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For action games I would def agree, it's the best real genre representation I've seen, but, I'm not familiar with a lot of japanese games in said genre, I would say Front Mission games do a great job though, even though they are turn based tactical games.
Bosses have unlimited ammo, your AC just magically gets fixed after every mission, you can't adjust how much armor each part of your mech has, and so on.
How you define 'realism' is up to you of course but realistically there are a lot of logistics involved with the operation of any large armored vehicle and you don't see any of that while playing AC6.
To be clear I'm not saying AC6 SHOULD adopt simulation aspects, Mechwarrior already fills that niche just fine.
I added this in for a reason.
Every mech game mind you is unrealistic. Even mechwarrior as the setting and the mechs makes no sense (mechs makes no sense in general its purely rule of cool). A tall, bipedal machine thats walking slowly is somehow the most viable option for warfare? One really strong kinetic weapon to the leg and thats it. AC's will most likely kill you in the process with all they BS they be doing.
But when I say realistic mecha, I am referring to the genre it is a part of.
I'll hammer it home again, no mech is realistic. So when I put the term realistic, i'm talking about mecha that are outside (sort of the line gets blurred very quickly) the super robot genre which AC, MW and others fall into.
Plus at the end of the day, this is text on a screen in the gutter known as the steam community. No matter how well it is written, somebody somewhere (not in this post, replies and feedback here is good) will spin it in their own fashion in their head and think its something completely different. I had another post where I said this game has little parts and we would like more. Somebody took that and made a peer reviewed PDF document written in times new roman, size 12 and said how this game has the most parts in the AC franchise.
Like..... ok???? I wasn't talking about that tho lmao. So at the end of the day, I ain't gonna put that much effort into editing and reviewing every post I make because some people on here are just, strange. That's all I'll say about them.
Better to just say what you mean than have to fight the entire forum over something that was stated in an unclear fashion, tbh
I legitimately think they should have moved it to the second mission by itself, when the player has access to the garage. Teach the player to change out parts to deal with a difficult opponent.
If you were to daydream about using a giant robot, what kind would you dream about, something grounded enough in reality to be easily understood, but still fantasy enough to be fun and epic.
I think the game strikes a good balance.
A lot of people here misinterpreted this and discuss about how AC6 is not realistic instead (which OP seems to understand as well)
Couldn't blame anyone here though, it's a term that mostly used in Japanese mech anime discussion instead so I'm sure not everyone who play AC6 aware of the term.
.That said, stuff that get categorized as Real Robo could be a ridiculously overpowered tech. Gundam, for example, is the entire reason this subgenre existed in the first place lol
Even something like Mechwarrior of the Battletech universe is not super realistic but at least its kinda grounded. Like there is an attempt.
Raven and his AC would not survive the intro screen, let alone all of the crazy stuff he does.