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Then you just use UAssetGUI to edit the .uassets you extracted. Then use UnrealPak to repack the edited assets back into a .pak file. Then you just need to rename it and add _P at the end of the file name and add it into the paks folder of the game.
Fmodel: https://fmodel.app/
UAssetGUI: https://github.com/atenfyr/UAssetGUI
UnrealPak (I just uploaded what I used): https://drive.google.com/file/d/1yuvAi9a3Q8OFI3aO0b5gbnRxdOA7mCLg/view?usp=sharing
Note when repacking make sure to reflect the proper paths. So you would have a ModFolder/Wandering_Sword/Content/JH kind of directory. Then you just drag the mod folder into UnrealPak-with-Compression.bat and it will repack it for you.
Most of the good stuff is in Wandering_Sword/Content/JH/Tables
Also I realized I forgot to add the cooking materials and herbs. Will just add it when the game updates.
Though you could also right click the game on steam, select properties, and there should be an option to browse local files. Then you just find the Wandering_Sword folder, then Content, then Paks, then put the mod inside that folder.
Edit: Is there a new update? This should work for 1.20.3
Hitting for 2000 damage? weak sauce.
Amazing work, thank you. You should consider uploading this mod and others if you choose to make, on Nexus mods. It has a section for this game. So far it has a language translation mod listed.