ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Celto Nov 29, 2024 @ 5:49pm
How do you beat G6 Red in Arena (27F)
I just unlocked the arenas, have a fast build, with around 92k AP with a handgun and grenade launcher and 2 vertical back missiles that should more easily track evasive targets and G6 Red is whooping my ass. I also have 3% damage mitigation and 3% kinetic damage dealing unlocked. His bazooka aiming is insane and gets me almost all the time. Also still have not finished chapter 1 yet, just unlocked the Arenas so decided to do those

Edit: I managed to beat them but it took so many tries. Are you supposed to come back later to make it easier? Feel like you should be able to do it not to bad with what you have when you unlock the arenas but man it is super rough
Last edited by Celto; Nov 29, 2024 @ 6:46pm
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Showing 1-15 of 15 comments
Protoman Nov 29, 2024 @ 7:11pm 
You should wait until you finish Chapter 3 first before tackling the full arena. You can definitely beat every tier as it is unlocked, but it's much better to do so when you have most of the parts available to you. Some opponents have astounding kinetic damage mitigation.

Also, the arena is really no indication of an AC's real difficulty, the rank itself is mostly useless. No spoiler, but there's a story reason for this.
Last edited by Protoman; Nov 29, 2024 @ 7:11pm
Inner Sight Nov 29, 2024 @ 7:15pm 
G6 seemed to be pretty good against lightweight targets. Felt like he had a close-range FCS and powerful stun-heavy attacks. Even dodging wouldn't completely escape the grenade blast radius if he fired from the air. As soon as an early-game light AC gets stunned they're liable to get slammed by the followup attacks.

Not impossible though. Watch for the flashing red square signifying the enemy firing a heavy attack and fight from the air where his grenade won't hit you even when it misses.

Or if you want to you can just brute force it with what you have. Throw any AC at an opponent enough times and you'll eventually win (statistically speaking). It can even be a form of practice.
Last edited by Inner Sight; Nov 29, 2024 @ 7:18pm
Elimm Nov 30, 2024 @ 3:16am 
Standard VLS suck and can't hit like anything in contrast to what their description say. Plasma VLS is good however, consider use it instead.
AI Nov 30, 2024 @ 6:12am 
it's all part of learning, once you figured out how things work, pve won't be a problem for you even if you reset the game, so, don't worry about it
Martial Autist Nov 30, 2024 @ 1:34pm 
Any build will work with a bit of effort, ppl have even beaten the game with the default LOADER 4 so anything is possible. But if you want an EZ early-game arena build while you earn some more parts for build variety, you could make that first tetrapod (all parts) you unlocked. It's really good.

I would recommend loading it up with P04 booster, VP-20D generator, two XUAN-GE or GOU-CHEN (until you unlock the JVLN, which if you go for all combat logs when you can will be right after ch.1 ends) and two LCS. With Talbot FCS. You will chew your way through their AP in no time. Fire both shoulder weapons, fire one arm weapon, fire both shoulder weapons, fire other arm weapon, fire both shoulder weapons. Work in kicks whenever, tetra legs are great at kicking. Close to staggering the target?, charge shoulder weapons and unload once stagger triggers.

Starting chapter 2 it would look like this: https://i.imgur.com/yHBoIrg.jpeg

And a few chapters later: https://i.imgur.com/aTVHoEE.jpeg

As a side bonus this one can also do every mission and boss in the game (up to and including NG++) save for maybe one mission.

As for OS tuning, the most important thing is to get kick, quick turn, and weapon bay. Then either assault or pulse armor. Personally I'm partial to pulse armor but both are very useful. Assault armor is especially good on high damage LW's to punish enemy use of pulse armor and extend your combo. If used at the right time it can really help rack up the damage.

Meanwhile pulse armor benefits bulkier AC's more as it just adds to the amount of beef that they have. Provided an enemy doesn't have assault armor ready to go to pop your bubble this can literally let you get away with murder. It can also help save your LW in high pressure situations by protecting you at the right time and allowing you time to heal up. Just don't bother with terminal armor or the stationary pulse shield.

PS: Depending on your wants I may have several alternative arena builds. Just name your preferred weight category and/or weapon types I can cook something up for you if you wish. And regardless there are a lot of good AC parts some of which you get very early on so don't be afraid to experiment. You can just sell things you don't like back for the same amount it cost you. ;)
Last edited by Martial Autist; Nov 30, 2024 @ 4:55pm
JtDarth Nov 30, 2024 @ 4:29pm 
As others indicated, vertical missiles aren't the best, at least until you have a specific FCS, where they suddenly gain a lot more efficacy. Additionally, the arena fights are kind of specifically biased against lightweight builds, as you have no terrain for cover, and many of the early arena opponents have rather stagger heavy builds.

'pistol and grenade launcher', by that part of the game, it would be the kinetic pistol and the long-reload gou-chen launcher, right? I'd personally trade the kinetic pistol for the laser one, as that thing is actually kind of nutty for how easy it is to fit into builds. I'd also consider swapping the launcher for the high ammo count bazooka, especially on a lightweight build.


Generally speaking, if you are struggling, keep in mind that he starter build is set up the way it is for a reason. I'd trade the shield for songbirds or a second primary once you have the back bays tuning unlocked, but other than that, the 'default' layout of left melee, general purpose on right arm, right shoulder impact, left shoulder shield or wildcard has an answer to every situation.

I had a lot of fun running through the game with an ultralight running 2 laser pistols, the starter melee, and a single songbird, swapping the starter melee out for other melee options as the game went on. Only really struggled in one or two specific missions that are spoilers to give details on and won't be your concern on the first playthrough.

I'll also mention that light and fast builds are 'hardmode' to begin with, and you should really avoid some of the boosters that give you a lot of speed at the beginning, as they just eat too much energy to be viable.

Make sure you are checking the detailed stats by hitting the button mentioned on the assembly screen, as you will find a lot of stats added there that will give you a lot better info to make judgements, even if you sometimes have to google what the hell a stat actually does.
vk^4@ Nov 30, 2024 @ 11:23pm 
Good stuff here.
May I also suggest mastering melee boost/ canceling as it adds another level of dimension to the game.
Of course please horde all OS /parts/Weapons awards beforehand if possible.

Originally posted by AI:
it's all part of learning, once you figured out how things work, pve won't be a problem for you even if you reset the game, so, don't worry about it

This is a very true statement.
Upon reading this it took 30s 1st try with dual melee against 27f.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375400292
https://steamcommunity.com/sharedfiles/filedetails/?id=3375400361
https://steamcommunity.com/sharedfiles/filedetails/?id=3375400436
https://steamcommunity.com/sharedfiles/filedetails/?id=3375400508
Last edited by vk^4@; Nov 30, 2024 @ 11:30pm
D. Flame Dec 1, 2024 @ 5:09am 
Beat chapter one and make a better build with the weapons you unlock at the start of chapter 2.
Hariman Dec 2, 2024 @ 2:09am 
Coming back later definitely helps.

Each opponent has different strengths too, so it's the options for changing your built that often helps the most. Some Arena enemies punish certain strategies and can become a wall.
JtDarth Dec 2, 2024 @ 3:13am 
Originally posted by Hariman:
Coming back later definitely helps.

Each opponent has different strengths too, so it's the options for changing your built that often helps the most. Some Arena enemies punish certain strategies and can become a wall.
Chartreuse tends to be one for those running ultra-light close-range builds. Times things just right to abuse the hell out of AOE and just tanky enough you can't burst it down the way you can most others.

What's really annoying is that many of the arena versions of the enemies are legitimately WAY harder than the actual versions in missions, due to the combo of terrain and that their AI often seems turned up a couple notches, as well as neither party getting repair kits in the arena.
Reality Dec 2, 2024 @ 5:51am 
I started a fin thing where I fought every Arena guy with their own build. A lot were still easy either way though.
Martial Autist Dec 2, 2024 @ 1:23pm 
Originally posted by JtDarth:
What's really annoying is that many of the arena versions of the enemies are legitimately WAY harder than the actual versions in missions, due to the combo of terrain and that their AI often seems turned up a couple notches, as well as neither party getting repair kits in the arena.
I dunno I generally find them easier without the repair kits. A few hits and they go down. But then I usually play heavy hitters so it makes sense that they need them more than I do. x'D
Last edited by Martial Autist; Dec 2, 2024 @ 1:44pm
nubi Dec 2, 2024 @ 6:17pm 
Originally posted by Celto:
I just unlocked the arenas, have a fast build, with around 92k AP with a handgun and grenade launcher and 2 vertical back missiles that should more easily track evasive targets and G6 Red is whooping my ass. I also have 3% damage mitigation and 3% kinetic damage dealing unlocked. His bazooka aiming is insane and gets me almost all the time. Also still have not finished chapter 1 yet, just unlocked the Arenas so decided to do those

Edit: I managed to beat them but it took so many tries. Are you supposed to come back later to make it easier? Feel like you should be able to do it not to bad with what you have when you unlock the arenas but man it is super rough
The vertical missiles are some of the worst weapons in the game (excluding the plasma missiles) they have almost zero tracking and will almost never hit a moving target, avoid them at all costs.
JtDarth Dec 3, 2024 @ 1:24am 
Originally posted by nubi:
Originally posted by Celto:
I just unlocked the arenas, have a fast build, with around 92k AP with a handgun and grenade launcher and 2 vertical back missiles that should more easily track evasive targets and G6 Red is whooping my ass. I also have 3% damage mitigation and 3% kinetic damage dealing unlocked. His bazooka aiming is insane and gets me almost all the time. Also still have not finished chapter 1 yet, just unlocked the Arenas so decided to do those

Edit: I managed to beat them but it took so many tries. Are you supposed to come back later to make it easier? Feel like you should be able to do it not to bad with what you have when you unlock the arenas but man it is super rough
The vertical missiles are some of the worst weapons in the game (excluding the plasma missiles) they have almost zero tracking and will almost never hit a moving target, avoid them at all costs.
Meh, if your primaries can reliably stagger, then they aren't that bad. Get the enemy about to stagger, start their launch, then stagger the enemy and they will do a shocking amount of damage.
Maverick Dec 3, 2024 @ 3:19am 
It's a little tough early in the game because you are broke pretty much, but definitely need the right weapons combo xD I never had a problem with Red in the arena, so not sure. I did always go directly to the arena when the story unlocked them though. A little tip is to unload your strong weapons when the enemy is "staggered"(aka when the bar fills up and glows red) that's when an enemy is going to take the most damage. Great time to blow him sky high with your grenade launcher xD For early game, I really liked the machine gun that has 900 rounds. Light, Good stagger build up, decent damage, and pretty good rate of fire. If you are a quick evasive build, I have seen people do work with the Etsujin also. I much prefer the 10 missile launcher (very heavy, but launches straight forward) or the missle launchers that send 6 missiles, 3 to the right and 3 to the left very tough for enemies to avoid.
Last edited by Maverick; Dec 3, 2024 @ 3:23am
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Date Posted: Nov 29, 2024 @ 5:49pm
Posts: 15