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-I prioritize the workshop first (which means gatherer, wood cutter, and stone cutter go up immediately even if i cant staff them yet)
-I like to keep my population relatively low going into the first winter so i have fewer people to feed, house, and clothe while i lack most village infrastructure (and it seems events like blood moon arent quite as intense with lower populations) but the barracks goes up early and gets filled fast to. I may have 3 warriors in a population of 7 at times (would not recommend for everyone, lots of personal grind with that little delegation of tasks).
-Flags, flags everywhere...mostly the gatherer and building resource flags (not so much the woodcutter, move them where you want them, as you need them...they just nuke any tree they have the ability to cut within their range so a limited range can be better for them). Mind the murder biomes though, while villagers will flee like the road runner when encountering enemies it's best not to perpetually tempt fate.
-Manage priorities so you don't have to spend as much time managing people. The AI is both simple, and complex. A lot is going on behind the scenes but what the player actually sees makes villagers seem completely stupid sometimes. Yes, some of that is that it's an early access game still fine-tuning systems but a lot of it can also be managed or offset in a nearly "set it and forget it" manner if done well. The annoying one to figure out is production chains and warehouse setup, warehouse workers especially are intrusive little thieves if you don't take the time to plan out your warehouse and their restrictions. Still working on fine-tuning my own preferences for that, but have at least figured out things like my warehouse worker should be banned from my workshop or they will constantly argue with the crafter about resources, and inversely most my settlement except the cook should be banned from the raw food storage so they dont decimate my berry stockpile because it was more convenient than grabbing a stew lol.
You can build extra beds in the cottages, easily 6, maybe more, It does lower housing satisfaction, but housing 6 villagers in a cottage instead of 2 is worth it!
The cookstation is waaaay better than the BBQ. You have to cook a recipe yourself first before you can add it as a task for the AI. Just cook 4 of anything with a full water tank and you will learn the recipe. I think you can cook everything in there, mussels, meat, berries, onions etc.
https://steamcommunity.com/sharedfiles/filedetails/?id=3365666037
I have a way that i always start my first viking village that has been very easy and keeps the smolkrs away without any torches, cause lets face it the wood ones get turned off and don't work in wet weather.