ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Piderman 10 Thg03, 2024 @ 11:29am
What Features/Mechanics do you miss...
...that where present in earlier generations of AC?
For example Weapon Arms, destructible AC parts and so on.

I personally miss the more tactical approach of gen V and how many of its missions were way longer, including spots to call a helicopter for resupply which would cost you money and where usable as much as you wanted.
Also the uber-Weapons from Verdict Day, i really liked that concept.
Other than that Weapon Arms aswell as Parts with unique features. For example, AC 2 had a head part with Bio Scanner that made organic enemies visible on the Radar.
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Blackmage 16 Thg03, 2024 @ 11:51pm 
Nguyên văn bởi REhorror:
Nguyên văn bởi Talbrys:

Someone already beat me to it but you are being too shortsighted. The sales for one game, especially one that as you say is designed to pull a new crowd in, doesn't make it a successful business decision. If they alienate the longtime fanbase and there aren't enough new repeat customers to replace them for AC6:TBA/AC7 the franchise could die for good. That's bad for the fans, that's bad for FS, that's bad for everyone.
Yeah I don't think AC6 alienate long time fans tho, so it's not an issue in the first place.

The risk is making AC6 at all since they don't need to, they can just continue to make Souls, the fact it manages to outsell the franchise means their efforts have paid off.

Nobody has any complete data to prove how many long-time fans have been alienated by AC6 or not. So any claims of majority values are completely based on conjecture. But we do know some old fans like AC6 better, and some do not. That is sufficient, because regardless of which group is a majority or minority, upsetting your target audience is always a risky business decision. It's how you lose customers.
But Armored Core is also From Software's baby. They had every intention of making AC6 no matter what. It was simply a matter of prioritization. Publishers wanted more Souls games and contracted From for it, so that's what FromSoft made for 10 years.

From Software actually cannot keep making souls games. If they did, you risk developer burnout and consumer burnout.
From Software has a talented team, and they don't want to lose team members who would rather leave because they're tired of making the same game over and over again. Making the same product over and over again also arrests growth. Reaching into other endeavors broaden's one's skills and horizons.
Consumer burnout comes from an over-saturation of a genre in a market. It happened with FPS games in the early 2000s because all the developers were trying to make the "Halo Killer." It is also happening with open-world RPGs - just look at Starfield and how it's flopping because people are tired of the same ol' lifeless Bethesda world-building.

- edit -
Obviously my gripes with AC6 are personal, that's inherent to having an opinion. I've never once claimed my opinion was fact. But I can back up my opinions with proof and logic instead of childish jabs at the content of my character. You need to realize that, in turn, your gripe with me is personal because you can't seem to handle people not liking all the same stuff you like. Get off your high horse.
Lần sửa cuối bởi Blackmage; 16 Thg03, 2024 @ 11:56pm
REhorror 17 Thg03, 2024 @ 12:07am 
Nguyên văn bởi Blackmage:
Nguyên văn bởi REhorror:
Yeah I don't think AC6 alienate long time fans tho, so it's not an issue in the first place.

The risk is making AC6 at all since they don't need to, they can just continue to make Souls, the fact it manages to outsell the franchise means their efforts have paid off.

Nobody has any complete data to prove how many long-time fans have been alienated by AC6 or not. So any claims of majority values are completely based on conjecture. But we do know some old fans like AC6 better, and some do not. That is sufficient, because regardless of which group is a majority or minority, upsetting your target audience is always a risky business decision. It's how you lose customers.
But Armored Core is also From Software's baby. They had every intention of making AC6 no matter what. It was simply a matter of prioritization. Publishers wanted more Souls games and contracted From for it, so that's what FromSoft made for 10 years.

From Software actually cannot keep making souls games. If they did, you risk developer burnout and consumer burnout.
From Software has a talented team, and they don't want to lose team members who would rather leave because they're tired of making the same game over and over again. Making the same product over and over again also arrests growth. Reaching into other endeavors broaden's one's skills and horizons.
Consumer burnout comes from an over-saturation of a genre in a market. It happened with FPS games in the early 2000s because all the developers were trying to make the "Halo Killer." It is also happening with open-world RPGs - just look at Starfield and how it's flopping because people are tired of the same ol' lifeless Bethesda world-building.

- edit -
Obviously my gripes with AC6 are personal, that's inherent to having an opinion. I've never once claimed my opinion was fact. But I can back up my opinions with proof and logic instead of childish jabs at the content of my character. You need to realize that, in turn, your gripe with me is personal because you can't seem to handle people not liking all the same stuff you like. Get off your high horse.
People vote with their feet.

If people actually dislike the game, there's no way it would sell that much, sales alone is the hallmark of people liking a game.

From Software is a company, they have multiple teams working on different games, they can keep making Souls variation and they will continue to sell due to the brand power and keep them afloat. Currently, there isn't enough Souls games to saturate a market nor has From made enough Souls games (compared to even AC number) because Souls games turn out to be hard to make.
You list Bethesda as an example of burn-out but the issue of their games is that SF under-delivered compared to even Skyrim. Nintendo for example, can keep making Pokeyman forever and ever because these games know what the audience wants, and muh innuvashun is pretty much hot air.

And no, my gripe with you is that you are a liar, and I dislike dishonest argument, and of course, people who write long wall of text to vent. If you dislike the game for personal reasons, say so, don't lie and say bull, with the biggest example like the part of AC6 being a hero story, all AC stories are zero to heroes story. Pretending to be an expert then saying bull confuses actual newbies.
Blackmage 17 Thg03, 2024 @ 12:47am 
Nguyên văn bởi REhorror:
People vote with their feet.

If people actually dislike the game, there's no way it would sell that much, sales alone is the hallmark of people liking a game.

From Software is a company, they have multiple teams working on different games, they can keep making Souls variation and they will continue to sell due to the brand power and keep them afloat. Currently, there isn't enough Souls games to saturate a market nor has From made enough Souls games (compared to even AC number) because Souls games turn out to be hard to make.
You list Bethesda as an example of burn-out but the issue of their games is that SF under-delivered compared to even Skyrim. Nintendo for example, can keep making Pokeyman forever and ever because these games know what the audience wants, and muh innuvashun is pretty much hot air.

And no, my gripe with you is that you are a liar, and I dislike dishonest argument, and of course, people who write long wall of text to vent. If you dislike the game for personal reasons, say so, don't lie and say bull, with the biggest example like the part of AC6 being a hero story, all AC stories are zero to heroes story. Pretending to be an expert then saying bull confuses actual newbies.

People can buy a game and discover they dislike it after the 2 hour mark. It's called "having an informed opinion." Maybe you should try it some time?

You also must have been playing some very different games, or you're very good at gas- lighting yourself. Because you absolutely are not a hero in the classic armored core games.
- From the very first game, you work on behalf of corporations who hire you to put down rioting workers. You're a mercenary who takes the jobs that pay the most.
- In Project Phantasma, you're an unsung "hero," who only did it for the money.
- In Master of Arena, the story is a revenge plot that just happens to develop into something bigger.
- In Armored Core 2, Leos Klein leads a rebellion against the corporations to free Mars of corporate control and establish a sovereign martian state. You're hired by the corporations to kill him and maintain corporate control.
- Armored Core 2 Another Age had no story. It was a collage of loosely connected missions.
- Armored Core 3 was a rehash of the 1st game's story.
- In Silent Line you're excavating ancient technology for corporations to exploit.
- In Nexus you pretty much start Doomsday.
- In Last Raven, you're assinating your fellow mercs for whichever cause you choose.

Armored Core 6 is 100% a fantasy rising hero story because you go from a half-fried brain in a vat with zero agency or accountability to the liberator of an entire species of sentient gasoline.

But that's all beside the real issue here. The real issue is you seem to have a self-control problem. On one hand, I'm flattered I seem to be living rent free in your mind. But on the other hand, you're doing some serious mental gymnastics there if you think I am a liar.

Admit it, you don't actually like my arguments because you don't have any valid rebuttals. That's why you always dismiss whatever I have to say as tripe, call me a "loser" in some regard, and offer zilch in return.

The whole time in these forums you've been nothing but rude. Yet I've given you the utmost courtesy of civilized discussion. If you can't handle what I have to say, just do us both a favor, block me and never speak to me ever again.
Lần sửa cuối bởi Blackmage; 17 Thg03, 2024 @ 1:44am
SN4444KE 17 Thg03, 2024 @ 12:49am 
Nguyên văn bởi REhorror:
Nguyên văn bởi Talbrys:

Someone already beat me to it but you are being too shortsighted. The sales for one game, especially one that as you say is designed to pull a new crowd in, doesn't make it a successful business decision. If they alienate the longtime fanbase and there aren't enough new repeat customers to replace them for AC6:TBA/AC7 the franchise could die for good. That's bad for the fans, that's bad for FS, that's bad for everyone.
Yeah I don't think AC6 alienate long time fans tho, so it's not an issue in the first place.

The risk is making AC6 at all since they don't need to, they can just continue to make Souls, the fact it manages to outsell the franchise means their efforts have paid off.

idk dude. FromCheng, Celtic, and even boles who won AC6 tourney and double S rank in pvp, said they have issue with the game, especially AB, stagger and hardlock.
And guess what, they went back to ACVD or the older generations.
Even cleric and aclegacy jumped on to the nostalgia train too since ACVD servers will get shut down this march.
REhorror 17 Thg03, 2024 @ 1:58am 
Nguyên văn bởi Blackmage:
Snip
I don't see much refunding ratio in this forums or other platform, nice cope though.
All of these stories have you making it from Zero to Hero, every times, you a namelessly merc ends up being in a conspiracy and end up saving the planet or make the situation worse.

This is the same plotbeat in AC6: You are a human plus in need of money to become a human again, you are thus into a faction war, and you can choose to either doom the planet for humanity, be a hero with the communists, or join the alien. All involve money reward along the way.

I'm not even sure what you are smoking here when you try to imply it's remotely different than the other AC plot.

And no, I'm not rude I'm speaking facts. You are mad at these facts.

Nguyên văn bởi SN4444KE:
Nguyên văn bởi REhorror:
I don't see much refunding ratio in this forums or other platform, nice cope though.
Yeah I don't think AC6 alienate long time fans tho, so it's not an issue in the first place.

The risk is making AC6 at all since they don't need to, they can just continue to make Souls, the fact it manages to outsell the franchise means their efforts have paid off.

idk dude. FromCheng, Celtic, and even boles who won AC6 tourney and double S rank in pvp, said they have issue with the game, especially AB, stagger and hardlock.
And guess what, they went back to ACVD or the older generations.
Even cleric and aclegacy jumped on to the nostalgia train too since ACVD servers will get shut down this march.
I know FromCheng and Cleric and they still play AC6, in fact, these changes/issues they have spoken about BEFORE they even start playing AC6 yet they play and praise the game after playing it.

FromCheng and Cleric go back to ACVD a bit because of nostalgia, and as you said yourself, ACVD server is gonna shut down soon.

Dunno boles since I never play PvP.
Blackmage 17 Thg03, 2024 @ 11:01am 
Nguyên văn bởi REhorror:
Nguyên văn bởi Blackmage:
Snip
I don't see much refunding ratio in this forums or other platform, nice cope though.
All of these stories have you making it from Zero to Hero, every times, you a namelessly merc ends up being in a conspiracy and end up saving the planet or make the situation worse.

This is the same plotbeat in AC6: You are a human plus in need of money to become a human again, you are thus into a faction war, and you can choose to either doom the planet for humanity, be a hero with the communists, or join the alien. All involve money reward along the way.

I'm not even sure what you are smoking here when you try to imply it's remotely different than the other AC plot.

And no, I'm not rude I'm speaking facts. You are mad at these facts.

I didn't say "refund." Get yourself some reading glasses and stop trying to put words in my mouth. I said people can play a game for more than 2 hours - past the refund time - and then decide they don't like it in the end. What you should be looking at are the Steam achievements, because it tells yo how many people are completing the game. Less than 30% of players have Alea lacta Est.

Once again you double down that ALL of Armored Core are hero stories when I literally just told why they're not. Do you even know why you end up killing the Controller AI? It calculates you're too powerful and too dangerous to try to control. So it tries to kill you before you can destroy it. It's a revenge plot. Hero's don't take revenge.
In the classic games, you're a mercenary, selfish, greedy, ambitious, and for sale to the highest bidder. At best, you can get away with suggesting the player is an anti-hero who does the "right" thing for the wrong reasons. But I'd hardly say giving corporations more control in a corporate dystopia is a good thing.

But seriously, you're still doing the mental gymnastics. You've called me a liar, but the ONLY example you've offered to suggest that I am is my interpretation of the stories of the classic AC games is different from yours. As far as I can tell, you're trying to force your point by simplifying the stories, while I'm considering the context that repaints the overarching story.
But even if I was the mistaken party, in what world does having a different interpretation of a story make someone a liar? That's mental gymnastics if I ever saw it. And it tells me you're just trying to cope and justify your hatred of the fact I don't put AC6 on a pedestal and worship it as the best Armored Core game ever made. Get over yourself.
Lần sửa cuối bởi Blackmage; 17 Thg03, 2024 @ 11:26am
REhorror 17 Thg03, 2024 @ 12:47pm 
Nguyên văn bởi Blackmage:
Nguyên văn bởi REhorror:
I don't see much refunding ratio in this forums or other platform, nice cope though.
All of these stories have you making it from Zero to Hero, every times, you a namelessly merc ends up being in a conspiracy and end up saving the planet or make the situation worse.

This is the same plotbeat in AC6: You are a human plus in need of money to become a human again, you are thus into a faction war, and you can choose to either doom the planet for humanity, be a hero with the communists, or join the alien. All involve money reward along the way.

I'm not even sure what you are smoking here when you try to imply it's remotely different than the other AC plot.

And no, I'm not rude I'm speaking facts. You are mad at these facts.

I didn't say "refund." Get yourself some reading glasses and stop trying to put words in my mouth. I said people can play a game for more than 2 hours - past the refund time - and then decide they don't like it in the end. What you should be looking at are the Steam achievements, because it tells yo how many people are completing the game. Less than 30% of players have Alea lacta Est.

Once again you double down that ALL of Armored Core are hero stories when I literally just told why they're not. Do you even know why you end up killing the Controller AI? It calculates you're too powerful and too dangerous to try to control. So it tries to kill you before you can destroy it. It's a revenge plot. Hero's don't take revenge.
In the classic games, you're a mercenary, selfish, greedy, ambitious, and for sale to the highest bidder. At best, you can get away with suggesting the player is an anti-hero who does the "right" thing for the wrong reasons. But I'd hardly say giving corporations more control in a corporate dystopia is a good thing.

But seriously, you're still doing the mental gymnastics. You've called me a liar, but the ONLY example you've offered to suggest that I am is my interpretation of the stories of the classic AC games is different from yours. As far as I can tell, you're trying to force your point by simplifying the stories, while I'm considering the context that repaints the overarching story.
But even if I was the mistaken party, in what world does having a different interpretation of a story make someone a liar? That's mental gymnastics if I ever saw it. And it tells me you're just trying to cope and justify your hatred of the fact I don't put AC6 on a pedestal and worship it as the best Armored Core game ever made. Get over yourself.
Uh refund is the premier mark of someone not liking the game. And AC6 has glowing reviews from the userbase, let alone a very high completion rate. Less than 30٪ getting the true ending? That's higher than Skyrim, Elden Ring, Cyberpunk, etc. It literally proves the opposite of your point.

In AC6, you are pretty much forced to betray someone or something depending on your ideology or for cash so I'm not even sure if you are playing the game here. One of the game's strong point is that all the bad guys have something to say and a point and you cannot please everyone.

And no, you defeating the Nineball, Project Phantasm, the Controller, the Pulverizers, etc. are pretty much saving the planet. I'm not sure why you are acting like some kind of tsundere here but it's not a healthy outlook.

And heroes don't take revenge? What? As I have said, this is getting personal.

Don't think I put AC6 in a pedestal, it's just a one of those GOAT games along with Sekiro.
Talbrys 18 Thg03, 2024 @ 8:42am 
Nguyên văn bởi Blackmage:
Nguyên văn bởi REhorror:
Uh refund is the premier mark of someone not liking the game. And AC6 has glowing reviews from the userbase, let alone a very high completion rate. Less than 30٪ getting the true ending? That's higher than Skyrim, Elden Ring, Cyberpunk, etc. It literally proves the opposite of your point.

In AC6, you are pretty much forced to betray someone or something depending on your ideology or for cash so I'm not even sure if you are playing the game here. One of the game's strong point is that all the bad guys have something to say and a point and you cannot please everyone.

And no, you defeating the Nineball, Project Phantasm, the Controller, the Pulverizers, etc. are pretty much saving the planet. I'm not sure why you are acting like some kind of tsundere here but it's not a healthy outlook.

And heroes don't take revenge? What? As I have said, this is getting personal.

Don't think I put AC6 in a pedestal, it's just a one of those GOAT games along with Sekiro.

What part of "can't get a refund after 2 hours" doesn't register with you? You are either blatantly ignoring the point, or are incredibly dense. Let me spell it in caps for you: YOU CAN DISLIKE SOMETHING AND NOT BE ABLE TO REFUND IT.
Case and point with another game, Divinity Original Sin 2 was a game I gave an honest try for 8 hours, and I eventually concluded I did not like it. Guess what? I can't get it refunded because I've played it for more than 2 hours.
So it follows, how many people do you think have bought and played AC6, played it for more than 2 hours, and decided they won't be finishing it? As you said, people vote with their feet. The answer is close to 70%, because that Steam achievement tells you exactly how many people have finished NG++ - which is 30%, and even then, not all of those people may like it.

You also are making an appeal to the majority fallacy. I've already established just because something is popular, it doesn't mean it's good. Perfect example: Coca-Cola and Pepsi are very popular drinks, but they're awful for your health.
Of 50,000 upvotes and downvotes on Steam, how many of those are new players or old players? How many of those reviews are upvoted just because? How many of those reviews are dated and that person has changed their mind? You don't know, you don't have that information, and your entire argument relies on you having it.
But I'm willing to bet, with logic, that the majority of those votes are by new players, because Armored Core has always been a niche franchise up to this point. And how many of those new players have played the old games? By definition of what it means to be "new," it's not very many at all.

Saving the planet by circumstance doesn't make someone a hero. It just means they were in the right place at the right time. You insist on ignoring nuance and cause. Cease, it makes you look stupid.
And heroes, by definition, aren't fully characterized by their need for revenge. They learn to rise above it. Spider-Man got revenge for his uncle, but he learned it was wrong. Hero's who endorse revenge are classified as "anti-heroes." Which is why I said you could make out the player as an anti-hero at best, in the old games.
And being forced to do anything, betray or otherwise, automatically nullifies any claims that it is a choice in the first place. Coercion makes someone a victim of their circumstances. It's one thing to actually choose to betray someone, and it's something else entirely to be forced to betray someone.
Perfect example is in AC4FA, where you have the option to become a mass murderer, but you can completely ignore that story route - because nothing in the game forces you to make that choice.

You say AC6 is your GOAT, that's the definition of putting on a pedestal.
I'm glad for you that you like it. I'm allowed to have my own opinion, and you seriously need to get over the fact I don't rate AC6 as highly as you do.
And you seriously need to stop stalking me in these threads. This isn't the first time you've chased and attacked me unprovoked in these threads. I've given you the opportunity to walk away, and others have told you to shut up. Go away and find yourself another hobby, you and your toxic attitude not wanted here.

Bro at this point he's trolling. He isn't really even forming real arguments, just strawmans and ad hominems. He clearly never played any of the the OG Armored Core games and probably derives his self worth from watching other people struggle to achieve something they nolifed 6 months ago to beat. Just leave him to die in obscurity and his souls games like the AC series has.
REhorror 18 Thg03, 2024 @ 8:44am 
Nguyên văn bởi Talbrys:
Nguyên văn bởi Blackmage:

What part of "can't get a refund after 2 hours" doesn't register with you? You are either blatantly ignoring the point, or are incredibly dense. Let me spell it in caps for you: YOU CAN DISLIKE SOMETHING AND NOT BE ABLE TO REFUND IT.
Case and point with another game, Divinity Original Sin 2 was a game I gave an honest try for 8 hours, and I eventually concluded I did not like it. Guess what? I can't get it refunded because I've played it for more than 2 hours.
So it follows, how many people do you think have bought and played AC6, played it for more than 2 hours, and decided they won't be finishing it? As you said, people vote with their feet. The answer is close to 70%, because that Steam achievement tells you exactly how many people have finished NG++ - which is 30%, and even then, not all of those people may like it.

You also are making an appeal to the majority fallacy. I've already established just because something is popular, it doesn't mean it's good. Perfect example: Coca-Cola and Pepsi are very popular drinks, but they're awful for your health.
Of 50,000 upvotes and downvotes on Steam, how many of those are new players or old players? How many of those reviews are upvoted just because? How many of those reviews are dated and that person has changed their mind? You don't know, you don't have that information, and your entire argument relies on you having it.
But I'm willing to bet, with logic, that the majority of those votes are by new players, because Armored Core has always been a niche franchise up to this point. And how many of those new players have played the old games? By definition of what it means to be "new," it's not very many at all.

Saving the planet by circumstance doesn't make someone a hero. It just means they were in the right place at the right time. You insist on ignoring nuance and cause. Cease, it makes you look stupid.
And heroes, by definition, aren't fully characterized by their need for revenge. They learn to rise above it. Spider-Man got revenge for his uncle, but he learned it was wrong. Hero's who endorse revenge are classified as "anti-heroes." Which is why I said you could make out the player as an anti-hero at best, in the old games.
And being forced to do anything, betray or otherwise, automatically nullifies any claims that it is a choice in the first place. Coercion makes someone a victim of their circumstances. It's one thing to actually choose to betray someone, and it's something else entirely to be forced to betray someone.
Perfect example is in AC4FA, where you have the option to become a mass murderer, but you can completely ignore that story route - because nothing in the game forces you to make that choice.

You say AC6 is your GOAT, that's the definition of putting on a pedestal.
I'm glad for you that you like it. I'm allowed to have my own opinion, and you seriously need to get over the fact I don't rate AC6 as highly as you do.
And you seriously need to stop stalking me in these threads. This isn't the first time you've chased and attacked me unprovoked in these threads. I've given you the opportunity to walk away, and others have told you to shut up. Go away and find yourself another hobby, you and your toxic attitude not wanted here.

Bro at this point he's trolling. He isn't really even forming real arguments, just strawmans and ad hominems. He clearly never played any of the the OG Armored Core games and probably derives his self worth from watching other people struggle to achieve something they nolifed 6 months ago to beat. Just leave him to die in obscurity and his souls games like the AC series has.
I'd like to see the strawman and ad hominem, and deriving pleasure from seeing people struggle, wtf?

This is funny too because I DID play the OG Armored Core (starting from 3 upwards tho).
Talbrys 18 Thg03, 2024 @ 10:03am 
Well, at least you played an entry in the series before they ruined it with the 4th gen games, though 3rd gen lacked many of the quirks of the earlier games (like you'll never know the fun that was looking up and down with shoulder buttons before dual analog sticks were a thing, it sounds odd but it worked pretty well actually once you had some time to get used to it). Play at least the first gen ps1 games and get back to us.
REhorror 18 Thg03, 2024 @ 10:09am 
I don't think AC has been ruined, every gen changes and some think AC Silent Line, Last Raven and ACFA are the best of the series.

While some think ACVD due to the clan structure and jolly cooperation.

I say these opinions are valid, just don't act like AC6 is the odd one out, that's either ignorance or lying.
Lần sửa cuối bởi REhorror; 18 Thg03, 2024 @ 10:09am
I'm really bummed about the absence of weapon arms and I didn't even play any previous AC.
Zany Fish 19 Thg03, 2024 @ 1:56pm 
Nguyên văn bởi Talbrys:
We'll see if the new players they were courting make up for the disenfranchised OG fans that give up on the series after 3 generations of completely barely AC like AC games. Especially when much of the original AC team left FS and are making similar games (to AC6 not the OG ACs) with DXM and soon DXM2.

Only 2 FS AC team members were ever publicly brought up as having left and were cited as it being due to feeling conflicted with the direction of either AC5 or AC6.

It was a vague keeping face kind of excuse and I can't trust how media may have misinterpreted any translated audio/text they were basing the statements on.

The AC team did get shaken up when AC5 was in development -which is part of why AC5 has a different feel to it.

The 3rd person who was quoted in media reports as having walked wasn't actually an employee, but a contractor -Shōji Kawamori, who contracts himself out to do mechanical mecha art designs for anyone he agrees to work with or who pays him him his rates.

How small is the team that two people is suddenly "most of the original team"? I am asking in earnest as I really never tracked changes in the credit rolls to notice the staff changes. An oversight on my part.

DxM is really just Tsukuda who had produced AC2, AC3, Silent Line, and Frame Gride (JP Dreamcast Exclusive).

But FYI, so people have perspective on what the producer role does:

"A video game producer will manage employees creating video games, play an executive role during each development phase, and ensure the quality and timeliness of the teams working on the project. Your role will be more business focused than creative. You'll handle the budget and ensure production runs on schedule."
- Coursera Staff



Edit: Also need to mention that Toshifumi Nabeshima left and went to Square Enix. He gets overlooked due to Tsukuda having produced a mecha game after leaving. He's also the guy who kicked up the idea of Armored Core in the company in the first place. Kinda sad that Tsukuda and Miyazaki get more attention than him.

There is a reddit post where u/Gripheenix explains: https://www.reddit.com/r/fromsoftware/comments/d4irsu/what_the_hell_happened_to_armored_core/?rdt=33352

Nguyên văn bởi Getsu Fuma:
Plus can't forget the fact in Last Raven you have to succeed in missions to progress in the game so you are always making money. And Last Raven also showers you in money so the part break mechanic is never going to be an issue.

Last Raven's Part break problem was in how easily Reverse-joint, Hover, and certain Bi-pedal legs would break from NPC damage -not the PvE costs, which as you noted, were mitigated by how generous Last Raven mission payouts were.

It also killed the validity of running the affected leg sets in the LAN Tournaments and in X-Link Kai PvP (a 3rd party way of tunneling the LAN connection to others).

You never had to worry about the default parts breaking though as they couldn't break down to uselessness as they couldn't be sold off at all (to prevent the potential of someone managing to somehow go that far into debt or trying to exploit selling the default frame for better stuff, I guess) and there were a fair number of parts beyond the default set that seemed to never break down. Reminds me that I'm unaware if anyone ever made a chart for the durability and likelihood of breaking each frame part.



Nguyên văn bởi Talbrys:
Well, at least you played an entry in the series before they ruined it with the 4th gen games, though 3rd gen lacked many of the quirks of the earlier games (like you'll never know the fun that was looking up and down with shoulder buttons before dual analog sticks were a thing, it sounds odd but it worked pretty well actually once you had some time to get used to it). Play at least the first gen ps1 games and get back to us.

3rd Gen had "tank controls" for the entirety, so I hope you aren't suggesting that 3rd gen removed them.

You may have needed to switch to Type B Control Scheme though, as they tried to push the infernal half-modern mess of a control scheme as the default or Type A in Nexus, IIRC. The default "tank controls" were never removed at any point in the 3rd and 3.5th Gen titles.

Silent Line couldn't even replicate the 4th gen modern controls because of how you couldn't bind the back weapons and arm weapons to separate controls.

Triangle button cycled the Arm R (W Arm Mode 1) -> (W Arm Mode 2) -> Back L -> Back R -> Inside -> Cycle Back to Arm R (W Arm Mode 1) and they couldn't figure out how to have the cycle work for tank controls and then the more modern way -without causing new game balance problems.

The AI would have to be able to suddenly fire weapons simultaneously if the player was getting the ability to do so -and to not disadvantage the player to be stuck on cycle if the AI was getting the simultaneous firing advantages.

They needed to rethink how to totally rework the controls and it wasn't going to happen under the pressure of having to release a new title every year to keep the company in the black (again, yearly releases was their pace for 1st gen into 3.5 and that pace finally broke with the 4th, 5th, and 6th generations).
Lần sửa cuối bởi Zany Fish; 19 Thg03, 2024 @ 2:08pm
Blackmage 19 Thg03, 2024 @ 2:52pm 
Nguyên văn bởi Zany Fish:
Nguyên văn bởi Talbrys:
We'll see if the new players they were courting make up for the disenfranchised OG fans that give up on the series after 3 generations of completely barely AC like AC games. Especially when much of the original AC team left FS and are making similar games (to AC6 not the OG ACs) with DXM and soon DXM2.

Only 2 FS AC team members were ever publicly brought up as having left and were cited as it being due to feeling conflicted with the direction of either AC5 or AC6.

It was a vague keeping face kind of excuse and I can't trust how media may have misinterpreted any translated audio/text they were basing the statements on.

The AC team did get shaken up when AC5 was in development -which is part of why AC5 has a different feel to it.

The 3rd person who was quoted in media reports as having walked wasn't actually an employee, but a contractor -Shōji Kawamori, who contracts himself out to do mechanical mecha art designs for anyone he agrees to work with or who pays him him his rates.

How small is the team that two people is suddenly "most of the original team"? I am asking in earnest as I really never tracked changes in the credit rolls to notice the staff changes. An oversight on my part.

DxM is really just Tsukuda who had produced AC2, AC3, Silent Line, and Frame Gride (JP Dreamcast Exclusive).

But FYI, so people have perspective on what the producer role does:

"A video game producer will manage employees creating video games, play an executive role during each development phase, and ensure the quality and timeliness of the teams working on the project. Your role will be more business focused than creative. You'll handle the budget and ensure production runs on schedule."
- Coursera Staff



Edit: Also need to mention that Toshifumi Nabeshima left and went to Square Enix. He gets overlooked due to Tsukuda having produced a mecha game after leaving. He's also the guy who kicked up the idea of Armored Core in the company in the first place. Kinda sad that Tsukuda and Miyazaki get more attention than him.

There is a reddit post where u/Gripheenix explains: https://www.reddit.com/r/fromsoftware/comments/d4irsu/what_the_hell_happened_to_armored_core/?rdt=33352

Nguyên văn bởi Getsu Fuma:
Plus can't forget the fact in Last Raven you have to succeed in missions to progress in the game so you are always making money. And Last Raven also showers you in money so the part break mechanic is never going to be an issue.

Last Raven's Part break problem was in how easily Reverse-joint, Hover, and certain Bi-pedal legs would break from NPC damage -not the PvE costs, which as you noted, were mitigated by how generous Last Raven mission payouts were.

It also killed the validity of running the affected leg sets in the LAN Tournaments and in X-Link Kai PvP (a 3rd party way of tunneling the LAN connection to others).

You never had to worry about the default parts breaking though as they couldn't break down to uselessness as they couldn't be sold off at all (to prevent the potential of someone managing to somehow go that far into debt or trying to exploit selling the default frame for better stuff, I guess) and there were a fair number of parts beyond the default set that seemed to never break down. Reminds me that I'm unaware if anyone ever made a chart for the durability and likelihood of breaking each frame part.



Nguyên văn bởi Talbrys:
Well, at least you played an entry in the series before they ruined it with the 4th gen games, though 3rd gen lacked many of the quirks of the earlier games (like you'll never know the fun that was looking up and down with shoulder buttons before dual analog sticks were a thing, it sounds odd but it worked pretty well actually once you had some time to get used to it). Play at least the first gen ps1 games and get back to us.

3rd Gen had "tank controls" for the entirety, so I hope you aren't suggesting that 3rd gen removed them.

You may have needed to switch to Type B Control Scheme though, as they tried to push the infernal half-modern mess of a control scheme as the default or Type A in Nexus, IIRC. The default "tank controls" were never removed at any point in the 3rd and 3.5th Gen titles.

Silent Line couldn't even replicate the 4th gen modern controls because of how you couldn't bind the back weapons and arm weapons to separate controls.

Triangle button cycled the Arm R (W Arm Mode 1) -> (W Arm Mode 2) -> Back L -> Back R -> Inside -> Cycle Back to Arm R (W Arm Mode 1) and they couldn't figure out how to have the cycle work for tank controls and then the more modern way -without causing new game balance problems.

The AI would have to be able to suddenly fire weapons simultaneously if the player was getting the ability to do so -and to not disadvantage the player to be stuck on cycle if the AI was getting the simultaneous firing advantages.

They needed to rethink how to totally rework the controls and it wasn't going to happen under the pressure of having to release a new title every year to keep the company in the black (again, yearly releases was their pace for 1st gen into 3.5 and that pace finally broke with the 4th, 5th, and 6th generations).

That's a lot of great information. Ty
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