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Also, the whole combat mechanic is 1:1 JRPG combat with added bells and whistles.
If people in Japan think jrpg is a deragatory term they have been gaslighted by someone and conned into spreading that false believe. Its always been a term of respect.
But that was back in the 80ies and 90ies.
Forgetting this game is French, it feels like a JRPG.
RPG: Realistic, gritty, grounded designs
RPG: Open-ended, player-driven with branching paths
RPG: Real-time action or tactical pause combat
RPG: Create-your-own character, story revolves around your choices
RPG: Open worlds emphasizing exploration and freedom
RPG: Extensive character creation and skill trees
RPG: Emphasis on moral ambiguity and meaningful choices
RPGs: The Witcher, Skyrim, Mass Effect, Baldur’s Gate 3
As you can see, the "anime style" is the only part where it may not be a match.
"anime" is actually the French word "animé" (ah-nee-may) which is a short for "dessin animé" meaning "animated picture".
It's a generic term.
It's only around the mid 90ies, early 2000 that the word became synonymous with Japanese animation.
I suppose the fact that "animé" and アニメ sound almost exactly the same helped the association. (A lot of French and Japanese phonems sound exactly the same.)
JRPG on another hand originally meant it was a product from Japan. It only became the denomination of a game genre later.
- The "Tales of" Series. The Camp Talks and Interactions
- Bravery Default Fighting Style
- Persona inspired GUI
- Final Fantasy X/10 Vibes
Also these Vibes give me the "JRPG" Emotion. But yeah. This is now more an FRPG.
Très bien réalisé
I assume this is a "Love Letter to JRPG's"
What could be next? some "Valerian und Veronique" Style/Vibe Game? But let them enjoy the moment, the Present and then they should think about the Future
p.s. They could sent one "Special Copy" to Larian's CEO. As a Gift. Just saying.
https://www.youtube.com/watch?v=dw8nByS33To
Whatever you want to call it, I'm digging it
What about the The mechanics, story, characters make something a jrpg? Curious because I hear people calling games like dragons dogma 1 and 2 jrpgs despite having mechanics mostly from the west a jrpg. So their is some inconsistency.
Dragon's Dogma is a hybrid RPG, people wouldn't be wrong in calling it a JRPG as it's a Japanese made RPG. It's a genre, so a game doesn't have to tick off every single box to fit in that genre, just like with music, not every Metal band is going to be the same or Alternative music can sound really different too.
That said though, JRPGs are typically turn based, party RPGs, lots of anime tropes, "Killing gods with the power of friendship" is usually the story, main story is usually linear but with a lot of optional harder content for you to grind.
RPGs themselves encompass a lot of other genres into one.
-There's of course JRPGS (Most Final Fantasies, Tales series, Xenoblade and Persona series)
-There's CRPGs (Baldur's Gate series, Rogue Trader, Tyranny etc) standing for just computer RPG, but generally referring to a western top-down RPG where you build your own party, but still having turn based combat or real time with pause.
-There's also ARPGs, standing for Action RPGS. which can encompass a lot of different variety of games, anything from the Witcher to Diablo can be considered an ARPG. Typically they have real time combat, but that doesn't mean it's super in depth real time combat, sometimes it's just spamming 1 button over and over. Story in ARPGs can be almost non-existent or the entire point of the game. It's one of those genres where the games can be really different main factor is just real time combat and typically top down view.
Reason people distinguish JRPGs from CRPGs and ARPGs is besides being made in Japan is just the style, story, etc.