Plan B: Terraform

Plan B: Terraform

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Flauschraupe Nov 13, 2023 @ 5:31pm
Camera rotation?
Is it possible to rotate the camera? Or maybe disable the display of mountains?
Cause when I want to build something directly to the north of a big mountain range, it's either super annoying to do, or just plain impossible, which sucks if there's some resources there.
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Showing 1-15 of 15 comments
Gaddy Games  [developer] Nov 14, 2023 @ 1:41am 
Not for now, but it's in the suggestions
harley9699 Nov 22, 2023 @ 10:39pm 
Well: I'm a complete idiot. In ALL of my searches, I see a way to rotate the planet, but how the hell do you rotate the bldgs? Saw no keybind. Have done a massive search though all of the discussions here. Thanks in advance.
Gaddy Games  [developer] Nov 23, 2023 @ 1:10am 
i don't understand .. rotate the bldgs ?
Flauschraupe Nov 23, 2023 @ 1:42am 
I suspect that's supposed to be a very crude abbreviation for 'buildings'? ^^'
Gaddy Games  [developer] Nov 23, 2023 @ 6:31am 
ah ok !
So, sorry @harley9699, you can't
harley9699 Nov 23, 2023 @ 11:22pm 
Yes, sorry... bldgs=Buildings. Wow, unfortunate.
cst1992 Nov 24, 2023 @ 2:16am 
Originally posted by Gaddy Games:
Not for now, but it's in the suggestions
It should definitely be implemented IMO. It's in every single game of this type that I have seen.
cst1992 Nov 24, 2023 @ 2:17am 
Originally posted by harley9699:
Yes, sorry... bldgs=Buildings. Wow, unfortunate.
Better to say rotate the camera rather than rotate the buildings - because that would mean vastly different stories (in the agile sense).
harley9699 Nov 24, 2023 @ 11:23am 
Originally posted by cst1992:
Originally posted by harley9699:
Yes, sorry... bldgs=Buildings. Wow, unfortunate.
Better to say rotate the camera rather than rotate the buildings - because that would mean vastly different stories (in the agile sense).

But rotating the camera does nothing for the alignment/pointing of the buildings. Right? The buildings stay EXACTLY the same... camera only, just gives different views.
cst1992 Nov 24, 2023 @ 2:19pm 
Not really - the buildings don't look the same from all sides.

Think about it - even the hexagons would go from pointy-side-down to flat-side-down and vice versa.

Technically, sure - the dev could just keep the buildings in their places and rotate the view, but it'll look weird - like the dead guards you used to see in Wolfenstein 3D - feet always pointed to you regardless of where you were standing. You could literally walk across a room and the (dead) guard would rotate to face you feet-first.

What I meant by "rotate the buildings" being different was that when you were building a supply center for example, you could rotate it as you were building it so that it could face away from you, then build another that could face toward you. It's a LOT more work - maybe even 10 times as much as now.
Last edited by cst1992; Nov 24, 2023 @ 2:22pm
harley9699 Dec 8, 2023 @ 10:23pm 
Originally posted by cst1992:
Not really - the buildings don't look the same from all sides.

Think about it - even the hexagons would go from pointy-side-down to flat-side-down and vice versa.

Technically, sure - the dev could just keep the buildings in their places and rotate the view, but it'll look weird - like the dead guards you used to see in Wolfenstein 3D - feet always pointed to you regardless of where you were standing. You could literally walk across a room and the (dead) guard would rotate to face you feet-first.

What I meant by "rotate the buildings" being different was that when you were building a supply center for example, you could rotate it as you were building it so that it could face away from you, then build another that could face toward you. It's a LOT more work - maybe even 10 times as much as now.

Hmmmmmm................. SO, you're saying if I rotate the camera, while setting down a new building... it will alter its inputs and outputs??? So: the way it looks - during placement - will have a behavioral affect on that specific bldg? I mean, V Cool if that's the way it works. Just wanted to double check. :)
cst1992 Dec 10, 2023 @ 8:30pm 
No, it won't. Also, buildings in this game don't have specific inputs and outputs so it doesn't matter anyway.
harley9699 Dec 12, 2023 @ 8:44pm 
Originally posted by cst1992:
No, it won't. Also, buildings in this game don't have specific inputs and outputs so it doesn't matter anyway.

Wow, man... thanks a TON !!! I'm SOOOO used to having to make sure everything is in the 'correct' position, facing the right direction... but not being too close or the conveyors will kink up, OR is just won't let you place them at all. Whew! This is going to save me a lot blood, sweat, and swearing. hahahaha Really appreciate it, man.
cst1992 Dec 13, 2023 @ 1:09am 
The "conveyors" (i.e. links you see between two depots or a depot and a factory or similar) are only there for mk1 depots anyway. mk2 and above have higher range than 1 hex so they don't have that.
harley9699 Dec 13, 2023 @ 1:35pm 
Originally posted by cst1992:
The "conveyors" (i.e. links you see between two depots or a depot and a factory or similar) are only there for mk1 depots anyway. mk2 and above have higher range than 1 hex so they don't have that.

Very cool! Thanks a lot (again), man. Sorry to be a pester, but I'm trying to get this crap figured out. Guess I've played too many of these. hahaha
Last edited by harley9699; Dec 13, 2023 @ 1:35pm
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