Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The idea is that they are easy to add, so you can add a lot, and this way it really takes a lot of space (like fields in reality) and "competes" with forests for fertile lands.
But it's still early beta, it can be balanced , depending of the feedbacks
And there is not yet the Info page about it to explain it
One thing to consider is that the city sizes relative population are immense. A ~100 K city takes a decent chunk of the planet's surface.
I will grow my cities to 1 M each before making any judgement, but it sounds like you'll need a massive area for farms if you want cities that go beyond 1 M (each). Perhaps some of the food demand could be covered by regular food? Just a thought.
(detail : it's v0.9.0 beta update, v0.9.x are future v0.9.1 etc)
But yes, the idea was to really take a very large area (while not being too tedious to make) - to have a different challenge than other industries
By the way I tried making seed from harvest and it isnt worth it, it should be at least 2x seed imo
And they "produce" containers of Harvest, retreiving them from the silo network.
Their containers work as any other container, depots nearby will move them.
It's very similar to a city supply centers and waste disposals.
There will be an Info page to explain it, not yet done
Ah I see. Thanks!
* Have at least one 'gateway' silo at the front of the network, to provide seeds to the network and to gather harvest from the network.
* Add depots only around the silo (not the farms; a depot doesn't seem to interact with a farm at all).
* A farm needs to get seeds from, and give harvest to, a silo *in the network* (doesn't have to be connected directly to the silo. A farm will send harvest through another farm, and another, etc., until it gets to a linked silo).
If I'm wrong about any of that, dev, please correct me -
A bit similar to city with supply center/waste disposal.
The info page is not clear enough about it, you think?
I'll just estimate and build more. I have to come back to how I figured out how many seeds a farm should need and balancing harvest for seeds and food. Some other time though.