Sciel (+100k every time she gets a gradient charge), with Verso having a choice betweeen 50k a turn or 130k every other turn (but he loses it if he gets hit, even into a shield). For the most part, the optional content is doable with this, but it can take like half an hour. But I wouldn't want to fight something with tens of millions of HP.
Last edited by Songbird; May 3 @ 4:21pm
Bacuda May 3 @ 4:31pm 
9999 cap for endgame wouldn't be good, but no cap I think is a problem also, I'm hitting for millions on pretty much every character, one shotting everything, I even got up to 2.4 billion on Maelle, I think they should have raised the cap to maybe 1 million maybe, but capping damage makes single target hits kinda useless also, we shouldn't have been able to reach these absurd kind of numbers, what's the point doing literally billions of damage when there's not even anything with over 50 million hp.
StrOut May 4 @ 11:52pm 
Originally posted by Bacuda:
9999 cap for endgame wouldn't be good, but no cap I think is a problem also, I'm hitting for millions on pretty much every character, one shotting everything, I even got up to 2.4 billion on Maelle, I think they should have raised the cap to maybe 1 million maybe, but capping damage makes single target hits kinda useless also, we shouldn't have been able to reach these absurd kind of numbers, what's the point doing literally billions of damage when there's not even anything with over 50 million hp.

This keeps the game in the spotlight. There are always YouTubers trying to create new ways to increase damage. If you limit this, they will migrate to other games since they have already done everything else in the game. The game will no longer receive free advertising.
There's a mod with custom damage caps of either 99.999 or 999.999 (depending on whatever your preference is) which I feel is the ideal approach after removing the original 9.999 cap. It still gives you a massive increase in power level without completely destroying any semblance of balance.
Originally posted by asdf:
It will not be enjoyable to 99.99% of players. There is a boss with somewhere in the realm of 45 million HP I think (granted, that's the most difficult boss in the game, but still). You do not want to fight that doing 9999 damage at a time.
I really think this game is in absolute need of a 99.999 damage cap. Maibe with counterattack exeption in order to encourage them.
Evilsod May 5 @ 7:00am 
Originally posted by pluesch.:
There's a mod with custom damage caps of either 99.999 or 999.999 (depending on whatever your preference is) which I feel is the ideal approach after removing the original 9.999 cap. It still gives you a massive increase in power level without completely destroying any semblance of balance.

That's not really a fix for anything. All it does is prevent ridiculous one shots, which is mostly down to a single skill being insanely powerful and extremely easy to use.

If you can reach the cap, you'll run into exactly the same problem that I was running into by the end of Act 2. I had to completely switch how I was playing to favour multi-hitting attacks and free aim so I could use AP as efficiently as possible.

This is exactly why Wakka in FFX was the go-to strongest character for most of the endgame. When you could hit 99,999 so easily, all that mattered was number of hits, where Attack Reels was king.
Until late-endgame and mobs were so tanky you couldn't do capped damage anymore.
RDG May 5 @ 7:02am 
There is a boss that heals herself for around 1 millon hp almost every round, so I guess you could not do that one.
Just finished endless tower last night. There are fights that habe multiple enemies that have in excess of 20 mil hp a piece. Good luck to whoever is daring enough.
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