ASKA
VYM (Banned) Jun 21, 2024 @ 2:13am
2
List of critical issues. Stopped playing.
Ok, here we go:
1. Cooking is completely broken. Any amount of food in cooking task more than 1 making villagers to FREAKING BURN ALL FOOD! x5 and more, yes, they can taker from storage, put x5 food for cooking, but they take out ONLY ONE then put 1 new piece meanwhile other 4 are getting BURNT. After put 1 new piece of raw food villagers suddenly take it our and EATING! Cooking script and logic are non-exist. Sorry, I don't want to cook myself literally non-stop, because my char eating same crocodile and villagers as well.
2. Feeding villagers. Well, they can live for a few days without food having food meter at 80-90%, but after storage is full they FREAKING eating non-stop from there! Completely broken.
3. Food and water consumption of main char. Each 24h I'm eating 20+ cabbages/mushrooms/carrots/whatever. That's insanity. There is no food description. There is no difference between cooked food (as I can see so far).
4. Farming. Raid/storm does not watering my crops and water meter not moving. Assigned villager just walking around with rakes spamming about compost and doing nothing. I must plant all crops manually unable to choose seed for each crop plot and make it automatic process for villagers.
5. Health regeneration. Is just a bad joke. Actually there is no health regeneration. I must spend literally half day in healing hut to restore 50% of HP. Or sleep for a 24 hours.
6. Why I and my villagers are unable to repair tools? I'm sick and tired crafting new tools for them. And there is absolutely not enough fiber for freaking ropes to make all process automatic.
7. Building logic. I put few food/resources markers little bit far from my main camp and provided all resources. Villagers finished building one marker at 54% and another at 76%. WTH? Hammers are still not broken. And now two builders are building fishing hut for almost one week having all necessary resources.
8. Blood moon. Few times appeared 2 minutes before sunrise.
9. Animals attack. Where are they? They cannot ever reach my village.

I just cannot watch this anymore, sorry.
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Showing 1-13 of 13 comments
Fibrocyte Jun 21, 2024 @ 2:17am 
Some issues seem important and some far less so. You're also playing an early access game on Day 0.
Danyel Jun 21, 2024 @ 2:35am 
yeah AI is not smart enough to work like the devs want it too. It's very buggy.
VYM (Banned) Jun 21, 2024 @ 5:04am 
10. Stacks or no stacking at all is just another WTH moment. 5 tiny stones stack, only 1 short stick stack, 1 long stick I can carry, 1 fish, 1 thatch but 20 fibers made of 20 thatch. Meaningless illogical BS.
11. Where is skills description? What's the difference between gathering 1 and gathering 30? What's the difference between melee combat 1 and 30?
12. Why villagers stop everything and waving me when I'm close to them?
13. Daily schedule. To make them happy they must sleep 7 hours, relax 5-6 hours and work another 11 hours. It mean half of the time I must do everything by myself. Amazing automation.
14. I don't feel any progression at all. After 17 days I have same amount of health and stamina.
Last edited by VYM; Jun 21, 2024 @ 5:16am
OGPG Jun 21, 2024 @ 5:15am 
I agree with everything the OP wrote.
Game is tedious Solo and time (Day/Night cycle) moves way too fast.
Before you are ready you are getting attacked and your village is wiped.
I might reinstall in a few month to see if it's better, but right now It's not a game I enjoy.
PlayGames2020 Jun 21, 2024 @ 5:38am 
Sounds like you just don't enjoy the game thanks for playing and have a nice day
Dr.Jones Jun 21, 2024 @ 6:34am 
Did you asign task to the fields for plants?
VYM (Banned) Jun 21, 2024 @ 6:36am 
Originally posted by PlayGames2020:
Sounds like you just don't enjoy the game thanks for playing and have a nice day

Should I enjoy 1x1km tiny RNG island game with 10 types of mobs? I hope you are really enjoying it.
AnExiledOne Jun 21, 2024 @ 6:37am 
How are you going to have a master list of your complaints and continue making new topics about complaints and latching on to every post to also spam your complaints there?
Mushuukyou Jun 22, 2024 @ 6:24pm 
Why was OP banned? dafuq?
Xenpo Jun 22, 2024 @ 6:53pm 
Originally posted by Mushuukyou:
Why was OP banned? dafuq?

Not sure, only the mods would know.

That said, he did mention in one of his many threads he stated, and I paraphrase, he hated this game and it was now a righteous goal for him to keep as many people from buying it as possible.
Mushuukyou Jun 22, 2024 @ 7:00pm 
Originally posted by Xenpo:
Originally posted by Mushuukyou:
Why was OP banned? dafuq?

Not sure, only the mods would know.

That said, he did mention in one of his many threads he stated, and I paraphrase, he hated this game and it was now a righteous goal for him to keep as many people from buying it as possible.

ahhh well, still, his content would have to be bad enough to deserve a ban.
s0laris Jun 22, 2024 @ 7:23pm 
How many hints do you think he needs until he realizes that this game is not for him?
Ralathar44 Jun 22, 2024 @ 7:43pm 
1. I didn't even use the BBQ pit for feeding villagers. Foraging was enough. It + what I brought in got my colony through the first winter. I DID originally set someone to cook food at the BBQ pit, but I had so much I just moved them to a different job. Never saw them burn food.

2. As per above I made it through the first winter on foraging and the food i brought in alone. Though it was close, i don't recommend it. Farm was making fiber. Had no huntsman or fisher. Huntsman, Fisher, and Farm all do really well. But ofc you do need to target a proper area for huntsman and provide them bows + arrows. And Farms you need to build the fields as addons, get seeds from foraging, set tasks, and provide your farmers with not only wooden rakes but a nearby water source...preferably a well. After you get the cooking hut up and running things just get smooth.

3. Cooked food is definitely more filling and often has secondary effects like healing, more strength, more dexterity, soothing sore throats, etc. Letting your colonists survive off of raw food for the first year is one thing, you should at least be cooking your own food.

4. Rain/Storms DO indeed water your crops. The water meters start rising a minute or two after the rain starts. I thought like you did at first when it started raining, but I watched it for a few minutes and realized I was wrong. Sounds like you just glanced and walked away and because of your sloppy methodology got it wrong.

5. Healing early game is all about COOKED oinion (doesn't heal raw) and cooked garlic. I'd go for a cottage instead of a healing hut since you need them anyways. You get a regen bonus from being housed and then laying down doubles it. So you can heal to full in the time it takes to go pee. Healing hut regeneration is a bit lower BUT YOU NEED TO MAKE SOMEONE WORK THERE, they'll walk up to you and slap you with a twiggy branch and heal you really fast. Sounds like you never actually assigned a colonist if you thought it was slow.

6. Make a workshop, make tasks, make a warehouse (or cottage) make tool storage. Never worry about villager tools ever again.

7. Honestly build the markers yourself. Builders make them fine, but cmon it takes 90 seconds to get the resources from nearby and build it. AS far as the fishing hut, those will be far away from your village AND take ALOT of resources. Chop down some nearby trees and bust up some nearby rocks to give them way closer resources to access.

13. Mine are happy with default schedules, cept night owls who get a night schedule. Traits, housing, defenses, etc all matter.
Last edited by Ralathar44; Jun 22, 2024 @ 7:52pm
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Date Posted: Jun 21, 2024 @ 2:13am
Posts: 13