Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Fire Rage most op skill for Lune?
ever since i got this skill i havent been using anything else it keeps stacking and does higher and higher dmg until it caps at 9999
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Showing 16-23 of 23 comments
Originally posted by Kashra Fall:
Originally posted by Tr0w:
Isn't elemental synergy supposed to be her best skill? It's a pita to set up though

It's not hard to setup. All you need to do is use two skills, one that does one element into one light and one that does another element into a light, vice versa you can figure things out, but elemental genesis is her strongest skill, but it isn't one you can do on round on either.
Her enhanced lightning kick is also pretty strong too. It's probably her best skill until act 3 since it'll hit 9999 like 10+ times if you have enough crit.
Tr0w May 2 @ 10:48pm 
Originally posted by Kashra Fall:
Originally posted by Tr0w:
Isn't elemental synergy supposed to be her best skill? It's a pita to set up though

It's not hard to setup. All you need to do is use two skills, one that does one element into one light and one that does another element into a light, vice versa you can figure things out, but elemental genesis is her strongest skill, but it isn't one you can do on round on either.
That's just gibberish to me as are all the descriptions of her mechanics, Sciel's make no sense to me either. I'm a simple person if it's beyond hit thing with sword then i'll really struggle with it.
Ferrsai May 2 @ 11:00pm 
Originally posted by Tr0w:
Isn't elemental synergy supposed to be her best skill? It's a pita to set up though

It's not terrible to set up at all. You use something that gives you extra stains with a spell, like an extra lightning for fire skill or something, open with that to take advantage of the burn effects for other characters and yourself, then follow up with the stain slot machine elemental skill (forgot the name), then you either cast the big'un, cast mayhem or cycle the stains again. By the time you need to cycle again you probably have a gradient attack. It doesn't even really matter, because every character has the potential for big damage, so if Lune doesn't get it this fight, you can set the others up to do it within 1-3 turns anyway so someone is bound to dish out some big dam every fight. When it's Lune's turn, that fight is just particularly short.
Originally posted by Tr0w:
Originally posted by Kashra Fall:

It's not hard to setup. All you need to do is use two skills, one that does one element into one light and one that does another element into a light, vice versa you can figure things out, but elemental genesis is her strongest skill, but it isn't one you can do on round on either.
That's just gibberish to me as are all the descriptions of her mechanics, Sciel's make no sense to me either. I'm a simple person if it's beyond hit thing with sword then i'll really struggle with it.

Sciel is about stacking foretell and getting into twighlight. Personally, I think the contorion? (Spelling) is her best weapon, which is a dark element, but it has max foretell on any application. You can then use the power up move for the team, to go into twighlight, use the foretell again to go to 20, and spread it to everyone and hit a massive AOE in turn 2/3.
Songbird May 2 @ 11:17pm 
It's pretty trash tbh. You need a fight to go extremely, extremely long for it to be worth using. Lune hits for well over 20k damage at level 20ish with Crystal Crush if you go that route for the same investment (and can have Sciel double that damage since the individual hits aren't capping), and all it takes is two lightning stains that are trivial to set up. She can do a two-turn loop of Crystal Crush > Thermal Transfer + Electrify > Crystal Crush... pretty simply if you're fighting something that can survive Crystal Crush with stains. By early act 2 she can hit 120k damage with Lightning Dance on most turns (really 9999x12, but getting 100% crit and damage capping Lightning Dance is fairly trivial with low health builds unless the enemy resists lightning). She can also lean into the "Elemental Genesis every other turn" thing at the bottom of her skill tree, but it takes a lot of skill points and IMO isn't actually that good simply because it requires spending a turn on a weak action to set up.

Once you start getting pictos to generate AP off applying status effects and consuming mark, Lune really should not be considering anything other than free aim to gain the stains she needs for skills. Taking turns to cast weak spells to set up is unbelievably inefficient compared to Lightning Dance with stains every single turn. You can keep a spot for Thermal Transfer as a mulligan if you miss the stains needed for Lightning Dance (just need to hit 2 out of 4 of fire/ice/earth since you get a light each time you use it); it costs 2 AP to refund 5 (you get one at the start of the second turn) and also lets you trigger your once-per-turn AP gains again. There is just simply nothing else in the game that can match 12 hits at damage cap every turn for the longest time.

Any and all skills in this game that do 1 hit are borderline unusable until you uncap your damage, barring a very brief period near the start of the game (until Sciel), and for just clearing random mobs, although IMO Wildfire into Searing Bond is really all you need for this until you start to get really broken stuff mid-act 2 like Blodam (which lets Verso start combats in S rank and just use a 9999x5 target-all skill as the first action of battle).

Like this is Lune's damage on turn 1 of the second phase of a boss in act 1, without getting double damage from Sciel. Please tell me how the hell there is any merit to Fire Rage whatsoever. https://cdn.steamusercontent.com/ugc/12406247650696978572/F6B27F1009CF4DE875FCAE81EC185762C897C9DB/
Last edited by Songbird; May 2 @ 11:54pm
Great early multi hit but I grown to hate that skill as you progress into the game.
Depending on your difficulty you gonna need Lune to stop using that skill and start reviving/healing lol. Hard to purposefully eat an attack to stop since it potentially might one shot you xD.
Croxio May 3 @ 1:10am 
Originally posted by Songbird:

By early act 2 she can hit 120k damage with Lightning Dance on most turns (really 9999x12, but getting 100% crit and damage capping Lightning Dance is fairly trivial with low health builds unless the enemy resists lightning). She can also lean into the "Elemental Genesis every other turn" thing at the bottom of her skill tree, but it takes a lot of skill points and IMO isn't actually that good simply because it requires spending a turn on a weak action to set up.

Any and all skills in this game that do 1 hit are borderline unusable until you uncap your damage, barring a very brief period near the start of the game (until Sciel), and for just clearing random mobs, although IMO Wildfire into Searing Bond is really all you need for this until you start to get really broken stuff mid-act 2 like Blodam (which lets Verso start combats in S rank and just use a 9999x5 target-all skill as the first action of battle).

https://cdn.steamusercontent.com/ugc/12406247650696978572/F6B27F1009CF4DE875FCAE81EC185762C897C9DB/


Thanks, as much as I was thinking of working towards an Elemental Genesis build. But elemental resistances remain a thing so it does general damage, but at least it has a good damage pattern and we stay in the 100% crit build.

As for the last characters I don't have enough tools yet to make real builds, As much as one Lune seemed to be the weakest character. And Verso can be a real machine gun, attacked enough times with his gun to break a boss while you are in your first turn...
Honestly I never touched Fire Rage. Assuming you’re using her weapon that generates a random stain with each free aim shot, Mayhem with judicious use of Thermal Transfer will carry you until you get Painted Power and Cheater pictos, at which point she can pretty easily set up Elemental Genesis at least once if not twice per rotation. Lightning Kick, Terraquake, and Crippling Tsunami (very rarely) are situationally useful.
Last edited by Bun bu ryo do; May 6 @ 7:02am
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