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holy cow, a mobile 4050 playing at medium quality, DLSS quality, at 1080p running at ~79FPS on average, with 1% lows at 46 FPS.
5070ti desktop at 1440, native using DLAA, high settings, 85FPS average, 1% lows at 53 FPS. Add in DLSS Quality, and its 133 FPS average with 78 FPS 1% lows.
That is an well optimized game.
I'm averaging 80-90 FPS at 1440p in the open world on the Gamepass version of the Oblivion remaster with a mix of medium/high settings, which also uses UE5.
Clair Obscur isn't even an open world game so I expect the performance to be at least similar if not better.
Ryzen 7 5800X 4.28 GHz
RTX 3060 Ti
32GB RAM
m2 NVMe SSD
It's also worth saying that as this is Unreal it of course stutters a lot, and image quality is absolutely horrible. Even with DLAA, it's a blurry mess.
There's also no support for frame gen, which is a rather odd miss these days. Plus you get the usual god awful Unreal engine lighting where everything glows and is super washed out.
The game itself seems like a nice mid-budget effort, but if this was running on a better engine it would be a whole lot better.
I'd say there's something wrong with Unreal for anything beyond the likes of Belatro.
this runs super good.