Motordoom
'lego guy' Jun 14, 2024 @ 12:39pm
Looks promising but had some big issues
1. Doesnt seem like theres any deadzone on the sticks, so the game was constantly acting like I was holding down, made menus really hard to navigate

2. I literally couldnt get past the 'fill up the meter' section of the tutorial, I did a buncha combos and nothing ever happened

Seems like fun though, I wanna see where this goes keep up the cool stuff
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Showing 1-4 of 4 comments
Hobo Cat  [developer] Jun 14, 2024 @ 1:49pm 
Originally posted by s key broken:
1. Doesnt seem like theres any deadzone on the sticks, so the game was constantly acting like I was holding down, made menus really hard to navigate

2. I literally couldnt get past the 'fill up the meter' section of the tutorial, I did a buncha combos and nothing ever happened

Seems like fun though, I wanna see where this goes keep up the cool stuff
Thanks!
Yes you're right the deadzone for stick movement was way to small. I improved it by now but haven't uploaded a new demo build yet.
If you bail (character does a almost fall of bike animation and the controller vibrates), the meter will reset. Just hold a manual and do some tricks and it will fill up in no time.
I guess i can make it more clear or even easier in the tutorial.

Thanks a lot for your feedback and for playing!
'lego guy' Jun 14, 2024 @ 4:21pm 
I actually did try bailing, I flipped the bike upside down and rag-dolled, then tried doing more tricks but it didnt fill. Good to know you're working on stuff tho
Troy Muni Jun 15, 2024 @ 5:16pm 
I didn't have anything like that happen to me at all, and I was playing the original demo. Are you sure there was really something wrong with it or was it the user's controller?
'lego guy' Jun 15, 2024 @ 5:20pm 
Im sure your controller is actually just better off than mine lol. I can see in Windows that its a little off-center by default (down and to the right), Im guessing it's just outside the default deadzone range for the game.
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