Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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stop necroing a pre-launch thread with invalid speculative information
Terakhir diedit oleh fray; 17 jam yang lalu
Diposting pertama kali oleh NewYears1978:
Not a big QTE fan but I will wait and see how it is for myself and adapt to it.
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Yeah - as expected, the "let's have a whole game system focussed on QTEs" thing is fairly exclusionary for people who can't engage with the mechanic.

... it's also exclusionary for people like me, who think QTEs are a load of old donkey b*lls.
Diposting pertama kali oleh fray:
https://www.youtube.com/watch?v=kQU_UjdfyTM

even if you have the automatic QTE settings on or play on the easiest difficult, some enemies/bosses will kill you in 1 hit if you miss their dodge/parry QTE, according to mortismal

thats pretty normal for these types of games.

LoD has a few Bosses with QTE mechanics and weakening abilities.
The Green Dragon had a time limit for example.
Elsiel 23 Apr @ 3:16am 
Parrying is not QTE.
Diposting pertama kali oleh Elsiel:
Parrying is not QTE.

At its core, a QTE shows you an onscreen prompt and requires you to hit a key (or key combination) to cause, or avoid, a consequence.

How does a parry not fit that definition?

But I tend to agree most players wouldn't consider it to be a QTE... people wouldn't say "Elden Ring has QTEs" after all.
Elsiel 23 Apr @ 3:20am 
Diposting pertama kali oleh Default:
Diposting pertama kali oleh Elsiel:
Parrying is not QTE.

At its core, a QTE shows you an onscreen prompt and requires you to hit a key (or key combination) to cause, or avoid, a consequence.

How does a parry not fit that definition?

But I tend to agree most players wouldn't consider it to be a QTE... people wouldn't say "Elden Ring has QTEs" after all.

Because there is no onscreen prompt for parrying in this game. You just have to read animations, Sekiro-like.
Diposting pertama kali oleh Elsiel:
...there is no onscreen prompt for parrying in this game. You just have to read animations, Sekiro-like.

The animations *are* an on screen prompt.
Diposting pertama kali oleh Default:
Diposting pertama kali oleh Elsiel:
...there is no onscreen prompt for parrying in this game. You just have to read animations, Sekiro-like.

The animations *are* an on screen prompt.

You could say this about literally every combat mechanic then.
Heads up for anyone about to watch this, it has some pretty massive visual spoilers in it. He does warn you, but I regret watching it ☠️
Diposting pertama kali oleh Default:
Yeah - as expected, the "let's have a whole game system focussed on QTEs" thing is fairly exclusionary for people who can't engage with the mechanic.

... it's also exclusionary for people like me, who think QTEs are a load of old donkey b*lls.

These are not QTE´s they are just differently labeled dodge indicators. At least the game tells you when to dodge. In ATB games you have to make fast decision making or else you are getting one shotted as well. I dont see a difference.

There is nothing exclusionary about this. If you can not press a button, than start playing Hello Kitty Island Adventure.
Diposting pertama kali oleh Larsvegas:
Diposting pertama kali oleh Default:
Yeah - as expected, the "let's have a whole game system focussed on QTEs" thing is fairly exclusionary for people who can't engage with the mechanic.

... it's also exclusionary for people like me, who think QTEs are a load of old donkey b*lls.

These are not QTE´s they are just differently labeled dodge indicators. At least the game tells you when to dodge. In ATB games you have to make fast decision making or else you are getting one shotted as well. I dont see a difference.

There is nothing exclusionary about this. If you can not press a button, than start playing Hello Kitty Island Adventure.
Weird to see people conflating pressing buttons differently when it's all the same thing, even going as far as calling it 'exclusionary' lol.
"Press these buttons to play the game."
"Okay."

"Now press these buttons."
"EXCUSE ♥♥♥♥♥♥♥ ME?!"
Diposting pertama kali oleh Larsvegas:
These are not QTE´s

They're not what people tend to think of as QTEs (myself included) but it occurred to me literally in this post that they are, functionally, QTEs. The animation is the prompt. You hit a key to avoid an effect. That's a QTE... it really identifies how the industry went from 'dodge' and 'parry' to QTE in the first place.

Ultimately, as with everything else, QTEs can be more or less unpleasant. It's hard to tell exactly what Mort is saying is a mandatory QTE...
Silyth 23 Apr @ 3:54am 
Get gud
Diposting pertama kali oleh causality:
Weird to see people conflating pressing buttons differently when it's all the same thing, even going as far as calling it 'exclusionary'

QTEs can definitely be exclusionary for people with disabilities. It depends what the consequences of missing are, what the window is and how hard the prompts are.

There's all manner of different ways to do QTEs - the 'sometimes in a cutscene you have to hit a prompt or the cutscene restarts' ones are (for me) the worst. But lots of people have a hell of a problem with the 'hit the button as fast as you can to beat a thing or avoid an outcome' type ones (i.e. slam the X key to crowbar open a door).
Diposting pertama kali oleh Default:
Diposting pertama kali oleh Larsvegas:
These are not QTE´s

They're not what people tend to think of as QTEs (myself included) but it occurred to me literally in this post that they are, functionally, QTEs. The animation is the prompt. You hit a key to avoid an effect. That's a QTE... it really identifies how the industry went from 'dodge' and 'parry' to QTE in the first place.

Ultimately, as with everything else, QTEs can be more or less unpleasant. It's hard to tell exactly what Mort is saying is a mandatory QTE...

QTE are only annoying in slow moving sections or boring cutscenes, where they dont belong.
Never heard anyone complain about God of War QTEs or action game QTEs to build up hype.
Diposting pertama kali oleh Larsvegas:
QTE are only annoying in slow moving sections or boring cutscenes, where they dont belong.
Never heard anyone complain about God of War QTEs or action game QTEs to build up hype.

Well - here I am. I also know other people (though I don't expect you to take my word on that).

They're annoying... pretty much everywhere for me. They're one of the worst mechanics in gaming (also, imo). They completely ruin any immersion I have in the game, hammering home the artificiality of what I'm doing and they tend (again, imo) to add literally nothing to any game.

Not-for-nothing, I hated the early God of Wars because they were repetitive, tedious and boring... then picked up the 'modern' God of War and really disliked it because it was repetitive, tedious and boring... with QTEs... I did not bother getting Ragnarok and never will.

It is a game that is made for a type of player which I clearly am not.

I kid you not, if I could get rid of micro transactions or QTE, I would get rid of QTE. That is how much I dislike QTE. I have yet to play a game with MTX that forces me to actually engage with them... they're just a thing there that I can ignore... QTE you can almost NEVER ignore. Laziest f*cking mechanic ever.
Terakhir diedit oleh Default; 23 Apr @ 4:01am
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