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Tip #3 is debatable. sometimes the cues timing is off from my experience. I mostly rely more on animation cue, which is more reliable than audio cue. audio cue only reliable when you're in a rhythm of parrying exactly on audio timing, or if the audio cue is ahead of the animation. One example is the fight where the the guns blast from the shield, the glow only happens exactly when you get hit, instead of giving you a short time to react. You have to predict the timing instead, than follow it by rhythm of the blast.
Here's a tip from me. Every enemy has up to 3 attack methods. When it is the enemy turn to attack, the game tells you what type of attack they will perform. Pay attention to it.
For example, the Golgra fight, he has the following 3 attacks, press parry/dodge during the following cues:
Fast Attack
1. When his right knee moves for a low kick
2. When he spins around for a round kick
3. When he leans left for a high kick
Impressive Combo
1. While he spin in the air, before the kick
2. When he leans to the left with his right leg starts to raise for double kick
3. Shortly after the previous attack
4. When he jumps in the air and shouts, before spinning for a round kick
Swift Attack
1. When he jumps and stays in the air before performing a round kick
2. When he crouches after he lands
3. When he spins after jumping
good breakdown on the golgra fight tho, helps me. im still tryna figure that one out.
I've heard people mention of audio cues BUT FOR THE LOVE OF GOD I can't figure those out and I'm already in the middle(?) of act 2. Getting too old I guess.
im far from a pro at this game, but there are definitely a few mobs in the game that i can (and have) closed my eyes and still hit the parries on sound queues, once i knew what attack it was using.