Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart

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mrtnptrs Jul 27, 2023 @ 3:58am
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Known issues list [unofficial, unmaintained since August 12, 2023]
Descided to stop maintaining this thread due to two reasons: soon gonna be too busy with real life studies and work to properly maintain it, plus motivation for it plummeted due to some quite toxic comments calling me narcissistic and a know-it-all for various reasons. Always had the very best intentions to maintain a topic that contains issues the game suffers from. Just tried to be precise by first verifying issues very extensively before including them. This way of working is clearly incompatible with what a lot of community members desire, so then it is better to call it quits.

Will leave the information up here for a while, but if the info becomes too outdated, I will delete the info to prevent users from thinking some then fixed issues are still in the game.

Update 7th and 25th of September: updated the list to move issues that are mentioned to have been fixed. Just to avoid spreading misinformation about still existing issues.


This is a overall good port, but still has some minor issues I and others noticed. Hopefully this helps Nixxes a bit. This topic is solely dedicated to document issues so Nixxes can work on fixing them so we as players can benefit from it. No interest here in workarounds.

Nvidia released a Hotfix driver[nvidia.custhelp.com] that should fix some performance issues related to DirectStorage. Please install this first on Nvidia hardware before posting about performance issues/stuttering/hitching here!

What should you NOT ask for or post in this topic
  • "I have removed the DirectStorage files, but have issue XXX": it is unknown, but likely, that removing these DirectStorage .dll files can cause issues regarding loading of textures and performance in some cases. So, please make sure that when reporting any issue that these files are actually intact and NOT removed. Otherwise your issue report becomes unreliable regarding the true state of the issue in the unmodified game most people will play.
  • Complaining about an already known issue or the general state of the game: it is counter-productive, try to contribute to this topic instead.
  • Asking for workarounds/quick fix for issues mentioned here or discussing workarounds: only discuss workarounds when it is usefull to find what causes the issue/to document what triggers the issue. Otherwise, just make a new topic yourself.
  • "Please add issue xxx to the list": just describe the issue you encounter and provide as much info as possible and if the issue is valid, it will be added. Don't literally demand it, it is annoying. Testing and diagnosing something takes time and effort.
  • Removing DirectStorage-files "speeds up performance instantly": likely forces CPU-decompression and thus likely only helps when in GPU-limited situations. Also causes major loading-time increases when being CPU-limited. If there is a real issue here, this is an extremely crappy workaround. Also, nobody knows if this workaround even fully disables it, to what system the game switches to for loading and if it doesn't affect any aspects of loading assets etc. negatively. Nvidia released a Hotfix driver[nvidia.custhelp.com] that should fix some performance issues related to DirectStorage. Please install this first on Nvidia hardware before posting about performance issues here!
  • Asking for settings-advice: this is no settings guide....
  • Asking for status updates on issues mentioned here; the list is being kept up-to-date.
  • Bugs shared with the original PS5 version; if you find a progression-blocking issue, unlocking bug etc. first look up online if it was reported in the past for the PS5 version too. If yes, don't post here as this topic is about PC-port-specific bugs that Nixxes could fix.
  • Crashes-to-desktop: as noted below, they are fully known and many half-baked placebo workarounds go around, but nobody knows anything for sure, so discussing it endlessly is counter-productive as lots of other topics already do exactly that.
  • Mentioning encountering crashes at boot or major performance issues without first checking if your computer is above minimum spec; don't expect the game to work well if you crank all the settings up on low-end hardware.
  • Frame Generation: these issues (stutters, worse performance, rubberbanding etc.) are an inherent limitation of the Nvidia Frame Generation tech itself, not the game. Thus not much Nixxes themselves can possibly fix. Frame Generation generates extra frames on a special part of the GPU. This game is extremely GPU-heavy because of advanced RT effects in combination with GPU decompression, causing Frame Generation to have to fight for GPU resources (not for resources used to generate the frame but to gather data and motion vectors from previous and next frames and general bus bandwidth of the GPU). This causes issues like stutters, rubber-banding, low frame rates etc. when being too GPU-limited, especially on lower-end 40-series GPUs. Please disable Frame Generation first before posting your related problems here.
  • Denuvo: game doesn't use it!

Crashes to desktop
Crashes can occur seemingly during gameplay, especially after changing settings and at transition scenes. No error dialogue or anything pops up, it just closes the game and goes straight to desktop. These crashes are obviously caused by game-specific bugs, please refrain from posting about your crashes-to-desktop or asking for workarounds in this thread. It is already known. Patch v1.728.0.0 (31th of July 2023) included a "change to improve game stability, based on data from our crash reporting system and user reports. We continue to monitor and investigate crash reports and user feedback and are actively working to improve stability with future updates." Users are still encountering these CTD's, so situation might have been improved, but certainly not solved.

Extra source: Digital Foundry, Nick930 and Steam Forum (about situation after second patch.)

FPS-related issues


Significantly sped up environmental destruction and character ragdoll animations at 30 fps+
Significantly sped up animations can be seen when destroying environmental objects or when a character dies and falls to the floor. These animations play back at a significantly higher speed than on the PS5's 60 FPS performance and quality modes. This only happens when playing at more than 30 FPS and is independent of settings. (I previously incorrectly stated that this only happened at 60+ FPS!!!) The higher your FPS, the faster these animations play. Spider-Man Miles Morales and Remastered suffered from the same issue, so likely an engine-inherited issue.

Ray tracing-related issues


Some shadows of big environmental objects/vehicles can pop in and out when appearing and disappearing
Some shadows of big environmental objects like the train above the beginning levels somewhere and big portals opening and closing above levels causes a very big shadow to be cast that is static and pops out right after the big objects is fully gone. So, likely the game uses a very big imposter model here with no animation attached to it. So, the shadow of the imposter model just pops in and out of existence. The RT shadows of these big objects are thus not truly dynamic.
Confirmed not to have been fixed (confirmed by testing myself) by patch v1.808.0.0 which mentions RT-shadow improvements.

RT object range setting has inconsistencies
Sometimes lower RT Object Range setting value can look better than when it is set to higher values. For example crowd RT shadows being drawn fully when set to 7, but its complexity decreases with every step when you set it higher (8-10).
Source: Digital Foundry
Edit (9th of August): previously DF showed that 8 showed full crowd shadows at the opening scenes and 9 and 10 didn't. This is no longer true as RT shadow behavior seems to have been changed after some patches. Adjusted description of this issue accordingly.

Any anti-aliasing other than TAA: RT reflection becomes of lower quality
When using any anti-aliasing method than TAA (including Off), the RT reflections seem to become of significantly lesser quality; with less pixel detail, seemingly lower quality models used in the reflection and some missing lighting.
Source: Digital Foundry and own testing (images will be provided soon).

RT shadows enabled: negatively affects some shading (also enabling RTAO makes it even worse)
When enabling RT shadows it can negatively affect shading of some objects like flesh plants, which become significantly darker in shading. Also enabling RT ambient occlusion makes the flash plant's shading even darker.
Source: Digital Foundry
Edit (9th of August): previously DF showed that this was caused by RT shadows. However, through testing I found that this got even worse when in addition to RT shadows, you also turn on RTAO. Adjusted description of this issue accordingly.

Other issues


Inconsistent sound volumes
Many sounds in the game play at a very inconsistent volume. For example the burst pistol sound and environmental destruction sound one second playing much louder than when moving an inch and trying it again. Some sounds can also be quite muted, like the burst pistol or character voices. This happens inconsistently with no obvious cause. None of the in-game audio options can fix this.
Edit: Needs testing/reports on if it is fixed or not after the last few patches.

Source: thanks to @Blackened Halo for own research and also can clearly be heard in the PS5 vs. PC comparison from @Nick930. Additional thanks to many other reports.

Constant stuttering/frametime spikes
While playing, the game constantly shows minor stuttering/frametime spikes, which happens while standing still, but also while moving. This happens with and without Vsync (in-game or forced through Control Panel) and also while set at different refresh rates. Tested with the RTSS overlay on an i7 13700KF, RTX 4090, 64 GB DDR5, 980 Pro SSD with 537.09 hotfix driver.
Edit: previously claimed the stuttering was due to an incorrect VSync implementation based on my own faulty testing.

Changing upscaling method/quality settings: VRAM usage increases
When changing either the upscaling method or their quality settings, the game systematically increases VRAM usage (both allocated as well as dedicated VRAM usage). Initially it jumps like 400-500 MB after the first settings change and after every subsequent upcaling change, it only increases in small amounts. After many many upscaling changes, it can add up to 2 or more GB of extra VRAM usage (on my system for example: 10900 MB to 12600 MB). This extra VRAM usage does NOT clear when turning off upscaling, loading from checkpoint or loading a different level from the main menu. On VRAM-limited systems this can cause VRAM-bottleneck related issues.
Thanks for the report by @Flappy Pannus with additional testing by me using RTSS on an i7 13700KF, RTX 4090, 64 GB DDR5, 980 Pro SSD with 537.09 hotfix driver.

Visual effects inconsistencies compared to PS5 version
A list of visual effects being inconsistent between the PC and PS5 version: some intermittently missing transparency effects (like repulsor and particle effects), wrong opacity on some transparency and flares (causing them to be either too bright or not bright enough sometimes),
Source: Digital Foundry
Edit 9th of August: every single one of these issues can still be reproduced except for the previously mentioned missing halo around Skidd McMarx at the celebration scene, that one seems to have been fixed as it can't be reproduced.

Only FSR 2.1 upscaler allows to change Upscale Sharpness
When setting the Upscale Method option to anything else than FSR 2.1, the Upscale Sharpness settings stays grayed out and the sharpness cannot be adjusted. This seems like an error because in other games, the sharpness slider always works for all upscaling methods and it only being adjustable for AMD FSR 2.1 seems quite random.
Would also be ideal if sharpness could be adjusted while using any of the temporal anti-aliasing solutions without any upscaling, but that is more a quality-of-life improvement.

Haptic feedback is weaker on PC than on PS5 when using wired DualSense controller
This was tested by @MonsterAb1 using a wired DualSense controller.

Fixed issues


  • Broken graphics, characters and vehicles are invisible (AMD VEGA GPU): hotfix v1.727.0.0 (28th of July 2023)[support.insomniac.games]
  • Some RT shadows are blocky as they do not cast from actual geometry but instead from its simplified model (max settings): hotfix v1.727.0.0 (28th of July 2023);[support.insomniac.games] Though, RT shadows still aren't casting from animating version of models, but the still version. This is not an issue, but just likely a limitation to reduce performance impact. Not a game-specific issue thus.
  • Anisotropic Filtering not working correctly: blurry textures where filtering should normally be applied: hotfix v1.727.0.0 (28th of July 2023)[support.insomniac.games]
  • RT reflections of foliage can sometimes be of lower quality than on PS5 (max settings): hotfix v1.727.0.0 (28th of July 2023)[support.insomniac.games]
  • Interaction prompts can become persistent: patch v1.728.0.0 (31th of July 2023)
  • Flickering reflections on water-surfaces (max settings): patch v1.728.0.0 (31th of July 2023)
  • Widescreen issue: weapon preview alignment issue at M(r)s. Zurkon: patch v1.728.0.0 (31th of July 2023)
  • Textures don't load in their highest quality version sometimes (max settings): patch v1.728.0.0 (31th of July 2023); if you still encounter this, only report it again if you left the DirectStorage files intact!!!
  • Black spots appear on the water surface in the background when changing RT-reflection settings (max settings): patch v1.808.0.0 (9th of August) or Nvidia driver v536.99; not mentioned in changelog, but tested to have been fixed through own testing, could previously reproduce it consistently.
  • Mipmap bias not correctly set at boot when DLSS is enabled, changing DLSS settings after boot corrects it: was reported by @Flappy Pannus, but wasn't added to the list yet due to delays on my side. Now reported by @Flappy Pannus to have been fixed since the 9th of August, thus likely by patch v1.808.0.0 (9th of August).
Phantom Dash animation becomes shorter at higher FPS
When at 30 FPS, the Phantom Dash animation shows three copies behind Rivet/Ratchet as it does on PS5. When at 60 FPS, the Phantom Dash animation only shows two copies anymore behind Rivet/Ratchet. When at 100 FPS, the Phantom Dash animation only shows one copy anymore behind Rivet/Ratchet. And at 250 FPS (the game's maximum) the one copy behind Rivet/Ratchet is barely visible anymore. The higher the FPS, the shorter this animation thus gets. The phantom dash distance stays the same though.
Launcher settings window much bigger than monitor screen, can't change settings
When opening the launcher's Settings window, which is not resizable, it can happen in rare situations that it is larger than your actual screen. This can possibly make a part of this screen and especially the "Apply" button unreachable. Nixxes community manager confirmed that this issue is being looked at and likely occurs when Windows Display Scaling is set to high values.

Source: Nixxes Community Manager
Hover boots sometimes don't respond to user-input
The game likely (untested yet by me) has an issue whereby sometimes the hover boots don't seem to respond to input and don't seem to activate, but while pressing again then do. Issue seems a bit inconsistent. Users here likely found what triggers this issue: running the game above 60 FPS causes input response issues specifically with the Hoverboots, regardless of what input device is used. Thanks to @Medusa and @Davis144 for testing this.
Water physics being replaced with a surface splash texture compared to the PS5 version
It can be seen in both puddles and large bodies of water in which the character can swim in that on PS5 (fidelity mode) the water has real physics with no water splash texture attached, while on PC it has a very not-opague splash texture applied while swimming to seemingly compensate for a complete lack of actual water physics.

Source: ElAnalistaDeBits (been very reliable in the past) and own testing on water puddles in Sargasso (compared with PS5 gameplay and also shows there excessive water splash textures on the surface).

Swinging distance becomes less the higher the FPS gets
When at lower FPS the swinging distance is quite long, but the higher the FPS get, the shorter the swinging distance gets. This can make platforming unfairly extremely hard on systems that can achieve an higher FPS. As can be seen in the source images below, it already gets significantly shorter at 60 FPS.
Source: End swinging distance at 30 FPS, at 60 FPS and at 250 FPS. (all images taken while swinging from the exact same starting point) Thanks to @Terepin for reporting this issue.

The Bouncer weapon: bombs that spawn don't bounce, but explode immediately
When the game is running at above 60 FPS the first wave of bombs spawning from The Bouncer (Challenge Mode-only) when the main projectile hits the ground, almost immediately explode after spawning. This causes the induced damage of the weapon and the range of it to be significantly reduced when playing at higher framerates.
Source: Video provided by @Vidja.

RT shadows: shadows flicker on enemies
After turning RT-shadows on (does not happen when turning RT shadows off), flickering shadows can be observed on enemy creatures. This is especially visible on the Grunthor. It is unknown if this only happens on certain enemy creatures or on all of them. Thanks to @FuzzieBoy for reporting this issue.

Feel free to post reactions under this post if you have more known issues or can help in how to reproduce a certain issue. I will add more issues and keep things up-to-date on if things are fixed or not.

Changing Text Language to an Asian language results in blocks instead of text until game reboot
When changing the text language of the game to any Asian language (Japanese, Traditional Chinese, Simplified Chinese or Korean) the game loads to the last checkpoint to supposedly load the next text correctly. This does not correctly happen after loading the last checkpoint and the text from then on displays as blocks (image example). The text will only load it correctly after restarting the game fully. Thanks to @Yuuyatails for reporting this.
Last edited by mrtnptrs; Sep 25, 2023 @ 10:50am
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Showing 301-315 of 786 comments
Terepin Jul 28, 2023 @ 10:58pm 
Originally posted by mrtnptrs:
Originally posted by Terepin:
You assume correctly.
Then idk honestly, Frame Generation seems to have quite some weird issues in games. Honestly think you are hitting some issue with the Frame Generation tech itself instead of really an issue with the game.
I never had this problem in Cyberpunk and A Plague Tale: Requiem.
mrtnptrs Jul 28, 2023 @ 11:03pm 
Hey, know that I'm behind on adding some issues and getting back to some issues. The main ones: Especially the controller glyphs staying on screen sometimes, have to look at that problem. are there more people with that specific problem? Have to look back, but difficult to diagnoseto my knowledge as I think no one got back at me which controller they were using and if disabling Steam Input fixed it. (could be wrong, have to check back all the messages)

Also, Sargasso performance problems; will do some more testing myself. Given up on more research regarding crashes; they seem to be too random. Audio problems I encounter too and were already added in some form to the list, but more reports are welcome to narrow down the issue. At least surely chanting in-game audio settings does seem to do nada.
Last edited by mrtnptrs; Jul 28, 2023 @ 11:18pm
mrtnptrs Jul 28, 2023 @ 11:05pm 
Originally posted by Terepin:
Originally posted by mrtnptrs:
Then idk honestly, Frame Generation seems to have quite some weird issues in games. Honestly think you are hitting some issue with the Frame Generation tech itself instead of really an issue with the game.
I never had this problem in Cyberpunk and A Plague Tale: Requiem.
Again, Frame Generation runs on the GPU. This game is extremely GPU-heavy because of advanced RT effects in combination with GPU decompression, causing Frame Generation to have to fight for GPU resources, causing stutters and many other weird visual issues when being too GPU-limited. Will add this as a note to the list to stop the endless reports of it coming in.
georgx Jul 28, 2023 @ 11:22pm 
Hello,
My experience is as folllows:
I installed the game, selected play but nothing happens. Not even the launcher shows up.
After reinstalling the game, verifing the files, reinstalling the latest gpu drivers, the problem persists.
Also tried disabling the audio service, but it changed nothing.
I tried installing the game to different ssd drive with no effect.
After checking the event viewer, the game seems to be crashing because it doesn't find some file. The report is in the spoiler as not to obsruct the conversation.

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mrtnptrs Jul 28, 2023 @ 11:28pm 
Originally posted by georgx:
Hello,
My experience is as folllows:
I installed the game, selected play but nothing happens. Not even the launcher shows up.
After reinstalling the game, verifing the files, reinstalling the latest gpu drivers, the problem persists.
Also tried disabling the audio service, but it changed nothing.
I tried installing the game to different ssd drive with no effect.
After checking the event viewer, the game seems to be crashing because it doesn't find some file. The report is in the spoiler as not to obsruct the conversation.

Version=1
EventType=APPCRASH
EventTime=133350838953474082
ReportType=2
Consent=1
UploadTime=133350838955143158
ReportStatus=268435456
ReportIdentifier=f48272b5-03e9-4661-915a-e78ef4b868e7
IntegratorReportIdentifier=929d4a56-5df0-43b4-8701-91bc1ec0ed7c
Wow64Host=34404
NsAppName=RiftApart.exe
AppSessionGuid=00002380-0001-0067-3319-fea9e1c1d901
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Interesting, what are your system specs? (make sure to mention what HDD/SSD too) What other games run fine for you? Do you have any external overlays, recording software or anything that could inject itself in the game enabled while starting the game?
georgx Jul 28, 2023 @ 11:47pm 
My specs are:
CPU: Xeon X5650
Ram: 18GB Kingston
Motherboard: Sabertooth X58
GPU: 3060Ti
Sata SSDs: Samsung SSD 860 EVO 250GB, TS512GMTS430S
Nvme (Via pcie expansion): KBG40ZNV256G KIOXIA
-I have reinstalled the game in each one of the drives to no avail-
I usually play Cyberpunk, Nfs Unbound, Crash Bandicoot 4 and Forza Horizon 5.
All overlays are disabled (Nzxt, Nvidia, Steam).
GelberDrache92 Jul 29, 2023 @ 12:08am 
Originally posted by mrtnptrs:
Originally posted by GelberDrache92:
I have a problem where the game crashs by the second cable slide in mission one.
Just standing at the savepoint before the cable slide is enough to let the game crash after some time.
So there is something that is getting loaded that crashs the game.

The crash log says:
[Crash] Memory statistics:
[Crash] Total RAM = 31.9 GB (32682 MB)
[Crash] Avail RAM = 21.3 GB (21790 MB)
[Crash] Total virtual memory = 131072.0 GB (134217727 MB)
[Crash] Avail virtual memory = 130981.1 GB (134124686 MB)
[Crash] Total page file = 36.7 GB (37546 MB)
[Crash] Avail page file = 16.9 GB (17339 MB)
Crash] Unhandled exception at address 0x000000002bdf667e (code: 0xc000001d): "Illegal instruction"

Did already like evrything that i could find hear, different grafik, audio and ingame settings, without controller, etc...
Nothing helps, it crashs 10 out of 10 times...
I just cant get past that point

My spec are a
I7-3930k
RTX 3070ti
32 GB RAM
SSD

But i did see people with other spacs have this problem too.
So, it is a specific crash at a specific spot in the game that is fully reproducable? You can trigger this every single time? Other gameplay for you is fully stable?

Yes, until this point the game is stable for me
If i reach the point the game crahs to 100% and i cant get past this point
So i don't know if the game will be running stable after this point
mrtnptrs Jul 29, 2023 @ 12:30am 
Originally posted by georgx:
My specs are:
CPU: Xeon X5650
Ram: 18GB Kingston
Motherboard: Sabertooth X58
GPU: 3060Ti
Sata SSDs: Samsung SSD 860 EVO 250GB, TS512GMTS430S
Nvme (Via pcie expansion): KBG40ZNV256G KIOXIA
-I have reinstalled the game in each one of the drives to no avail-
I usually play Cyberpunk, Nfs Unbound, Crash Bandicoot 4 and Forza Horizon 5.
All overlays are disabled (Nzxt, Nvidia, Steam).
My suspicion is your 13 years old CPU. It likely doesn't support AVX2, likely required by the game. This is causing your crash very very likely. The rest of your system seems to be totally ok. See https://www.intel.com/content/www/us/en/products/sku/126688/intel-core-i38100-processor-6m-cache-3-60-ghz/specifications.html (minimum spec CPU, has AVX2 support) vs https://www.intel.com/content/www/us/en/products/sku/47922/intel-xeon-processor-x5650-12m-cache-2-66-ghz-6-40-gts-intel-qpi/specifications.html (your CPU). Also, why using a Xeon processor in a desktop PC? It is meant for servers and workstations.... This is thus likely an issue caused by your specific setup as it is under minimum spec solely because of your CPU, sorry.
Last edited by mrtnptrs; Jul 29, 2023 @ 12:32am
mrtnptrs Jul 29, 2023 @ 12:31am 
Originally posted by GelberDrache92:
Originally posted by mrtnptrs:
So, it is a specific crash at a specific spot in the game that is fully reproducable? You can trigger this every single time? Other gameplay for you is fully stable?

Yes, until this point the game is stable for me
If i reach the point the game crahs to 100% and i cant get past this point
So i don't know if the game will be running stable after this point
And you can encounter this crash thus every single time you try this and your tried it repeatedly?
georgx Jul 29, 2023 @ 12:37am 
Originally posted by mrtnptrs:
Originally posted by georgx:
My specs are:
CPU: Xeon X5650
Ram: 18GB Kingston
Motherboard: Sabertooth X58
GPU: 3060Ti
Sata SSDs: Samsung SSD 860 EVO 250GB, TS512GMTS430S
Nvme (Via pcie expansion): KBG40ZNV256G KIOXIA
-I have reinstalled the game in each one of the drives to no avail-
I usually play Cyberpunk, Nfs Unbound, Crash Bandicoot 4 and Forza Horizon 5.
All overlays are disabled (Nzxt, Nvidia, Steam).
My suspicion is your 13 years old CPU. It likely doesn't support AVX2, likely required by the game. This is causing your crash very very likely. The rest of your system seems to be totally ok. See https://www.intel.com/content/www/us/en/products/sku/126688/intel-core-i38100-processor-6m-cache-3-60-ghz/specifications.html (minimum spec CPU, has AVX2 support) vs https://www.intel.com/content/www/us/en/products/sku/47922/intel-xeon-processor-x5650-12m-cache-2-66-ghz-6-40-gts-intel-qpi/specifications.html (your CPU). Also, why using a Xeon processor in a desktop PC? It is meant for servers and workstations.... This is thus likely an issue caused by your specific setup as it is under minimum spec solely because of your CPU, sorry.
Thank you a lot for your input.
mrtnptrs Jul 29, 2023 @ 12:40am 
Originally posted by georgx:
Originally posted by mrtnptrs:
My suspicion is your 13 years old CPU. It likely doesn't support AVX2, likely required by the game. This is causing your crash very very likely. The rest of your system seems to be totally ok. See https://www.intel.com/content/www/us/en/products/sku/126688/intel-core-i38100-processor-6m-cache-3-60-ghz/specifications.html (minimum spec CPU, has AVX2 support) vs https://www.intel.com/content/www/us/en/products/sku/47922/intel-xeon-processor-x5650-12m-cache-2-66-ghz-6-40-gts-intel-qpi/specifications.html (your CPU). Also, why using a Xeon processor in a desktop PC? It is meant for servers and workstations.... This is thus likely an issue caused by your specific setup as it is under minimum spec solely because of your CPU, sorry.
Thank you a lot for your input.
Thanks, I would advice a future CPU-upgrade together with a RAM and motherboard upgrade to keep things compatible. Because all your other hardware is quite good. How old is your PC? Did you put it together or did you buy it pre-built? Oh, and don't forget to refund then for now till you've done that as now the game won't work for you.
Last edited by mrtnptrs; Jul 29, 2023 @ 12:40am
mrtnptrs Jul 29, 2023 @ 12:48am 
Change: shortened the fixed issues part to keep the list more compact for the upcoming addition later today, will likely first do more shortening of other issues.
GelberDrache92 Jul 29, 2023 @ 12:59am 
Originally posted by mrtnptrs:
Originally posted by GelberDrache92:

Yes, until this point the game is stable for me
If i reach the point the game crahs to 100% and i cant get past this point
So i don't know if the game will be running stable after this point
And you can encounter this crash thus every single time you try this and your tried it repeatedly?
I have now 13 crashes out of 13 tries
Last edited by GelberDrache92; Jul 29, 2023 @ 12:59am
georgx Jul 29, 2023 @ 1:06am 
Originally posted by mrtnptrs:
Originally posted by georgx:
Thank you a lot for your input.
Thanks, I would advice a future CPU-upgrade together with a RAM and motherboard upgrade to keep things compatible. Because all your other hardware is quite good. How old is your PC? Did you put it together or did you buy it pre-built? Oh, and don't forget to refund then for now till you've done that as now the game won't work for you.
This is an old pc that is only used for games, as I work from a laptop. I use it since I built it in 2011 with occasional upgrades. The cpu is OCed up to 4.6Ghz to stay relevant but the instruction set incompatibility will force me to retire it as it seems. Just like with my old c2q 9550. This is the first time ever that such an issue is encountered. Haha, I m going to upgrade either way, it's time has come and gone.
Have a nice day
mrtnptrs Jul 29, 2023 @ 1:06am 
Originally posted by GelberDrache92:
Originally posted by mrtnptrs:
And you can encounter this crash thus every single time you try this and your tried it repeatedly?
I have now 13 crashes out of 13 tries
Could you upload the "Ratchet & Clank - Rift Apart.log" file somewhere (like Google Drive or something) and link me to it? It is the log-file of the game. It is located at "%USERPROFILE%\Documents\Ratchet & Clank - Rift Apart".

Edit: would almost forget, but thanks for such intensive testing :)
Last edited by mrtnptrs; Jul 29, 2023 @ 1:12am
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