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2 Where your aiming your target lock, where your fire control is aiming when locked, and where you need to shoot to lead the enemy so you hit them are 3 of the 5 things about aiming you need to know to hit a target that isn't standing still.
3 If using a controller, set your controls so you can easily use the dodge/boost and all weapons, so you don't have to take your fingers off the joysticks.
Usually the weapons is the first thing you want to change, as the starter rifle tends to be quite "alright" or just "good enough" at the start. Don't ever be afraid to try and experiment.
Older games had secret parts and weapons hidden on the maps, may be worth taking a peek around suspicious corners and so to find them.
Learn and master your energy, a mech that only walks is, most of the time, a dead mech. Movement is the key and you gotta make sure you NEVER stand for more then a few seconds anywhere, best jet never stand still.
Each Weapon has its ups and downsides. Missiles are fire and forget but can be easily evaded. Energy Weapons pack the biggest punch but overheat quite fast (in older games they used your own energy as a resource). Ballistic weapons are good allrounders but need to be reloaded in the heat of battle quite often.
Ammo costs money which is deducted at the end of the mission, so try to be efficient. That big launcher which clears out all the trash mobs in a single shot? It probably costs more than the 20 rifle shots which could have done the same job.
If you're about to cause a stagger on an enemy, then save your heaviest weapon until after they are in the staggered state; staggered enemies take extra damage from weapons, so it would be pretty awful if they were staggered while all your weapons were cooling down or reloading.
Be careful when choosing your chip upgrades; you likely want to grab the "basic function" stuff like the Boost Kick and quick turns before you start committing to the tiny stat boost options.
Medium range is the best overall range until you get more experienced; weapons have trouble dealing damage past their effective range with the new ricochet mechanic so long range is a poor choice, but close range is very high risk especially with many of the bosses possessing extremely high damage melee/ramming attacks.
In PVP, dazzle camo (look it up if you aren't familiar with it) is your best option for tactical paint; breaking up and obfuscating your mech's outline makes it more difficult for an enemy to read its movements and react to them.
1) Every mission starts in the garage. How you design your mech can make or break your ability to complete a mission. You can often get away with a sort of basic/universal go-to build kind of AC. This might involve a rifle or machine gun, an energy sword, missiles, and a heavy-hitter of your choice, such as a grenade launcher. You'll probably be able to complete most missions with it, but maybe not as optimally as a specialist design.
2) With every AC build, and gameplay in general, energy management is key. You will usually want a generator with a high energy output, capacity comes second. There is room for less powerful generators if you need to shave some weight for a light AC.
This is because the best armor is to not get hit. This doesn't mean you always want light and flighty though, because you inevitably will take hits. Heavy AC's can move almost as well with powerful boosters, so don't be afraid to experiment.
The point is good mobility means boosting as often as possible. Boosting, either flight or quick boosts/dodging, cost energy. If you've drained your energy, you're walking. And a walking target is a lot easier to hit.
3) Unspent money isn't doing anything for you. Spend your money. Only a few past entries had parts sell at a diminished value, but not AC6. Unfortunately, FromSoftware has also abandoned the debt system for AC6. In most past titles you could go into debt. This made it difficult for you to upgrade your AC and you'd have to take on tougher missions with subpar gear. That was a part of the difficulty curve and experience of the Raven lifestyle. But they want to onboard new players with AC6, so they've slapped on the training wheels for financial management.