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I mean that is how it's intended so not sure what tweaking is needed. Parry is high risk and high reward, the game wants you to either spend a lot of time getting to know it perfectly or just rely on dodges and regular attacks.
Agreed that it would be pain to have to do near frame perfect parries for nearly an hour just to take out one enemy but hey nobody is forcing us to fight the thing, it's secluded in its own cave out of our way, playing with its sheep.
I don't know I've gotten useed to it by now that I managee to parry brand new attacks semi regurarly now. The sound cues are a big help and the general pattern of delay from slow/fast/strong/jumo/chargee attacks.
Big difference between doing it at lvl 4 with 2 characters and lvl 10+ with multiple...