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I'll test it and see, did some testing regarding the flickering though, which seems to always happen when either the screen space reflections or RT-reflections are turned on.
Switching the texture seeting to medium and then to maximum again FIXES the issue, and the textures then looks like expected.
It may be a temporary fix though, I don't know.
But at least it proves that the high quality textures are there in the game files, that they can be loaded, that they can be displayed and all.
Now they just need to figure out why the games is not loading the best ones.
I did manage to get Mrs Zurkon looking exactly like in the PS5 view of Digital Foundry's video though.
But yeah, it's an insanely short workaround since moving around and loading new assets will likely load the bad textures again.
But it's good to know that the texture are there in the game files and that the game engine is able to display them.
It makes me hopeful for a future fix.
No, it happens when anything higher than SSAO is on, i think disabling SSR and RT reflections both can also work.
But a better fix is disabling RTAO, XeGTAO or HBAO.
With SSAO the water bodies look normal.
No, it happens when anything higher than SSAO is on, i think disabling SSR and RT reflections both can also work.
But a better fix is disabling RTAO, XeGTAO or HBAO.
With SSAO the water bodies look normal. [/quote]
That's interesting if true, let me test.