Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Mortismal Gaming says enemies/bosses can 1 shot you if you miss QTE no matter your settings
https://www.youtube.com/watch?v=kQU_UjdfyTM

even if you have the automatic QTE settings on or play on the easiest difficult, some enemies/bosses will kill you in 1 hit if you miss their dodge QTE, according to mortismal
Last edited by fray; Apr 23 @ 3:21am
Originally posted by NewYears1978:
Not a big QTE fan but I will wait and see how it is for myself and adapt to it.
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Showing 1-15 of 48 comments
Default Apr 23 @ 3:15am 
Yeah - as expected, the "let's have a whole game system focussed on QTEs" thing is fairly exclusionary for people who can't engage with the mechanic.

... it's also exclusionary for people like me, who think QTEs are a load of old donkey b*lls.
Miro Fox Apr 23 @ 3:16am 
Originally posted by fray:
https://www.youtube.com/watch?v=kQU_UjdfyTM

even if you have the automatic QTE settings on or play on the easiest difficult, some enemies/bosses will kill you in 1 hit if you miss their dodge/parry QTE, according to mortismal

thats pretty normal for these types of games.

LoD has a few Bosses with QTE mechanics and weakening abilities.
The Green Dragon had a time limit for example.
Elsiel Apr 23 @ 3:16am 
Parrying is not QTE.
Default Apr 23 @ 3:19am 
Originally posted by Elsiel:
Parrying is not QTE.

At its core, a QTE shows you an onscreen prompt and requires you to hit a key (or key combination) to cause, or avoid, a consequence.

How does a parry not fit that definition?

But I tend to agree most players wouldn't consider it to be a QTE... people wouldn't say "Elden Ring has QTEs" after all.
Elsiel Apr 23 @ 3:20am 
Originally posted by Default:
Originally posted by Elsiel:
Parrying is not QTE.

At its core, a QTE shows you an onscreen prompt and requires you to hit a key (or key combination) to cause, or avoid, a consequence.

How does a parry not fit that definition?

But I tend to agree most players wouldn't consider it to be a QTE... people wouldn't say "Elden Ring has QTEs" after all.

Because there is no onscreen prompt for parrying in this game. You just have to read animations, Sekiro-like.
Default Apr 23 @ 3:21am 
Originally posted by Elsiel:
...there is no onscreen prompt for parrying in this game. You just have to read animations, Sekiro-like.

The animations *are* an on screen prompt.
Elsiel Apr 23 @ 3:33am 
Originally posted by Default:
Originally posted by Elsiel:
...there is no onscreen prompt for parrying in this game. You just have to read animations, Sekiro-like.

The animations *are* an on screen prompt.

You could say this about literally every combat mechanic then.
Heads up for anyone about to watch this, it has some pretty massive visual spoilers in it. He does warn you, but I regret watching it ☠️
Originally posted by Default:
Yeah - as expected, the "let's have a whole game system focussed on QTEs" thing is fairly exclusionary for people who can't engage with the mechanic.

... it's also exclusionary for people like me, who think QTEs are a load of old donkey b*lls.

These are not QTE´s they are just differently labeled dodge indicators. At least the game tells you when to dodge. In ATB games you have to make fast decision making or else you are getting one shotted as well. I dont see a difference.

There is nothing exclusionary about this. If you can not press a button, than start playing Hello Kitty Island Adventure.
Originally posted by Larsvegas:
Originally posted by Default:
Yeah - as expected, the "let's have a whole game system focussed on QTEs" thing is fairly exclusionary for people who can't engage with the mechanic.

... it's also exclusionary for people like me, who think QTEs are a load of old donkey b*lls.

These are not QTE´s they are just differently labeled dodge indicators. At least the game tells you when to dodge. In ATB games you have to make fast decision making or else you are getting one shotted as well. I dont see a difference.

There is nothing exclusionary about this. If you can not press a button, than start playing Hello Kitty Island Adventure.
Weird to see people conflating pressing buttons differently when it's all the same thing, even going as far as calling it 'exclusionary' lol.
"Press these buttons to play the game."
"Okay."

"Now press these buttons."
"EXCUSE ♥♥♥♥♥♥♥ ME?!"
Default Apr 23 @ 3:51am 
Originally posted by Larsvegas:
These are not QTE´s

They're not what people tend to think of as QTEs (myself included) but it occurred to me literally in this post that they are, functionally, QTEs. The animation is the prompt. You hit a key to avoid an effect. That's a QTE... it really identifies how the industry went from 'dodge' and 'parry' to QTE in the first place.

Ultimately, as with everything else, QTEs can be more or less unpleasant. It's hard to tell exactly what Mort is saying is a mandatory QTE...
Silyth Apr 23 @ 3:54am 
Get gud
Default Apr 23 @ 3:54am 
Originally posted by causality:
Weird to see people conflating pressing buttons differently when it's all the same thing, even going as far as calling it 'exclusionary'

QTEs can definitely be exclusionary for people with disabilities. It depends what the consequences of missing are, what the window is and how hard the prompts are.

There's all manner of different ways to do QTEs - the 'sometimes in a cutscene you have to hit a prompt or the cutscene restarts' ones are (for me) the worst. But lots of people have a hell of a problem with the 'hit the button as fast as you can to beat a thing or avoid an outcome' type ones (i.e. slam the X key to crowbar open a door).
Originally posted by Default:
Originally posted by Larsvegas:
These are not QTE´s

They're not what people tend to think of as QTEs (myself included) but it occurred to me literally in this post that they are, functionally, QTEs. The animation is the prompt. You hit a key to avoid an effect. That's a QTE... it really identifies how the industry went from 'dodge' and 'parry' to QTE in the first place.

Ultimately, as with everything else, QTEs can be more or less unpleasant. It's hard to tell exactly what Mort is saying is a mandatory QTE...

QTE are only annoying in slow moving sections or boring cutscenes, where they dont belong.
Never heard anyone complain about God of War QTEs or action game QTEs to build up hype.
Default Apr 23 @ 4:00am 
Originally posted by Larsvegas:
QTE are only annoying in slow moving sections or boring cutscenes, where they dont belong.
Never heard anyone complain about God of War QTEs or action game QTEs to build up hype.

Well - here I am. I also know other people (though I don't expect you to take my word on that).

They're annoying... pretty much everywhere for me. They're one of the worst mechanics in gaming (also, imo). They completely ruin any immersion I have in the game, hammering home the artificiality of what I'm doing and they tend (again, imo) to add literally nothing to any game.

Not-for-nothing, I hated the early God of Wars because they were repetitive, tedious and boring... then picked up the 'modern' God of War and really disliked it because it was repetitive, tedious and boring... with QTEs... I did not bother getting Ragnarok and never will.

It is a game that is made for a type of player which I clearly am not.

I kid you not, if I could get rid of micro transactions or QTE, I would get rid of QTE. That is how much I dislike QTE. I have yet to play a game with MTX that forces me to actually engage with them... they're just a thing there that I can ignore... QTE you can almost NEVER ignore. Laziest f*cking mechanic ever.
Last edited by Default; Apr 23 @ 4:01am
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Date Posted: Apr 23 @ 3:14am
Posts: 48