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They’ll settle on the upper floor of the saloon, which has been rather empty so far, and from there they’ll try to lure customers with their charms. Compared to other employees, they’ll have access to a much wider range of outfits, all of which you’ll be able to freely customize.
In the next patch, we’ll also introduce a fully reworked train unloading mechanic. We weren’t satisfied with the original version and want to make it more enjoyable and more rewarding. I’ll share more details in the next devlog.
Thank you, as always, for your support, feedback, and patience - it truly helps shape the future of the game.

In the previous update, you got to know all four employee roles: the cook, waiter, cleaner, and bartender. Starting today, you can do more than just rely on their help - you can also customize how each of them looks.
For every employee role, we’ve prepared six outfit sets that you can freely mix and match to create your own combinations.
After finishing the Early Access storyline, we felt the game was missing a more meaningful progression system. That’s why we’ve introduced Reputation.
Alongside the legal Reputation system tied to running your saloon, we’re also laying the groundwork for a criminal reputation system that will arrive soon. It will be connected to the underworld mechanics - dismantling wagons with W., moonshining later on, and now, pickpocketing.
Of course, if you get caught in the act, you’ll have to defend your good name with your fists.
A new member has joined your saloon crew: the waiter!
Dust and sand will always find their way into a saloon, especially with guests coming straight from the outdoors. That’s where the cleaner comes in.


Thank you so much for your support, feedback, and involvement – it’s what keeps us going.
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