Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Block them and ignore them, don't reply and don't give them jester rewards.
Look I pre-ordered a game, I'm a clown, give jester rewards to me instead.
So just because your aim is stuck on the target doesn't mean your bullets will fly fast enough to hit them, see ACFA and Fragile for an agonizing example.
Bigger than adding quickboost to the series? Also, you do know this already somewhat existed in forth generation AC right? I've played every game in the series to 100% and a ton of PvP. I personally don't get why some folks are hyper fixating on this element without even seeing how it is implemented first. I think it will impact the game, but not as much as folks like yourself are making it out to be. Keeping a target locked wasn't exactly difficult before. I think this mostly impacts melee combat.
Melee builds used to juggle between anticipating enemy speed & turn rate. While they can't dual wield pilebunkers now, stunlocking people has never been easier. I just hope the not-Assault Armor coral pulse thing is enough to deter most people from doing that.
Good thing you can punish such predictable movement, stunlock and destroy someone who's just hard targeting you and trying to yolo. Vaati went into this and it was apart of one of the interview questions he asked, how it would effect pvp (hte hard lock.)
Long story short: Your movement is extremely predictable while hardlocked and it also sounds kinda like a death sentence in multi-AC battle since the one you're not locked onto will have free reign over you.
Frankly, I don't see hard lock on being a good choice for PvP fights unless you're just flicking it on the moment you get right up in someone's face already just to ensure some melee accuracy. But beyond that, I see it being a hindrance mostly.
But that's just my prediction based off what I've heard thus far. We will see in a few weeks
In a team battle, Hard Lock definitely can be a detriment. But I imagine a lot of AC fans would definitely want to play the classic Arena 1v1s as much as the team battles.
If one hasn't played an Armored Core game before though, well I guess that I would get your complaint OP, in such a case.
The world needs wannabes, let's get some more wannabes, gotta be a wannabe yeah!
Point is, it you do a thing enough you can form an opinion. If people's opinions hurt stop reading the internet.
Excited to give it a go, I liked the first two AC games I played but never tried the newer ones, I also really liked Elden Ring from these devs (Although I must admit I did like Elden Ring a ton more than the Dark Souls games).