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ahahahaa
understood. But how can Valve filter out that ? the counter for refund time starts when the game opens. if u hang out 2 hours in the options or the game doing shader compiling doesnt care for Valve. i personally dont think Valve can do anything against it. It sucks yes but sadly unworkable.
Here I am 48% after 1 hour and 15 minutes.
The 2 hours aren't hard rules, they are a promise that you can get a refund under that time. If you do a normal refund ticket over the Steam Support like you would anyway, and it's over 2 hours, it gets looked at manually and if it's somewhat low they allow it anyways. You can even add a notice with the refund where you can say stuff like "shader compilation time was 2 hours", then it won't be a problem anyway.
And games that have "mostly negative" reviews are instant refunds even with 8 hours of playtime.
https://steamcommunity.com/app/1888930/discussions/0/3818529563396381516/
They seem to have shipped the game with a wrong version of one dll file. You can already manually fix it by downloading the version 2.9.5 of Oodle Decompression Library and replacing the false dll in your game installation folder. But a fix should come within 1-2 days anyway
And how are people gonna abuse the refund system with let's say 3 hours in a AAA game that provides at least four times the amount of time? That's when story games get going.
But this is still one game, so there is still no need to increase the refund time of Steam for all games instead of just handling refunds of that one game manually and therefore effectively upping the accepted playtime behind the scenes like they already do.
People won't necessarily abuse the refund system in a AAA game but OP suggested increasing the playtime for ALL GAMES. And this does not just include this game and other AAA games, it includes indie games as well. And indie games are sometimes less than 4 hours long. There are enough games under 2 hours that are already being exploited by some.
The fairest way would be to adapt the time window on the corresponding title's average playtime, or a few % of it in general. Let's say
Multiplayer / Open World / RPG ~ 8-10 hours
Single Player Triple A ~4-5 hours
Double A ~ 3 hours
Indie ~ 2 hours or even less
But this would of course be hard to implement.