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This is not a post about dodging or parrying being bad. I am not *misunderstanding* anything. It is a BAD IMPLEMENTATION OF THE AUDIO CUE to have people choose whether or not they want to HEAR IT or HEAR THE MUSIC.
...Do you not realize that the fact that you have to "learn" the fight is because it's inconsistent?
As for the jump parry, that should be a QTE in the game that must be done by the players. I mean it is the most easiest one to react to since they literally tell you when to press the jump and parry button. Most of all, all the jump parry attacks never resulted in instant death from my experience so far. So the traditionalist can just use heal to bring their team health back up.
Personally I am enjoying the current combat system, but I understand many JRPG turn-based fans aren't fond of it.