Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How's your exploration? A lot of builds are going to need a huge variety of weapons and Pictos. The more you explore after each story segment, the better your party will be. Even if a location is 'Dangerous', be sure to go in and snag as many items as you can.
And yeah, Maelle is kind of busted with the right build. Give her that weapon that starts her off with 300% damage and watch the enemies melt.
And complaining about Gustave's arm... hehehehe......
For the record, Sciel can be just as busted as Maelle.
Energising Heal: On Healing an ally, also give 2 AP.
Protecting Heal: Healing an ally also applies Shell for 1 turn.
Energising Shell: Give 2 AP on applying Shell.
Longer Shell: On applying Shell, its duration is increased by 2.
Powerful on Shell: Apply Powerful on applying Shell.
Longer Powerful: On applying Powerful, its duration is increased by 2.
Energising Powerful: Give 2 AP on applying Powerful.
Rush on Powerful: Apply Rush on applying Powerful.
Longer Rush: On applying Rush, its duration is increased by 2.
Energising Rush: Give 2 AP on applying Rush.
You can also have greater shell, greater powerful andgreater rush. I'm not sure if only Lune needs these or if everyone needs them for the effect. Is the one applying the buff or for the one receiving the buff?
So every turn that Lune starts everyone should be at full AP with every buff.
At the point of the game you're at you won't have access to most of these pictos.
And you will find several pictos that are game changers and very op.
I think maelle is also really amazing. Gustav is relegated to buffs and debuffs. Once in a blue moon he can have fun and use his break skill.
If you actually learn and master Sciel's rotation, shes constantly at the damage cap lol
Combine that with her active skill that tanks all single target and its smooth sailing for the most part.
IDK how you fight any optional content like this when you can literally put 5000 HP worth of pictos, Defensive Mode, and Shell on someone and still be one- or two-shot by most of the optional bosses when you encounter them (many of whom do 4-7 hit combos). Powerless doesn't really work because they'll get around four turns before you can apply it again (or more if they enrage). I've just pulled everything out of vit at this point and am running In Medias Res on everyone all the time. Lets you run 1 HP builds too, which just straight up gives you +50% damage and +50% crit for basically free.
I was able to do most optionals aside from that one evil one that makes your hp 1 or has a parry specific gimmick. This is on story mode and not NG+.