ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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dgresevfan Sep 12, 2023 @ 12:32pm
Which missiles are actually worth using?
Siege missiles are not what I expected from the name but seem useful.

Container missiles seem like they have good potential in terms of actually hitting the target but they seemed underwhelming in performance and I'm not sure why exactly.

Homing missiles just don't do much damage.

Cluster missiles are weird as hell. Basically shoots out a little plane that drops bombs on the enemy's head. I suppose that could be good for a big slow boss?

Plasma missiles seem to be surprisingly good in terms of building up stagger but otherwise I'm not sure I understand the purpose.

Needle missiles, from what I've seen in videos, hit almost instantly but I can't see why you'd take that over something like the stun needle cannon.

Same problem applies to most things. Are any missiles actually worth using compared to the more obvious alternatives like gatlings, shotguns, and the stun needles?

There are a crazy number of other missile launchers all firing various amounts of shots at various rates. So far I haven't really found anything that seems all that good.

As for the SOUP I can't see what the fuss is about.

What am I missing?
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Showing 1-15 of 19 comments
Infinite Star Sep 12, 2023 @ 12:36pm 
any missile have high acs buil up is worth it. I run 2 missile and needle gun it so fun to nail enemy when they are staggering in pvp
Detective Costeau Sep 12, 2023 @ 12:37pm 
Plasma missiles are great because of their AoE damage and low weight/EN load. The AoE makes them great against dodgy enemies or ones using shields. They have great damage and stagger compared to what they weigh and how much power they use. Can't comment on other missile types, but plasma missiles seem like an awesome jack of all trades homing weapon in my experience. (disclaimer: I have no PvP experience or desire to play it, this is purely based on PvE experience)
ImHelping Sep 12, 2023 @ 12:48pm 
Plasma missiles are the best at multi targeting trash. They won't be as "overpowered" as people tell you against elite, boss, or AC targets (hell many can outrun them. or spam flares). because of their deliberate spread. But they trash chump tier MT super hard and have one of the fastest locks in the game.

Plasma missiles with a ♥♥♥♥ at missiles FCS, multi locks faster than most missiles in the game with a GOOD at missiles FCS.

Another sleeper hit is the x6 count horizontal launcher. the "Just the free baby missiles you get at the start of the game, but bigger" ones. They lack the raw damage of many, but they are FAST in all ways. fast lock. reload. fast travel speed. fast salvo that pops all 6 out in one go instead of chain fired.

They won't deal as much damage or stagger as alternatives when they hit. But also they are my #1 missile in PvP for "Oh look it is the baby shield that activates even with a chainsaw rammed through their torso". waiting a moment for the emergency auto activate baby shield to wear off, then those 6 weak baby missiles catch a fleeing wheelchair for the kill. Not a guarantee, but sure happens more often than finishing the job with a rifle or laser.

That is probably where the "effective range, ♥♥♥♥♥♥♥ 2,500" comes in. The x10 laucher fires the salvo one at a time so might not pull it off with only one or two missiles actually hitting.

weak on paper x6 regular launcher you either nail all 6 or you don't in one second, no waiting in suspense.

They are also solid in PvE because of their reasonable weight. splitting the shots means on multikills on anything but helicopters. But they can trash weak MT with a single salvo.

x8 vertical launcher is also a sweet spot. JUST enough damage to one hit shield MT if all of them hit, or the weakest PCA MT over cover. But the lock/multi lock time is not as miserable as the x12 launcher.

I favor the drain heavy log unlocked FCS that is 2nd best at missiles (And solid mid range with non shot close/far) just under the missile specialist ones, on that note.

If you don't care about multi locks you might as well not look at the missile stats on FCS. single locks you are just waiting for the bar to fill hands free and pushing a button. multi lock always takes longer due to modifiers, and you need to keep several enemies in view during live combat while holding the button and also in their lock range. Gets REALLY notable if you want to do multi lock shots during say, intercept redguns.
Last edited by ImHelping; Sep 12, 2023 @ 12:54pm
Nyarlathotep Sep 12, 2023 @ 12:55pm 
Someone did some math and almost all missiles have similar levels of damage and stagger per second, so it's literally just use the ones you like most.
TNinja Sep 12, 2023 @ 12:55pm 
It seems to me missiles are about reliability, rather than raw hits, as they tend to hit really well even if they miss once or twice. Even more so if you're dealing with an airborne enemy, so the missiles won't curve into the ground.
Quite effective against Ibis, as I have been proven.

Good for cleaning missions as the amount of ammo and AoE they do against mobs.

They are also light weighted, if you're into that.
Fluff Fact⚙ry Sep 12, 2023 @ 12:59pm 
2x Siege Missile Launcher
2x BML-G2/P05MLT-10
FCS-G2/P12SMl

Try to keep a medium distance and firing all four, always fun seeing opponent AI AC dodging around like crazy, and once they got caught, oh lord the stagger build up and dmg following up :steammocking:

Vetical missiles are useful, but in areas with ceiling (basically in-house) they are pretty much useless, so be aware, meanwhile the above just works regardless. I can take the tanky end AC of Underground Exploration - Depth 2 with the build above too.

You can try mixing vertical and curvature projectory missles, probably increase few hit chance though I haven't tried. But I did try mixing in one SLOW active homing missile launcher along the rocket rain, and it did caught Raven AC offguard too :steammocking:

Anyway, whether your missles are effective and hitting target still solely depends on FCS (Fire Control Selection) of choice, and your relative distance to the opponent.
Last edited by Fluff Fact⚙ry; Sep 12, 2023 @ 1:00pm
SpaceGoat Sep 12, 2023 @ 12:59pm 
Originally posted by dgresevfan:
Needle missiles, from what I've seen in videos, hit almost instantly but I can't see why you'd take that over something like the stun needle cannon.

Needle missiles weigh a heck of a lot less, and look much cooler. Also they are much easier to hit with if the enemy isn't already stunned.
ImHelping Sep 12, 2023 @ 1:07pm 
Originally posted by SpaceGoat:
Originally posted by dgresevfan:
Needle missiles, from what I've seen in videos, hit almost instantly but I can't see why you'd take that over something like the stun needle cannon.

Needle missiles weigh a heck of a lot less, and look much cooler. Also they are much easier to hit with if the enemy isn't already stunned.
Needle missiles can still deflect because they are kinetics, which people underestimate a lot. They work a bit better in PvP because players are not made of ♥♥♥♥♥♥♥♥. Unlike C weapons that can tank a bazooka to the robot crotch without it interrupting their dive kick.

Main thing to watch out for with them otherwise, they have "I just fired a cannon" recoil that stops you in place, except AFTER you fire instead of before you fire.

That said if I remember right they are also a late NG++ unlock, so not really an option for most players still working through the game wondering "What are the GOOD missiles?"
Last edited by ImHelping; Sep 12, 2023 @ 1:08pm
HypetheKomodo Sep 12, 2023 @ 1:26pm 
My personal pick are the 6 shot normal missiles. Good balance of reload speed and actual launch speed. The 10 shot takes a while to fire and seems relatively inaccurate compared to it.
robruckus65 Sep 12, 2023 @ 1:52pm 
Soup + appertif is a constant wall of miissles flying at something and they have a lot of ammo and almost instant lock on.
Blunette Sep 12, 2023 @ 1:59pm 
Originally posted by dgresevfan:
Needle missiles, from what I've seen in videos, hit almost instantly but I can't see why you'd take that over something like the stun needle cannon.

Ranged stagger and EN Load. Stun Needle Cannon requires a stupid amount of Energy while the Trueno is good for just midrange punish/impact build. After all, they are basically the needle pistols but ramped up.

I like the basic plasma missiles if I'm dealing with shields or a bunch of trash MTs and had the shoulder to spare, and it helps that it's pretty cheap on EN/Weight requirements. Most of the time if your build isn't entirely built around a constant missile barrage (SOUP launcher fits this category to constantly layer on volley after volley), they feel like they are meant to simply be filler anyhow. I'm also quite a fan of the basic 6-missile launcher for that balance between weight and extra chip damage.

Verticals are bad though, they're only really useful for Juggernaut and maybe Smart Cleaner. They take too long to hit their targets otherwise and good luck smacking an AC with it. Homing Missiles are actually kind of neat since they apply that pressure and you can follow up with them to try to trap someone or force them to boost in certain ways.
SCamp Sep 12, 2023 @ 2:13pm 
Missiles tend to be less "load expensive" than other shoulder weapons in builds, and exist to support build playstyles.

In PVE, they are basically a fire-and-forget solution to small mobs or reliable sources of damage/stagger against bosses.

In PVP, you can just slap on 1-2 types of missiles with differing behaviors/speeds so that your opponent can't expect any regularity when they are being pressured.
KungFuTreachery Sep 12, 2023 @ 4:53pm 
the 'Delivery Boy' can carpet bomb the target three times before it finally stops, and may be more team oriented as the bombs can hit other opponents.
John Titor Sep 12, 2023 @ 4:55pm 
Originally posted by dgresevfan:
Which missiles are actually worth using?
The magic ones. They're the only ones that can attack the darkness.
Sabaithal Sep 12, 2023 @ 4:55pm 
Plasma missiles are OP against anything that isn't resistant to energy damage (like autonomous grinding wheels). The vertical variant in particular.

They track very well, their full salvos do the same as the 9 chain missiles with half the ammo expenditure, they recharge quick, and they almost never miss due to their mini-AoEs. They do equally well against single targets, and better than any other missile against groups.
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Date Posted: Sep 12, 2023 @ 12:32pm
Posts: 19