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... it's also exclusionary for people like me, who think QTEs are a load of old donkey b*lls.
thats pretty normal for these types of games.
LoD has a few Bosses with QTE mechanics and weakening abilities.
The Green Dragon had a time limit for example.
At its core, a QTE shows you an onscreen prompt and requires you to hit a key (or key combination) to cause, or avoid, a consequence.
How does a parry not fit that definition?
But I tend to agree most players wouldn't consider it to be a QTE... people wouldn't say "Elden Ring has QTEs" after all.
Because there is no onscreen prompt for parrying in this game. You just have to read animations, Sekiro-like.
The animations *are* an on screen prompt.
You could say this about literally every combat mechanic then.
These are not QTE´s they are just differently labeled dodge indicators. At least the game tells you when to dodge. In ATB games you have to make fast decision making or else you are getting one shotted as well. I dont see a difference.
There is nothing exclusionary about this. If you can not press a button, than start playing Hello Kitty Island Adventure.
"Press these buttons to play the game."
"Okay."
"Now press these buttons."
"EXCUSE ♥♥♥♥♥♥♥ ME?!"
They're not what people tend to think of as QTEs (myself included) but it occurred to me literally in this post that they are, functionally, QTEs. The animation is the prompt. You hit a key to avoid an effect. That's a QTE... it really identifies how the industry went from 'dodge' and 'parry' to QTE in the first place.
Ultimately, as with everything else, QTEs can be more or less unpleasant. It's hard to tell exactly what Mort is saying is a mandatory QTE...
QTEs can definitely be exclusionary for people with disabilities. It depends what the consequences of missing are, what the window is and how hard the prompts are.
There's all manner of different ways to do QTEs - the 'sometimes in a cutscene you have to hit a prompt or the cutscene restarts' ones are (for me) the worst. But lots of people have a hell of a problem with the 'hit the button as fast as you can to beat a thing or avoid an outcome' type ones (i.e. slam the X key to crowbar open a door).
QTE are only annoying in slow moving sections or boring cutscenes, where they dont belong.
Never heard anyone complain about God of War QTEs or action game QTEs to build up hype.
Well - here I am. I also know other people (though I don't expect you to take my word on that).
They're annoying... pretty much everywhere for me. They're one of the worst mechanics in gaming (also, imo). They completely ruin any immersion I have in the game, hammering home the artificiality of what I'm doing and they tend (again, imo) to add literally nothing to any game.
Not-for-nothing, I hated the early God of Wars because they were repetitive, tedious and boring... then picked up the 'modern' God of War and really disliked it because it was repetitive, tedious and boring... with QTEs... I did not bother getting Ragnarok and never will.
It is a game that is made for a type of player which I clearly am not.
I kid you not, if I could get rid of micro transactions or QTE, I would get rid of QTE. That is how much I dislike QTE. I have yet to play a game with MTX that forces me to actually engage with them... they're just a thing there that I can ignore... QTE you can almost NEVER ignore. Laziest f*cking mechanic ever.