Plan B: Terraform

Plan B: Terraform

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Arkadus Feb 15, 2023 @ 7:45pm
City under water
I noticed someone else said this as well, but as soon as I reach -19 C water shows up on map and one of my cities happens to be in the epicenter of the lake. Is that by design or a happy coincidence?
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Showing 1-15 of 41 comments
SgtSarros Feb 16, 2023 @ 4:17am 
The dev said in the early access release message he is aware sometimes water does funky things when the ice melts. He's going to get it resolved in a future update.
Gaddy Games  [developer] Feb 16, 2023 @ 8:57am 
is it really at the center of the lake ?? it should not be.
it's a problem i'll be working on that, so i'm sorry. If you take your time (play in normal speed !) and manage to keep the supply >50%, you city will not loose its population, it will "move away" from the water
Bomoo Feb 16, 2023 @ 9:06am 
It's honestly pretty funny.

https://steamcommunity.com/sharedfiles/filedetails/?id=2934300185

I tried to dam the river that was remodelling the city centre there, but it didn't really work.
Arkadus Feb 16, 2023 @ 9:16am 
Originally posted by Gaddy Games:
is it really at the center of the lake ?? it should not be.
it's a problem i'll be working on that, so i'm sorry. If you take your time (play in normal speed !) and manage to keep the supply >50%, you city will not loose its population, it will "move away" from the water
It was super close to it but my main logistics and production point that supported the city was in the bottom of the basin. Would be great to see a layer for the map of elevation or something that shows you where the likely water spots so you can plan better. Amazing game so far.
Pyro Hawk Feb 16, 2023 @ 3:32pm 
Originally posted by Bomoo:
It's honestly pretty funny.

https://steamcommunity.com/sharedfiles/filedetails/?id=2934300185

I tried to dam the river that was remodelling the city centre there, but it didn't really work.
So thanks to my decision to actually mine that damn aluminium in my just-finished session, I can actually confirm that you can absolutely redirect the river or even sea so it doesn't flow through the centre of your city. It just requires a bit of thought and planning.

Basically, you need to go a fair distance 'upriver' and build a wall of dams *there* which push the river to the side of the city. Most likely the wall of dams will have to continue down the side of the city until you've past the city centre or the water will just flow back 'downhill' into the old riverbed.

This is especially the case if you haven't finished warming the planet yet, as that causes more ice to melt, raising water levels which means more 'rain' occurs causing water to appear 'upriver' and flooding everything downriver if you've removed the dam wall after clearing out the previously present water. It also means that you might end up with a wall of dams surrounding the entire city keeping a channel open to a section of high ground which all your trains and trucks travel down if the city is at low enough altitude.

Just ah, be careful if you are demolishing anything near the 'upriver' dam wall. Because it's probably caused a large lake or small sea to form on the other side, even if the river flows along the wall and down to the sea. Which will be 'very' 'fun' if you accidentally crack open the dam wall.
Ketamarine Feb 18, 2023 @ 2:49pm 
Originally posted by Gaddy Games:
is it really at the center of the lake ?? it should not be.
it's a problem i'll be working on that, so i'm sorry. If you take your time (play in normal speed !) and manage to keep the supply >50%, you city will not loose its population, it will "move away" from the water

Why does it matter what speed you play on? Either the city is under water, or it isn't...
Bomoo Feb 18, 2023 @ 4:04pm 
Originally posted by Ketamarine:
Originally posted by Gaddy Games:
is it really at the center of the lake ?? it should not be.
it's a problem i'll be working on that, so i'm sorry. If you take your time (play in normal speed !) and manage to keep the supply >50%, you city will not loose its population, it will "move away" from the water

Why does it matter what speed you play on? Either the city is under water, or it isn't...

It gives you more time to react and rebuild supply network before the city shrinks too far.
codeForge Feb 18, 2023 @ 11:27pm 
The "water level" is pretty punishing, truly. Some way to tell where water is LIKELY to be would really help.. or heck, in that part of the game give us "underwater capable miners and depots" so we can AT LEAST finish mining the limited resources on the planet. Losing a good chunk of resources to water is rough. My first game, I had 2 cities and nearly every single "production line" I'd built underwater... so I just quit the game and started over. Second time, all 3 cities survived, but so many of my rarest resources are underwater I'm going to abandon it as well. At this point, I'm done with the game (that I've enjoyed up till this stage) and would rather wait till some of these problems are resolved. It is difficult to believe that those which sent me to terraform this planet didn't think about the fact that water would be a thing. =)
RKDE Feb 19, 2023 @ 12:50am 
heck at last a way to move the water from one side of the damm to the other side would help.
Boas Feb 19, 2023 @ 1:25am 
The flooding in my city wasn't nearly as bad, and I ended up with a pretty cool looking river flowing through it. I like how it turned out! Just wish people would stop trying to build on it, because their stuff gets ruined pretty much immediately.

https://steamcommunity.com/sharedfiles/filedetails/?id=2935677398

I think it would be interesting if more developed buildings effectively raised the ground level they were on, insulating them from flooding and creating urban shorelines.
MxPlosion Feb 19, 2023 @ 11:20am 
Originally posted by Bomoo:
It's honestly pretty funny.

https://steamcommunity.com/sharedfiles/filedetails/?id=2934300185

I tried to dam the river that was remodelling the city centre there, but it didn't really work.

This would be a great addition to the game. A topo view to go with the mineral and water views so we can plan what to mine out in advance of the water melt or what will be wiped once the caps start to melt
Gabba Feb 19, 2023 @ 11:59am 
Originally posted by Arkadus:
Would be great to see a layer for the map of elevation or something that shows you where the likely water spots so you can plan better. Amazing game so far.
This!! In my case the water did not rise in the city, but in the mid of my huge production hub that I built up for versatility and scaleability in 5+ hours (multiple train stations in+out per product).

On the plus side I love that my demise was a realistic scenario / my own stupidity to not take height into account. Also I thought the walls would save me, but the water came from the ground, and pumping stations do not in fact lower the nearby water level as I hoped. However as a beginner, the vast open space that would later become an ocean seemed like an inviting place to start my factory in. Maybe even a warning in the 'help' section would avoid such.

I love the game and cannot wait to see how it develops!

Would be great to have some future QoL improvements. A heightmap/knowing where the water will spruce would have saved my game.
Also blueprints or a simple copy/paste function would do a lot (I'll be slower to heat the planet next time and check the water map frequently).
Next, I am no big fan of the hexagon-grid anomalies that are reducing/adding longitudinal hexagons as you go north or south. Not sure how a better solution would look like without bending the grid horribly, but I would prefer to have all the anomalies on the +-180° Meridian (that can thus be avoided) than having to scan the whole area that I am about to build some big-scale production on for anomalies that will mess up my system. Or maybe these jumps can be hidden by always placing them on impassable mountains/rocks? In any case fewer but bigger jumps that are somehow flagged not to build upon would be appreciated.
Last edited by Gabba; Feb 19, 2023 @ 12:00pm
Karnigel Feb 19, 2023 @ 12:25pm 
The poping up water killed my run :D i now have the option to build up a other city and relocate my main productio are or start new.

but i am worried that i run out of ressources since i used quit a lot
I'm Old Feb 19, 2023 @ 1:03pm 
Is the dams supposed to block water, I surrounded what looked like the source and it did nothing. Its obliterated my main city and the other two cities on my map at underwater also. Kinda ruined the game for me.
I cant stop the water ingress into the city and in a few game years it'll be completely destroyed
DasVan Feb 19, 2023 @ 1:10pm 
Originally posted by I'm Old:
Is the dams supposed to block water, I surrounded what looked like the source and it did nothing. Its obliterated my main city and the other two cities on my map at underwater also. Kinda ruined the game for me.
I cant stop the water ingress into the city and in a few game years it'll be completely destroyed

Dams that are scared of water is an issue of which the dev is aware. Water can ruin the gaming experience quite often =(
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Date Posted: Feb 15, 2023 @ 7:45pm
Posts: 41