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So, sorry @harley9699, you can't
But rotating the camera does nothing for the alignment/pointing of the buildings. Right? The buildings stay EXACTLY the same... camera only, just gives different views.
Think about it - even the hexagons would go from pointy-side-down to flat-side-down and vice versa.
Technically, sure - the dev could just keep the buildings in their places and rotate the view, but it'll look weird - like the dead guards you used to see in Wolfenstein 3D - feet always pointed to you regardless of where you were standing. You could literally walk across a room and the (dead) guard would rotate to face you feet-first.
What I meant by "rotate the buildings" being different was that when you were building a supply center for example, you could rotate it as you were building it so that it could face away from you, then build another that could face toward you. It's a LOT more work - maybe even 10 times as much as now.
Hmmmmmm................. SO, you're saying if I rotate the camera, while setting down a new building... it will alter its inputs and outputs??? So: the way it looks - during placement - will have a behavioral affect on that specific bldg? I mean, V Cool if that's the way it works. Just wanted to double check. :)
Wow, man... thanks a TON !!! I'm SOOOO used to having to make sure everything is in the 'correct' position, facing the right direction... but not being too close or the conveyors will kink up, OR is just won't let you place them at all. Whew! This is going to save me a lot blood, sweat, and swearing. hahahaha Really appreciate it, man.
Very cool! Thanks a lot (again), man. Sorry to be a pester, but I'm trying to get this crap figured out. Guess I've played too many of these. hahaha