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Enemy ships are also vector-based graphics and have a number of additional effects attached.
The mission selector screen is now animated, with the Albion star system actually revolving around it's star.
Now the mission briefing screen is more dynamic and shows a vector-based animation of the mission objectives, while still being fully voiced over by the mothership AI.
The weapons graphics is now also engine-based, thus fully vectorized.






For this first, initial devlog is all and see you all to the next one!
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