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Tried Uncharted which is a less demanding title than this game and had it on a mix of high and very high at 1080p and got 40-60fps while my desktop was able to run at 4K ultra and close to 100fps.
I am above the 100% videoram limit (~115%), everything on high, characters on ultra, some effects down to half resolution. I have between 40 and 60 FPS depending on the scene.
Not 100% sure, but I guess you'll be able to run it with good settings on 1080p.
PS5 has technologies that make it particularly optimized to utilize the hardware it has much more efficiently than a PC, and it has access to 16GB of shared GDDR6.
"PS5's architecture allows the APU to have data loaded directly into memory through an IO component in the APU which can decompress data in real-time. Imagine accessing data in a zip file without the need to extract it first. PS5 can load it directly into memory without the need to extract it. And both CPU and GPU have access to it without the need of copying from CPU memory into GPU memory via PCIe bus and eventually having to keep it in sync."
See other Playstation games that are on PC that were ported from PS5 version such as Marvel's Spider Man, God Of War, etc.
If you have the normal 1660 ti laptop model not Q-Max then it will be the weakest component - 6GB memory, mobile 1660ti's are about desktop gtx 1060 / gtx 970 performance i.e. at the minimum listed specs which the game is having problems with at the moment.