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11. Where is skills description? What's the difference between gathering 1 and gathering 30? What's the difference between melee combat 1 and 30?
12. Why villagers stop everything and waving me when I'm close to them?
13. Daily schedule. To make them happy they must sleep 7 hours, relax 5-6 hours and work another 11 hours. It mean half of the time I must do everything by myself. Amazing automation.
14. I don't feel any progression at all. After 17 days I have same amount of health and stamina.
Game is tedious Solo and time (Day/Night cycle) moves way too fast.
Before you are ready you are getting attacked and your village is wiped.
I might reinstall in a few month to see if it's better, but right now It's not a game I enjoy.
Should I enjoy 1x1km tiny RNG island game with 10 types of mobs? I hope you are really enjoying it.
Not sure, only the mods would know.
That said, he did mention in one of his many threads he stated, and I paraphrase, he hated this game and it was now a righteous goal for him to keep as many people from buying it as possible.
ahhh well, still, his content would have to be bad enough to deserve a ban.
2. As per above I made it through the first winter on foraging and the food i brought in alone. Though it was close, i don't recommend it. Farm was making fiber. Had no huntsman or fisher. Huntsman, Fisher, and Farm all do really well. But ofc you do need to target a proper area for huntsman and provide them bows + arrows. And Farms you need to build the fields as addons, get seeds from foraging, set tasks, and provide your farmers with not only wooden rakes but a nearby water source...preferably a well. After you get the cooking hut up and running things just get smooth.
3. Cooked food is definitely more filling and often has secondary effects like healing, more strength, more dexterity, soothing sore throats, etc. Letting your colonists survive off of raw food for the first year is one thing, you should at least be cooking your own food.
4. Rain/Storms DO indeed water your crops. The water meters start rising a minute or two after the rain starts. I thought like you did at first when it started raining, but I watched it for a few minutes and realized I was wrong. Sounds like you just glanced and walked away and because of your sloppy methodology got it wrong.
5. Healing early game is all about COOKED oinion (doesn't heal raw) and cooked garlic. I'd go for a cottage instead of a healing hut since you need them anyways. You get a regen bonus from being housed and then laying down doubles it. So you can heal to full in the time it takes to go pee. Healing hut regeneration is a bit lower BUT YOU NEED TO MAKE SOMEONE WORK THERE, they'll walk up to you and slap you with a twiggy branch and heal you really fast. Sounds like you never actually assigned a colonist if you thought it was slow.
6. Make a workshop, make tasks, make a warehouse (or cottage) make tool storage. Never worry about villager tools ever again.
7. Honestly build the markers yourself. Builders make them fine, but cmon it takes 90 seconds to get the resources from nearby and build it. AS far as the fishing hut, those will be far away from your village AND take ALOT of resources. Chop down some nearby trees and bust up some nearby rocks to give them way closer resources to access.
13. Mine are happy with default schedules, cept night owls who get a night schedule. Traits, housing, defenses, etc all matter.