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The "You are made of paper" aspect stands out far more to me personally, because otherwise you'd have something more in the vein of Dragon's Dogma or Devil May Cry styled action games on their normal difficulties, or perhaps Monster Hunter-like qualities.
Personally the older I get the less I like the "Souls" formula because it just seems to be so obsessed with the "hardcore" title that it has become a parody of itself in some ways (I didn't care for a lot of Elden Ring's enemy design for example, felt like the worst balance since DS2 to me).
The people calling this game a "Souls-like" in earnest have never played Armored Core. The people calling it one out of jest are simply trolling around. xD
Each one had top the next, until you have things that are unflinching 1-2 hit killing hitboxes on legs with opportunities to counterattack that are absurdly small. Add in the "skill issue" spambots who will bend over backwards to blame the player and not any possible questionable design (like final Zinaida in LR, who is in my honest opinion, the single worst designed boss in all of Armored Core).
That perception is a bigger shackle than anything else in my eyes, a limitation before the 0s and 1s even come together.
It's like how people only know CDPR for their RPGs and not their long history of terrible PC ports and piracy.
The camera Lock on similar to that in the soul-like series.
Some big enemy bosses with telegraphing attacks.
Melee weapon being more viable instead of it just being secondary.
The stagger mechanic.
of course, by saying it has souls like element doesn't necessarily mean it's just a simple mech reskin of the formula. It seems like it still retain what make AC, AC. like the mech customization and the mission based structure and elements of the fighting.
In addition to all of this I would also say stamina-based combat and a defense-offense shift in the rhythm of combat are all hallmarks of a Souls-like game.
...which is why Sekiro isn't one.
Anyways, I definitely think some Souls-y elements will make their way into ACVI, most likely as people have said in the enemy designs, staggering mechanics, possibly having some sort of lock-on, but I think it's pretty much impossible for it to really be a Souls-like game.
Obviously Armored Core isn't even in the same ballpark as the souls games in terms of genre, and that's fine. I don't go to AC for buildcraft or exploring forlorn environments while avoiding traps and backstabbing zombies, I play AC to customize giant robots and shoot other giant robots.
I found this article quite interesting myself https://www.forbes.com/sites/olliebarder/2023/04/30/examining-the-new-armored-core-vi-trailer-from-a-veteran-players-perspective/?sh=3ce0a2be7a71
I feel like the people still trying to call AC6 a "souls-like" have either never played Armored Core before and just don't know anything about it (most normies), only know Fromsoftware for Souls games (like the last one, most normies), so desperately want every single game Fromsoftware makes to be "souls" in some way that they will go as far as to do mental gymnastics and INSIST that its "souls-like" by using the most vague and weak arguments and ideas to back their stance, even if told directly from the people making the game that it is not going to be similar to souls in any significant or discernible way, because they want to be right (mainly just certain souls fans and not all of them, some of which may or may not have youtube channels), or they're just trolling.
I have nothing against people who just don't know anything about AC. That's perfectly fine, it is a niche series after all. What I take issue with is the people trolling or who just want everything to be souls-like for one reason or another and insist it must be a souls-like, even if they are told "no its not souls-like" by the creators themselves.
In all honesty, I don't think they needed to even cater this hard to Souls fans with a few more pattern and telegraph combat features here or there, but in keeping Armored Core 6 fresh, it may become a welcome surprise in part of what distinguishes 6 as a flavor of Armored Core from previous entries.
elden mid = dark souls 5
armored core = dark souls 6
In this sense Sekiro, while not a bad game by any means, is not a soulslike because the combat is much more focused on speedy attacking and parrying. It doesn't sound like much of a difference, but in practice it very much is.
I have no doubt AC6 will be a good game, but its not a souls game and it shouldn't try to be. What it should be, and what it certainly looks like it will be judging by the trailer, is the sequel to where AC:FA left off.