Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's a problem i'll be working on that, so i'm sorry. If you take your time (play in normal speed !) and manage to keep the supply >50%, you city will not loose its population, it will "move away" from the water
https://steamcommunity.com/sharedfiles/filedetails/?id=2934300185
I tried to dam the river that was remodelling the city centre there, but it didn't really work.
Basically, you need to go a fair distance 'upriver' and build a wall of dams *there* which push the river to the side of the city. Most likely the wall of dams will have to continue down the side of the city until you've past the city centre or the water will just flow back 'downhill' into the old riverbed.
This is especially the case if you haven't finished warming the planet yet, as that causes more ice to melt, raising water levels which means more 'rain' occurs causing water to appear 'upriver' and flooding everything downriver if you've removed the dam wall after clearing out the previously present water. It also means that you might end up with a wall of dams surrounding the entire city keeping a channel open to a section of high ground which all your trains and trucks travel down if the city is at low enough altitude.
Just ah, be careful if you are demolishing anything near the 'upriver' dam wall. Because it's probably caused a large lake or small sea to form on the other side, even if the river flows along the wall and down to the sea. Which will be 'very' 'fun' if you accidentally crack open the dam wall.
Why does it matter what speed you play on? Either the city is under water, or it isn't...
It gives you more time to react and rebuild supply network before the city shrinks too far.
https://steamcommunity.com/sharedfiles/filedetails/?id=2935677398
I think it would be interesting if more developed buildings effectively raised the ground level they were on, insulating them from flooding and creating urban shorelines.
This would be a great addition to the game. A topo view to go with the mineral and water views so we can plan what to mine out in advance of the water melt or what will be wiped once the caps start to melt
On the plus side I love that my demise was a realistic scenario / my own stupidity to not take height into account. Also I thought the walls would save me, but the water came from the ground, and pumping stations do not in fact lower the nearby water level as I hoped. However as a beginner, the vast open space that would later become an ocean seemed like an inviting place to start my factory in. Maybe even a warning in the 'help' section would avoid such.
I love the game and cannot wait to see how it develops!
Would be great to have some future QoL improvements. A heightmap/knowing where the water will spruce would have saved my game.
Also blueprints or a simple copy/paste function would do a lot (I'll be slower to heat the planet next time and check the water map frequently).
Next, I am no big fan of the hexagon-grid anomalies that are reducing/adding longitudinal hexagons as you go north or south. Not sure how a better solution would look like without bending the grid horribly, but I would prefer to have all the anomalies on the +-180° Meridian (that can thus be avoided) than having to scan the whole area that I am about to build some big-scale production on for anomalies that will mess up my system. Or maybe these jumps can be hidden by always placing them on impassable mountains/rocks? In any case fewer but bigger jumps that are somehow flagged not to build upon would be appreciated.
but i am worried that i run out of ressources since i used quit a lot
I cant stop the water ingress into the city and in a few game years it'll be completely destroyed
Dams that are scared of water is an issue of which the dev is aware. Water can ruin the gaming experience quite often =(