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Also, the arena is really no indication of an AC's real difficulty, the rank itself is mostly useless. No spoiler, but there's a story reason for this.
Not impossible though. Watch for the flashing red square signifying the enemy firing a heavy attack and fight from the air where his grenade won't hit you even when it misses.
Or if you want to you can just brute force it with what you have. Throw any AC at an opponent enough times and you'll eventually win (statistically speaking). It can even be a form of practice.
I would recommend loading it up with P04 booster, VP-20D generator, two XUAN-GE or GOU-CHEN (until you unlock the JVLN, which if you go for all combat logs when you can will be right after ch.1 ends) and two LCS. With Talbot FCS. You will chew your way through their AP in no time. Fire both shoulder weapons, fire one arm weapon, fire both shoulder weapons, fire other arm weapon, fire both shoulder weapons. Work in kicks whenever, tetra legs are great at kicking. Close to staggering the target?, charge shoulder weapons and unload once stagger triggers.
Starting chapter 2 it would look like this: https://i.imgur.com/yHBoIrg.jpeg
And a few chapters later: https://i.imgur.com/aTVHoEE.jpeg
As a side bonus this one can also do every mission and boss in the game (up to and including NG++) save for maybe one mission.
As for OS tuning, the most important thing is to get kick, quick turn, and weapon bay. Then either assault or pulse armor. Personally I'm partial to pulse armor but both are very useful. Assault armor is especially good on high damage LW's to punish enemy use of pulse armor and extend your combo. If used at the right time it can really help rack up the damage.
Meanwhile pulse armor benefits bulkier AC's more as it just adds to the amount of beef that they have. Provided an enemy doesn't have assault armor ready to go to pop your bubble this can literally let you get away with murder. It can also help save your LW in high pressure situations by protecting you at the right time and allowing you time to heal up. Just don't bother with terminal armor or the stationary pulse shield.
PS: Depending on your wants I may have several alternative arena builds. Just name your preferred weight category and/or weapon types I can cook something up for you if you wish. And regardless there are a lot of good AC parts some of which you get very early on so don't be afraid to experiment. You can just sell things you don't like back for the same amount it cost you. ;)
'pistol and grenade launcher', by that part of the game, it would be the kinetic pistol and the long-reload gou-chen launcher, right? I'd personally trade the kinetic pistol for the laser one, as that thing is actually kind of nutty for how easy it is to fit into builds. I'd also consider swapping the launcher for the high ammo count bazooka, especially on a lightweight build.
Generally speaking, if you are struggling, keep in mind that he starter build is set up the way it is for a reason. I'd trade the shield for songbirds or a second primary once you have the back bays tuning unlocked, but other than that, the 'default' layout of left melee, general purpose on right arm, right shoulder impact, left shoulder shield or wildcard has an answer to every situation.
I had a lot of fun running through the game with an ultralight running 2 laser pistols, the starter melee, and a single songbird, swapping the starter melee out for other melee options as the game went on. Only really struggled in one or two specific missions that are spoilers to give details on and won't be your concern on the first playthrough.
I'll also mention that light and fast builds are 'hardmode' to begin with, and you should really avoid some of the boosters that give you a lot of speed at the beginning, as they just eat too much energy to be viable.
Make sure you are checking the detailed stats by hitting the button mentioned on the assembly screen, as you will find a lot of stats added there that will give you a lot better info to make judgements, even if you sometimes have to google what the hell a stat actually does.
May I also suggest mastering melee boost/ canceling as it adds another level of dimension to the game.
Of course please horde all OS /parts/Weapons awards beforehand if possible.
This is a very true statement.
Upon reading this it took 30s 1st try with dual melee against 27f.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375400292
https://steamcommunity.com/sharedfiles/filedetails/?id=3375400361
https://steamcommunity.com/sharedfiles/filedetails/?id=3375400436
https://steamcommunity.com/sharedfiles/filedetails/?id=3375400508
Each opponent has different strengths too, so it's the options for changing your built that often helps the most. Some Arena enemies punish certain strategies and can become a wall.
What's really annoying is that many of the arena versions of the enemies are legitimately WAY harder than the actual versions in missions, due to the combo of terrain and that their AI often seems turned up a couple notches, as well as neither party getting repair kits in the arena.