Cardfight!! Vanguard Dear Days

Cardfight!! Vanguard Dear Days

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Raven Nov 20, 2022 @ 11:17am
I'ma complain...but not price.
Can the NPCs in story mode just please...CHILL, with the really obvious cheating triggers? Yes, clutch heal triggers/double crit triggers happen in real life games, but the NPCs are just so stupidly consistent with it. And we *KNOW* for the loss battles the game is designed to give them triggers always and stop your triggers. You can literally stack your triggers through Hexaorb, have double crits stacked, but somehow they are no longer triggers.

For the games you WANT to have a story loss? Ok, go ahead. Cheese it. But for standard games? just tone down the NPCs a bit, I beg you devs. Like they are so overtuned on the triggers its not fun for anyone no less then a genuine competitive player.

I'm not very good. I admit it. I won't deny I make a lot of mistakes, but that's all the more reason I would like the NPCs to chill a bit without me having to get 1/2 VP, because the last thing I need is to be losing a chance to improve my decks at this point :S
Last edited by Raven; Nov 20, 2022 @ 11:18am
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Showing 1-7 of 7 comments
gredora Nov 20, 2022 @ 5:51pm 
I love guarding to not die and the AI pulls a crit and over trigger
Raven Nov 20, 2022 @ 7:38pm 
Originally posted by gredora:
I love guarding to not die and the AI pulls a crit and over trigger

I learned the hard way, if you're at 4 and you think you have a legit chance if you survive until your next turn, you definitely need to PG the AI's attack
SethFrost Nov 20, 2022 @ 11:04pm 
I agree that trigger sacking is a cheap way to up the difficulty but much of skill factor in Vanguard is about decision making based on board and game states, which I believe would be very difficult to program into an AI effectively.
Personally I don't have that much of a hard time with the AI, though having every game devolve into a battle of attrition cause they keep sacking heals is definitely annoying.
Raven Nov 20, 2022 @ 11:44pm 
Originally posted by SethLight:
I agree that trigger sacking is a cheap way to up the difficulty but much of skill factor in Vanguard is about decision making based on board and game states, which I believe would be very difficult to program into an AI effectively.
Personally I don't have that much of a hard time with the AI, though having every game devolve into a battle of attrition cause they keep sacking heals is definitely annoying.

I just want them to tone it down a bit, not completely. I get it makes things more challenging, but for newer players (me) who is not used to optimal playing, its extremely punishing and all I can do is go down to "easy mode" but then I can't make as much VP which I definitely need
Lazy Tactician Nov 21, 2022 @ 6:03am 
As hurt as it is. Trust me that these circumstances can happen in real life too.
I'm no guard at 3 damage and bam. My friend got double crits. :steamsalty:

So I'm fine with AI in this game. It's not doing any exaggerate things at all.
(Except those scripted fight man...)
And as the other point out that it's hard to program it efficiently too.
Adulruna Nov 21, 2022 @ 6:29am 
Yeah... I think anyone complaining about AI trigger luck just hasn't paid much attention to the extreme swings that can happen in this game, whether you play online or IRL.

That said, the AI in this game is trivially easy. By just playing the story mode you can gather enough points to buy the packs you need to build one reasonably competitive deck (don't get baited into Overdress, its barely worth it), and that's all you need to win. I equipped the D Skill that doubles your VP but increases your opponent's trigger chances and finished the story with it, losing only a few times to unavoidable trigger streaks, so it's definitely doable.

Tip: there are some things that to my experience the AI will never do:

1) They will never gamble on a double trigger IF they have a standing attacker left
2) They will never attack your rear guards if their attack can hit your vanguard

Point 2) basically means you can cheese the AI by playing for early game. Anything that can put an early field and preferably kill opponent's rears can win easily (there's a certain Keter Sanctuary build that does exactly that...) By winning the fight early, you give less time for the AI's triggers to overwhelm you (that said, with the +AI trigger DP skill equipped, I easily had cases where the AI healed 5 damage with all 4 heals and OT, so that can happen of course)

I did not play like this myself, in fact most of story mode I played with G4 Bastion which is probably one of the worst decks to fight the AI with, but I won nonetheless.

And I don't get the complaints about the "must-lose" fights? You can skip those completely so...?
1mPROve515 Mar 24, 2023 @ 2:24pm 
so i just lost to the gravidia NPC 4 times in a row.... every single possible time for him to heal, he healed. and turn 3 he always got crit when he attacked my vanguard. i always had 2 damage and couldnt block the attack therefore taking 4 damage and losing on the spot. one game i had PG but didnt help much. this is rediculous! i legit stand no chance against this menace.
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