ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

View Stats:
zmanbuilder Jul 23, 2023 @ 10:56pm
So many experts....
Especially considering they have never played the game, yet they already know that the turn speed is too fast and that hard lock on is a deal breaker.
< >
Showing 1-15 of 15 comments
Outsider Jul 24, 2023 @ 12:21am 
I'm convinced it's a discord raid or something similar.
Block them and ignore them, don't reply and don't give them jester rewards.
Look I pre-ordered a game, I'm a clown, give jester rewards to me instead.
Aldain Jul 24, 2023 @ 12:38am 
Notice how anyone talking about the hard lock also forgets that weapons in AC are not hitscan too.

So just because your aim is stuck on the target doesn't mean your bullets will fly fast enough to hit them, see ACFA and Fragile for an agonizing example.
Last edited by Aldain; Jul 24, 2023 @ 12:38am
REhorror Jul 24, 2023 @ 12:40am 
Bruh, you miss the whining window a month ago.
Stormlock Jul 24, 2023 @ 12:44am 
Originally posted by Aldain:
Notice how anyone talking about the hard lock also forgets that weapons in AC are not hitscan too.

So just because your aim is stuck on the target doesn't mean your bullets will fly fast enough to hit them, see ACFA and Fragile for an agonizing example.
Why do you think that matters? How fast the bullets move isn't going to change the fact that I'm no longer steering my AC. You have to be an absolute brainlet to not think that's a bigger gameplay change than the series has ever had before. It'd be like if a new Halo game came out and it was a rail shooter, you apologists coming out of the woodwork saying "but you still need to aim so it's basically the exact same gameplay!!!1one"
REhorror Jul 24, 2023 @ 12:58am 
Originally posted by Stormlock:
Originally posted by Aldain:
Notice how anyone talking about the hard lock also forgets that weapons in AC are not hitscan too.

So just because your aim is stuck on the target doesn't mean your bullets will fly fast enough to hit them, see ACFA and Fragile for an agonizing example.
Why do you think that matters? How fast the bullets move isn't going to change the fact that I'm no longer steering my AC. You have to be an absolute brainlet to not think that's a bigger gameplay change than the series has ever had before. It'd be like if a new Halo game came out and it was a rail shooter, you apologists coming out of the woodwork saying "but you still need to aim so it's basically the exact same gameplay!!!1one"
Bruh, just play Zone of the Enders 2, I hear that game is closer to AC than AC6.
Silentbob494 Jul 25, 2023 @ 6:40am 
Originally posted by Stormlock:
Originally posted by Aldain:
Notice how anyone talking about the hard lock also forgets that weapons in AC are not hitscan too.

So just because your aim is stuck on the target doesn't mean your bullets will fly fast enough to hit them, see ACFA and Fragile for an agonizing example.
Why do you think that matters? How fast the bullets move isn't going to change the fact that I'm no longer steering my AC. You have to be an absolute brainlet to not think that's a bigger gameplay change than the series has ever had before. It'd be like if a new Halo game came out and it was a rail shooter, you apologists coming out of the woodwork saying "but you still need to aim so it's basically the exact same gameplay!!!1one"

Bigger than adding quickboost to the series? Also, you do know this already somewhat existed in forth generation AC right? I've played every game in the series to 100% and a ton of PvP. I personally don't get why some folks are hyper fixating on this element without even seeing how it is implemented first. I think it will impact the game, but not as much as folks like yourself are making it out to be. Keeping a target locked wasn't exactly difficult before. I think this mostly impacts melee combat.
I'm cucked Jul 25, 2023 @ 10:56am 
Hard Lock isn't mandatory, and Yamamura actually stated that sometimes you might want to forego hard lock in order to increase maneuverability. It's totally optional. Vaati himself said that he played the vast majority of the first chapter with traditional soft lock.
TheRibbonRed Jul 25, 2023 @ 11:05am 
Originally posted by Silentbob494:
Keeping a target locked wasn't exactly difficult before. I think this mostly impacts melee combat.
That's pretty much a big chunk of the hardlock problem right there. Couple with the combos & the Poise system and... light to medium ranged-only builds would lose the match the moment good melee players get in stunlock range.

Melee builds used to juggle between anticipating enemy speed & turn rate. While they can't dual wield pilebunkers now, stunlocking people has never been easier. I just hope the not-Assault Armor coral pulse thing is enough to deter most people from doing that.
Call Sign: Raven Jul 25, 2023 @ 11:36am 
Luckily, the hard lockon has a drawback. You have a lower chance of scoring direct hits while using it, but you have more control over what you are doing if you free-aim and will increase your chance of direct hits to build up stun if you use manual. So yay!
Adalon Jul 25, 2023 @ 11:36am 
Originally posted by TheRibbonRed:
Originally posted by Silentbob494:
Keeping a target locked wasn't exactly difficult before. I think this mostly impacts melee combat.
That's pretty much a big chunk of the hardlock problem right there. Couple with the combos & the Poise system and... light to medium ranged-only builds would lose the match the moment good melee players get in stunlock range.

Melee builds used to juggle between anticipating enemy speed & turn rate. While they can't dual wield pilebunkers now, stunlocking people has never been easier. I just hope the not-Assault Armor coral pulse thing is enough to deter most people from doing that.

Good thing you can punish such predictable movement, stunlock and destroy someone who's just hard targeting you and trying to yolo. Vaati went into this and it was apart of one of the interview questions he asked, how it would effect pvp (hte hard lock.)

Long story short: Your movement is extremely predictable while hardlocked and it also sounds kinda like a death sentence in multi-AC battle since the one you're not locked onto will have free reign over you.

Frankly, I don't see hard lock on being a good choice for PvP fights unless you're just flicking it on the moment you get right up in someone's face already just to ensure some melee accuracy. But beyond that, I see it being a hindrance mostly.

But that's just my prediction based off what I've heard thus far. We will see in a few weeks
TheRibbonRed Jul 25, 2023 @ 11:45am 
Originally posted by Zekken:
Good thing you can punish such predictable movement, stunlock and destroy someone who's just hard targeting you and trying to yolo. Vaati went into this and it was apart of one of the interview questions he asked, how it would effect pvp (hte hard lock.)

Long story short: Your movement is extremely predictable while hardlocked and it also sounds kinda like a death sentence in multi-AC battle since the one you're not locked onto will have free reign over you.

Frankly, I don't see hard lock on being a good choice for PvP fights unless you're just flicking it on the moment you get right up in someone's face already just to ensure some melee accuracy. But beyond that, I see it being a hindrance mostly.
I was coming off the 1v1 aspect, and using a ranged-only build. If the opponent got in range to stunlock me, the only choices I can see so far are either not-Assault Armor or hoping the guy missed a combo. That's not much compared to the older games where I can just turn around him and predict the joust even while in range of it.

In a team battle, Hard Lock definitely can be a detriment. But I imagine a lot of AC fans would definitely want to play the classic Arena 1v1s as much as the team battles.
Zero McDol Jul 25, 2023 @ 1:01pm 
When you've played Armored Core games for a couple of decades (give or take a few years of not playing), it's easy to read the movements of the new armored core game.

If one hasn't played an Armored Core game before though, well I guess that I would get your complaint OP, in such a case.
Last edited by Zero McDol; Jul 25, 2023 @ 1:03pm
LegendaryThunder Jul 25, 2023 @ 4:14pm 
Originally posted by zmanbuilder:
Especially considering they have never played the game, yet they already know that the turn speed is too fast and that hard lock on is a deal breaker.


The world needs wannabes, let's get some more wannabes, gotta be a wannabe yeah!
Yuki Terumi Jul 25, 2023 @ 5:46pm 
Some people are old enough to have been alive when a demo of AC was included on the purple playstation underground disk, then had someone buy it. Those same people might also be old enough to remember having to use x link to play armored core 2 "online" via its lan system.

Point is, it you do a thing enough you can form an opinion. If people's opinions hurt stop reading the internet.
Kozzy Jul 25, 2023 @ 6:02pm 
I played the first two games and that was a long time ago. I am coming into this pretty much a noob, its been so long since I last played the series lol.

Excited to give it a go, I liked the first two AC games I played but never tried the newer ones, I also really liked Elden Ring from these devs (Although I must admit I did like Elden Ring a ton more than the Dark Souls games).
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jul 23, 2023 @ 10:56pm
Posts: 15