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http://soulsmodding.wikidot.com/topic:engines
Some sort of multi-core engine. Maybe with some firewall protection. Armored Multi-core engine perhaps.
Perhaps someone can look in a magic 9 ball and find for answer for this topic. If not I just assume is is a silent line of code in this engine.
in short its their in-house engine going as far back as AC1/King's Field now no one really knows what came first but rumor just has it AC1 was in development earlier and that King's Field was their asset flip so it had a more faster production time table
A lot of devs are moving to UE5. Even CDPR is moving. And if I had to bet on it I'd say they probably know a little more about UE5 and the future of game development than we do.
also im a big fan of devs writing their own engine. it's a great undertaking and i appreciate that effort. it's something that's theirs and not some third party thing they licence. though obvs a lot of engines have components that are third party like havok and bink and stuff
engines like unity and unreal are made for general purpose (though obvs unreal engine has its roots in FPS genre). there is a place for specialised engines for certain games from certain devs. the expertise of engine development is to be cherised
i just hope the trend of increasing uptake of generic engines doesnt end up homogenising game production too much, although that's already a criticism i have of gaming today
kudos to FS for sticking to their guns. obvs they used UE4 for their VR game bc their own engine doesnt support VR. there's no need to ditch their engine if it's well built and provides a workflow they're comfortable with