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Fordítási probléma jelentése
they also go into a reserve party just incase you wipe. you can still flee with them or try to win with them.
In short Benched Character get HALF of the XP not the full amount.
That's not quite accurate.
Benched character's don't gain the 20% no-damage bonus (which isn't even truly 20% -- it's actually between 30~40, I'm not quite sure why).
So they will level up slower, unless you are struggling hard with every regular fight.
My Sciel started with the same level as everyone else. But I didn't use her at all, so that she is now 3 levels lower than other 3 members.
Kill 1 enemy worth 20 XP and the XP awarded will be:
20 x 1.2 = 24
24 instead of 20 (+20% XP)
Kill 2 enemies worth 20 XP each and the XP awarded will be:
20 x 1.2 = 24 --- Apply the 20% bonus to the first enemy killed
24 + 20 = 44 --- Add the second enemy's XP
44 x 1.2 = 52.8 which rounds to 53 --- Apply the 20% bonus XP again
53 instead of 40 (+32% XP)
Kill 3 enemies worth 20 XP each and the XP awarded will be:
20 x 1.2 = 24 --- Apply the 20% bonus to the first enemy killed
24 + 20 = 44 --- Add the second enemy's XP
44 x 1.2 = 52.8 --- Apply the 20% bonus XP again
52.8 + 20 = 72.8 --- Add the third enemy's XP
72.8 x 1.2 = 87.36 which rounds to 87 --- Apply the 20% bonus XP again
87 instead of 60 (+45% XP)
This is just based on some quick testing but basically the more enemies in a fight, the higher the bonus will be. I think the order you kill enemies may matter but I haven't tested that scenario yet.
Also, I'm not sure if it working this way is intended or a bug.
Cruler-Démineur-Lancelier 6,476
Cruler-Lancelier-Démineur 6,476
Lancelier-Cruler-Démineur 6,300
Démineur-Cruler-Lancelier 6,300
Lancelier-Démineur-Cruler 6,151
Démineur-Lancelier-Cruler 6,151
Base exp (if damage taken) 4,333
From which I conclude that the Démineur and Lancelier give equal exp (so it doesn't matter which way around those two are killed) but the Cruler gives more exp (so killing it first so it gets all three 20% boosts applied to it gives the best result).
If this is working as intended, I can maybe see some logic to it? Killing strong enemies first typically requires a bit more skill than killing weak ones first, so it wouldn't be all that weird if they set it up like this to reward something like that.
Kind of annoying that it's not made clear, though.