ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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k Sep 2, 2023 @ 2:05pm
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Ricochet is an atrocious mechanic
Feel free to disagree but my bullets doing literally single digit damage because I'm slightly too far away from my target is absolutely enraging and makes me want to turn the game off. Even worse is that this mechanic seemingly doesn't apply to missiles whatsoever.
Originally posted by Pineapplelord9k:
this complaint sounds like a tank main mad that their dual mini guns dont just ruin everything...
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Showing 121-135 of 158 comments
C4NNED Sep 20, 2023 @ 10:13am 
No it's fine. The fact that ricochet does damage at all is a crime though.
Sabaithal Sep 20, 2023 @ 10:21am 
The idea is to encourage the player to get in there and play aggressively. Though I'm not a fan of it basically negating long range builds outright on boss enemies.
Last edited by Sabaithal; Sep 20, 2023 @ 10:21am
Stret Sep 20, 2023 @ 10:31am 
ricochet is genuinely poor in its current state, it limits the playstyles way too hard
Ranged engagements are irrelevant outside of like, missiles. its all close range simulator

Pretty much everyone that likes it has never played older AC games. AC6 is cool but it should be a bit more armored core, less of a generic action game.
burn1none Sep 20, 2023 @ 11:10am 
Do you also write a support ticket to Bandai Namco that daggers suck in Elden Ring because they don’t hit from 20 feet away?
This PC Sep 20, 2023 @ 11:20am 
Originally posted by Stret:
ricochet is genuinely poor in its current state, it limits the playstyles way too hard
Ranged engagements are irrelevant outside of like, missiles. its all close range simulator

https://youtu.be/i51EBYB8NJE
https://youtu.be/Ol00UWrwrBM
You're wrong.
I have a lot more footage like this, I'm almost exclusively a linear rifle player.
It's not the game limiting you, you're limiting yourself~
Last edited by This PC; Sep 20, 2023 @ 11:28am
Stret Sep 20, 2023 @ 12:06pm 
Originally posted by This PC:
Originally posted by Stret:
ricochet is genuinely poor in its current state, it limits the playstyles way too hard
Ranged engagements are irrelevant outside of like, missiles. its all close range simulator

https://youtu.be/i51EBYB8NJE
https://youtu.be/Ol00UWrwrBM
You're wrong.
I have a lot more footage like this, I'm almost exclusively a linear rifle player.
It's not the game limiting you, you're limiting yourself~
how is this supposed to prove anything?
its not an exactly impressive video in terms of kill time, and relative to what Armored Core games often had, its simply not a long ranged engagement and playstyle, with a boss that makes itself an easy target for anything that can hit at this game's definition of medium distance

Not to mention the reason ricochets are like this is because most of the bosses themselves are completely not built around genuine long range anymore, they become completely powerless

Your entire video and reply does nothing but prove my point, you never played older AC titles, and your own words in your review confirms it
Last edited by Stret; Sep 20, 2023 @ 12:08pm
chosenxeno Sep 20, 2023 @ 1:16pm 
It really is. Part of the obnoxious design problems I keep talking about. I have limited Ammo. I don't need an additional resource sink. But they added one anyway...Really really obnoxious game.
Key Sep 20, 2023 @ 1:23pm 
Originally posted by chosenxeno:
It really is. Part of the obnoxious design problems I keep talking about. I have limited Ammo. I don't need an additional resource sink. But they added one anyway...Really really obnoxious game.
It's not a resource sink, it's a mechanic that punishes you for spamming. Just don't shoot when you're out of range and you'll never see the word ricochet. I don't like saying it, and I'm not one to pretend the game is flawless, but this is litterally a skill issue.
Last edited by Key; Sep 20, 2023 @ 1:24pm
Aldain Sep 20, 2023 @ 1:35pm 
Originally posted by Key:
Originally posted by chosenxeno:
It really is. Part of the obnoxious design problems I keep talking about. I have limited Ammo. I don't need an additional resource sink. But they added one anyway...Really really obnoxious game.
It's not a resource sink, it's a mechanic that punishes you for spamming. Just don't shoot when you're out of range and you'll never see the word ricochet. I don't like saying it, and I'm not one to pretend the game is flawless, but this is litterally a skill issue.
Honestly the only problem with ricochet is the arbitrary ranges some things have.

Assault Rifles are barely in what the FCS considers "mid range" going by their ideal range for example, the range gap between low end mid range and close range is questionably small on some weapons, like how the Zims have an ideal range barely lower than the maximum of close range (102 vs 130).

Hell the Laser Handgun, despite being a handgun, actually outranges most of the Kinetic weapons in terms of ideal range, some by over 60m of distance (like the Gatlings which are 130 to the handgun's 190).

To me it feels like there isn't quite a true "mid range" niche because being close range isn't really a drawback for most close range weapons aside from having to chase down flying missile boats.
Last edited by Aldain; Sep 20, 2023 @ 1:37pm
Ideally ricochet should depend more heavily on the target defense outside the optimal range then just being a hard cut off, however that would be unnecessarily complicated unless the game became more range focused.

That being said, that change would also largely overly favor heavier builds which the game arguably already favors as well.

Originally posted by Aldain:

Assault Rifles are barely in what the FCS considers "mid range" going by their ideal range for example, the range gap between low end mid range and close range is questionably small on some weapons, like how the Zims have an ideal range barely lower than the maximum of close range (102 vs 130).

They really should buff the hell out of the ars range given them largely lacking a niche and the lack of snipers from older titles (I overtly left out projectile speed).

Being a semi consistent long range poke option would be a lot better than where they sit now.
Last edited by 🎃MaximusBlastalot🎃; Sep 20, 2023 @ 1:47pm
Sin1328 Sep 20, 2023 @ 1:54pm 
Originally posted by BALTHAZAR:
Feel free to disagree but my bullets doing literally single digit damage because I'm slightly too far away from my target is absolutely enraging and makes me want to turn the game off. Even worse is that this mechanic seemingly doesn't apply to missiles whatsoever.

do you know how dangerous a 9mm browning pistol is at range? a slightly tough t-shirt could stop it at 30m.
This changes from weapon to weapon.

It's pretty realistic that armour as thick as a house would cause a ricochet at range too.
Sin1328 Sep 20, 2023 @ 1:55pm 
Originally posted by BALTHAZAR:
Originally posted by s0d0:
That is correct, kinetic weapons lose momentum with distance traveled. Like in real life.

Most conventional bullets have an effective range of like several thousand feet.. Not less than a hundred.

this is incorrect. you lack a basic understanding of weapons and how they work to make a statement like this.
Stret Sep 20, 2023 @ 3:59pm 
Originally posted by Sin1328:
Originally posted by BALTHAZAR:
Feel free to disagree but my bullets doing literally single digit damage because I'm slightly too far away from my target is absolutely enraging and makes me want to turn the game off. Even worse is that this mechanic seemingly doesn't apply to missiles whatsoever.

do you know how dangerous a 9mm browning pistol is at range? a slightly tough t-shirt could stop it at 30m.
LMAO no
Not sure where you read that from, but it makes no sense whatsoever
Last edited by Stret; Sep 20, 2023 @ 4:00pm
Stret Sep 20, 2023 @ 3:59pm 
Originally posted by Sin1328:
Originally posted by BALTHAZAR:

Most conventional bullets have an effective range of like several thousand feet.. Not less than a hundred.

this is incorrect. you lack a basic understanding of weapons and how they work to make a statement like this.
I think it is you who lack a basic understanding of how bullets work.
t. witnessed someone die by a stray shot IRL.
Oobaneko Sep 20, 2023 @ 4:01pm 
Originally posted by Sabaithal:
The idea is to encourage the player to get in there and play aggressively. Though I'm not a fan of it basically negating long range builds outright on boss enemies.
They are forcing us to go melee, yet, gives us only one melee to one hand. Outrageous!
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Date Posted: Sep 2, 2023 @ 2:05pm
Posts: 158