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Medium > Light > Heavy > Medium
... What time is it?
Time, you say? It's 4:00.
The seconds? They're divisible by 20!
hmmm, base on your insight, I can tell the latest patch is nicely done on overall balancing.
Good Patch!
If I recall in pre-patch era, “heavy” dominate most scenario. In post-patch era, “Light” is a counter for formerly unbreakable heavy.
The new equation is logic and reasonable, I like it.
Heavy surpass Medium with heavier Weaponry and Armor. Hard effort to deal Light.
Medium surpass Light with heavier Weaponry and Armor. Hard effort to deal Heavy.
Light lack the heavy Weaponry and Armor BUT surpass Heavy with Agility. Hard effort to deal Medium.
**”Surpass” indicates get advantages here**
The Golden Triangle of an AC.
Weaponry - Armor - Agility (AC speed and sensitiveness to environment like positioning and incoming fire)
Yeah pretty much this. PvP is already an ungodly mess to balance because players will always hyperfocus on whatever thing is considered the meta, no matter how balanced the devs make things, and it's just as much as mess in Fromsoft games despite their notable pedigree
- Of the dozens of arm weapons, at least a third are viable for competitive play, maybe more like half
- Of the dozens of back weapons, most (!) are probably viable for competitive play
- There are a fair number of viable FCS
- Most generators are viable
- Most boosters are viable
- A decent number of arm parts are viable
- Unsure how many core parts are viable, but there's at least 3 or 4, maybe more now
- Several leg parts in each part category are viable, probably most tbh but strict statistical analysis will eliminate some in the long term
- Admittedly, not many head parts are really good in competitive which does hurt the fashion core aspect, but using a less optimal one costs you very little performance
Even in the previous era of zimmerman dominance, the balance wasn't that bad. As people understand the game better (get better at dodging missiles and distance management, etc) winning with "meta" builds will get harder.