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it's really annoying
Regardless, thanks for telling me. Otherwise, I probably wouldn't have gone back and tried for quite a while.
There is a trick to it: Only the last attack (the third one) matters. You need to land that one perfectly. Then remember to attack a fourth time, then absorb it.
What the devs don't realize is that in fast action games like this, a player can't process the overwhelming amount of sensory input (animations, particles, shapes, colors, sounds, damage applied, absorption applied, etc) in such a small amount of time. It seems intuitive to the designers because they already know what to look for ("but we give you all these clues!"). But when you don't know what you're looking for, you can't learn. What's worse is that the player doesn't know that they don't know. i.e. You don't know that you *should* be looking to learn that there's a secret 4-hit combo in the game.
I hope they're better about this in their next game.