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That should give you already some pointers for how to proceed with your defenses and offenses
For the puppet phase there is a gimmick I like to use
Puppets always attempt to use Techniques if they are available, and the same ones, so you can do:
If you want to do it the proper way, you basically need to Option select for the various levels of Spell and moves. Or just get Edda taken and Block everything
Now, for your problems:
Assists are uneffected by the hidden blocks
As I alluded in the guide, any Neutral Magic will reveal all magic blocks and both Guard Impact and Counterspell will prevent him from changing his blocks.
Alternatively you can just string all four level 1s
Obviously the best way to go about it is Empyrean Demise. If you are lucky one of the blocks will be Orange or Neutral Physical, allowing you to recharge the Technique as you spam Charged Attacks, even if you haven't unlocked Glance of Tomorrow yet.
Level 3 Spell->Teleport->Two normal hits->Whip/Charged Bow
is the BnB for avoiding both orbs.
That's because staggered Summum always has one physical and one Magical block
After that, you can start doing snazzier things like tanking them with a Technique, just don't cast immediately Empyrean Demise or you'll get hit by the first orb
If you can't be bothered to react to the blocks that fast, you can always just use Counterspell to prevent the blocks from forming.
Either use Assimilation or time a Vanish. Use one of the orbs to time yourself: it will have spun 180° from its initial position when it reach the center
It heals you. What I said about Deflecting absorbed damage also applies to this move
Destroy one block at a time. Or Absorb him before he reaches that phase
that was stressful
the teleport trick for avoiding the orbs was great
and i managed to learn the vanish timing for the three orb spiral
the main snag was that stupid halo. even if i did focus on one block and used Assist to find the blocks (which also helped a ton, i managed to consistently get past his first phase before he could even attack using that) the halo would still undo all my progress if i didn't successfully break any blocks in one turn. So i hated the halo phase, but at least I finally beat him! Thanks!
Also note that many attacks do more absorption damage than others, and many of them are not the full charge attacks.
As for avoiding mega flare... well the first time you fight him you really can't. This thing is going to hit you. Instead, get black/red's block charged up so that you can regain health the next time summum uses magic attacks AFTER you get hit with mega flare. You can only really avoid mega-flare in the post-game fight room (with the attack you unlock by beating summum the first time).
In fact, you can absorb him by his second stagger without Glance of Tomorrow
.....
thank you, for proving a hypothesis i've had for a long time, which is that the majority of steam players do not read all the comments on a discussion before making their own!
i ended up beating him by luckily having an assimilation ready after Mega Flare, so I was able to heal up beyond 1 HP.
oh why does the ultimate trial have to be so broken
i want to 100% this game and its fun but the bugginess of the ultimate trial is going to leave a sour taste in my mouth
Easier method is to get Aven to use his own super guard to outright absorb it if possible.
My issue with summum is why the hell do the guard breaks reduce themselves in the middle of your bloody turns? Its utter BS.
That's would be a good idea, if it wasn't for the fact that as I said, he telegraphs a different attack, so I don't even know when it's coming.
summum's RNG sucked though
ooh, on that note, why don't i do funny death stats!
Total Ultimate Trial Attempts: 7 (the last one was a success, obviously)
Total Deaths to literally anything other than Summum: 1 (Lightning Nightmare)
Total Deaths to Summum: 5
Total Deaths to Mega Flare: 1 (My HP was too low thanks to a certain Level 3 Magic)
Total Deaths to Level 3 Wind Magic: 3
Total Deaths to other Summum attacks: 1 (Level 3 Ice Magic; I whiffed Aven's evade timing)
https://www.youtube.com/watch?v=duiNNJVlbpE
At 3:50 you see Lv 3 Fire: four orange lines, the square covers his hand
At 6:10 you see Lv 3 Wind, five lines, the square reaches up to Summum's face, plants his right hand on the ground and raises himself up a bit higher before he actually starts casting
He also only casts Lv 3s on the second staggered turn, except for the first stagger where he uses none.
But really, I just deflect everything because his blocks when staggered are really frail and so you always get Diminishing Returns if you try to get perfect guards.
Obvious exception being if I Counterspell the last turn because then he's got no blocks
For anyone else who might read this post, Seal also helps reveal some of Summum's blocks. Aven's melee techniques (basically any that has him punch stuff) also deals both physical and fire magic at the same time, so use that information as you will.