Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://en.gundam.info/about-gundam/series-pages/witch/mobile-suit/13/
Look at it
On an entirely seperate(but not entirely unrelated) note, how would Ravens(Or Lynx) in their ACs do against Mobile suits? Depending on the universe, of course.
Yup, Wataru Inata designed the Pharact and is in charge of designing Peil Mobile Suits
He's sometimes a guest designer for Gundam, but he's not one of the main designers. Those are Kunio Okawara, Hajime Katoki, and Kanetake Ebikawa.
EDIT: He also basically owns Macross, not "semi full time". He design nearly (if not) every mecha in every Macross series. Satelight as a studio is headed by him.
yeah apparently Macross 2 was without his input, he directed Plus with Watanabe though
Instead we get a terrible, boring setting and a wannabe slice of life + gundam high school story with so much pointless filler it makes me cry. In 11 episodes I think we had like 3 real fights and the only meaningful one was episode 9 or 10 lmao, then they kind of just handwave the implications of that fight and what it means in-universe.
Gundam Pharact did like dope though even if it had like zero presence in the anime.
I mean, I had mixed feelings about Iron-blooded oprhans but at least it had tons of fights, great mobile suit designs, and tackled some of the series' longtime flaws like how it's always basically a kid somehow stumbling onto what is effectively a secret military aircraft, taking off in it with zero flight hours or training, and then beating special forces elites in direct combat lmao.
And then never having it taken it away from them for... reasons?
I dunno technically the only "kids" show in the Gundam franchise would be the Builders series but thats just me.
IBO is difference since its the only Gundam franchise where everyone and I MEAN EVERYONE is using physical weapons making it somewhat similar to how we build most of our ACs to the detriment of our wallets
nothing about using children as human shields and or colony drops and nukes is kinda "child friendly"
its like saying the concepts that Metal Gear Solid is trying to teach "child friendly"
I'm not arguing for the game to be child-friendly, I'm arguing the fact that it's stupid that some random child with zero experience could successfully outfight veteran special forces pilots, no matter how advanced their fighting unit is. A highly advanced airfighter in real life would still be shot down if you throw a kid in it if the kid didn't just crash it. In all the series that don't use some kind of mental control system, which are actually very few and usually reserved for newtypes and similar, controlling a bipedal machine would be infinitely more difficult than controlling say an airfighter and that is already pretty darn hard under combat situations.
As for gundamn, maybe you should go rewatch the series then, Amuro Ray himself was 15. Of all the MCs of the long-running series, only a tiny few were fully trained mobile suit pilots from the start, and many of those still didn't make much sense (I don't care how much training a 15 year old has, there's no way they will beat an ace pilot with decades of actual combat experience), though again a few gundam series do take this into account, i.e. experience and strategy played a huge role in overcoming the sheer combat ability of gundams in the first half of 00 Gundam.
I disagree hard about Witch from Mercury basically being like armored core; kind of a joke. The corps are all the same organization and the duels are exclusively limited to that one school and have been shown to have zero actual influence on the corps themselves. When related, it's just because the corps felt like it, usually as a kind of exhibition fight to demonstrate their new product which honestly could have been done anywhere.
The duel-centric nature of the school is vastly underplayed because the piloting division is a small section of the school, there has also been no real explanation for the stakes i.e. why the big bad is so insistent on the top duellist marrying his daughter or why dueling is even so important for a school not centered exclusively around mobile suits for a corp alliance where mobile suits are merely a small part of their portfolio (hence the hard shift into medical technology/prothestics in the plot).
I could keep going on but you have to be on drugs to think it's anything like the premise of armored core. That would have actually been cool.
Not sure what you mean about IBO, but unless I'm remembering wrong there are beam weapons in that world too? Gundam Barbatos just happens to be a melee-centric gundam, not the first to be so and unlikely to be the last.
Plus, if episode 6 was any indication, and what we'd seen at the end of episode 11, then things are about to take a turn for the worse. It'll be more like Armored Core, but at the same time not.
that's my personal belief, at least.