Wandering Sword

Wandering Sword

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Eut Sep 18, 2023 @ 8:09pm
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Unofficial NG+ Cheat Mod
Here is my unofficial mod for this game. Mod adds an item that can spawn bundles that can spawn in most of the materials, blueprints, martial arts, recipes, etc. It also adds a custom lightness skill for the MC (kinda broken but you can just unequip if you want). Also increases MC starting HP and MP and sets all crafting levels to 10. Needs a new game to start and you get the items after you equip the toxicant pendant.

This mod is unbalanced and I just made it as a proof of concept on what can be done in the game even without official mod support. Though I still hope devs add mod support somewhere down the line.

Download:

With custom skill:
https://drive.google.com/file/d/1zlyb0ZysqzJmjJjyDKz6hMEksvMN6PYA/view?usp=sharing

No custom skill:
https://drive.google.com/file/d/18yEv-TzgZIJutp3q6GQjizaV04oclGJ0/view?usp=sharing

Installation:

Put the .pak file in Wandering Sword\Wandering_Sword\Content\Paks

Uninstallation:

Remove the .pak file.

Notes:
When game gets updated this mod will probably break. So uninstall it if that happens. And if you use the custom skill and you remove the mod, it will break your save. I have provided a version of the mod with just the bundles. Though i suggest you use the item as soon as you get it as that is also a custom item and will probably brick your save if you remove the mod. The bundles you get from the item though are from the game itself so it shouldn't break your save without the mod.

Edit:
Custom skills can be safely uninstalled as long as you unequip it from your character before uninstalling the mod. Same with the "Bundle of Everything" item. Make sure to use it before uninstalling the mod to prevent save malfunctions.
Last edited by Eut; Sep 19, 2023 @ 5:00am
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Showing 1-15 of 26 comments
Beggar 50 Sep 18, 2023 @ 8:39pm 
Wow, this is great, how did you do it. Did you use unreal engine 4? I wanted to see if I can change the colors on some of the martial art. Also Thank You.
Last edited by Beggar 50; Sep 18, 2023 @ 8:41pm
Eut Sep 18, 2023 @ 8:53pm 
Originally posted by Beggar 50:
Wow, this is great, how did you do it. Did you use unreal engine 4? I wanted to see if I can change the colors on some of the martial art. Also Thank You.
Yeah first you need FModel to be able to browse the .pak and extract files you want. This is great since you don't have to extract the whole .pak.

Then you just use UAssetGUI to edit the .uassets you extracted. Then use UnrealPak to repack the edited assets back into a .pak file. Then you just need to rename it and add _P at the end of the file name and add it into the paks folder of the game.

Fmodel: https://fmodel.app/
UAssetGUI: https://github.com/atenfyr/UAssetGUI
UnrealPak (I just uploaded what I used): https://drive.google.com/file/d/1yuvAi9a3Q8OFI3aO0b5gbnRxdOA7mCLg/view?usp=sharing

Note when repacking make sure to reflect the proper paths. So you would have a ModFolder/Wandering_Sword/Content/JH kind of directory. Then you just drag the mod folder into UnrealPak-with-Compression.bat and it will repack it for you.

Most of the good stuff is in Wandering_Sword/Content/JH/Tables
JThrow Sep 19, 2023 @ 1:27am 
Does this work on saved files? Or do you need a new game?
without official NG+ this seen perfect for me :wsma_happy:
Eut Sep 19, 2023 @ 3:06am 
Originally posted by JThrow:
Does this work on saved files? Or do you need a new game?
New game only because I added the item through a tutorial quest. And it's mostly intended for people who finished the game as it might kill the experience otherwise.

Also I realized I forgot to add the cooking materials and herbs. Will just add it when the game updates.
ShadowIron1793 Sep 19, 2023 @ 5:39am 
Is it possible for you to provide instructions on how to find the "Put the .pak file in Wandering Sword\Wandering_Sword\Content\Paks" location in the file directory. I can't seem to figure that step out
Eut Sep 19, 2023 @ 5:59am 
Originally posted by ShadowIron1793:
Is it possible for you to provide instructions on how to find the "Put the .pak file in Wandering Sword\Wandering_Sword\Content\Paks" location in the file directory. I can't seem to figure that step out
Do you know how to find the game folder? By default it should be ProgramFiles(x86)/steam/steamapps/common/Wandering Sword/Wandering_Sword/Content/Paks

Though you could also right click the game on steam, select properties, and there should be an option to browse local files. Then you just find the Wandering_Sword folder, then Content, then Paks, then put the mod inside that folder.
ShadowIron1793 Sep 19, 2023 @ 6:17am 
Ahhhh, didn't even know that was a file path. Lol, when it comes to PC gaming or modding I'm about as knowledgeable as a newborn calf. Thank you for teaching me something new.
Rocksteady Sep 19, 2023 @ 5:06pm 
This doesnt seem to work with the recent update. Keep getting file error.
Eut Sep 19, 2023 @ 5:31pm 
Originally posted by sanchezmark40:
This doesnt seem to work with the recent update. Keep getting file error.
Ill try to update soon. But yeah this isn't update friendly due to lack of mod support.

Edit: Is there a new update? This should work for 1.20.3
Last edited by Eut; Sep 19, 2023 @ 5:36pm
Dalmighty Sep 19, 2023 @ 5:38pm 
I just realised what is missing from the game, we need a mod that multiplies all hp and damage by 100 or 1000x.
Hitting for 2000 damage? weak sauce.
Zevedeos Sep 19, 2023 @ 9:20pm 
Originally posted by Eut:
Here is my unofficial mod for this game. Mod adds an item that can spawn bundles that can spawn in most of the materials, blueprints, martial arts, recipes, etc. It also adds a custom lightness skill for the MC (kinda broken but you can just unequip if you want). Also increases MC starting HP and MP and sets all crafting levels to 10. Needs a new game to start and you get the items after you equip the toxicant pendant.

This mod is unbalanced and I just made it as a proof of concept on what can be done in the game even without official mod support. Though I still hope devs add mod support somewhere down the line.

Download:

With custom skill:
https://drive.google.com/file/d/1zlyb0ZysqzJmjJjyDKz6hMEksvMN6PYA/view?usp=sharing

No custom skill:
https://drive.google.com/file/d/18yEv-TzgZIJutp3q6GQjizaV04oclGJ0/view?usp=sharing

Installation:

Put the .pak file in Wandering Sword\Wandering_Sword\Content\Paks

Uninstallation:

Remove the .pak file.

Notes:
When game gets updated this mod will probably break. So uninstall it if that happens. And if you use the custom skill and you remove the mod, it will break your save. I have provided a version of the mod with just the bundles. Though i suggest you use the item as soon as you get it as that is also a custom item and will probably brick your save if you remove the mod. The bundles you get from the item though are from the game itself so it shouldn't break your save without the mod.

Edit:
Custom skills can be safely uninstalled as long as you unequip it from your character before uninstalling the mod. Same with the "Bundle of Everything" item. Make sure to use it before uninstalling the mod to prevent save malfunctions.


Amazing work, thank you. You should consider uploading this mod and others if you choose to make, on Nexus mods. It has a section for this game. So far it has a language translation mod listed.
Dex Sep 21, 2023 @ 11:07am 
Man, I don't know what to tell you, except you are missing more than half of the available manuals. When I finish the in-depth playthrough I'm doing, I'll ping this thread with comparison screenshots between what my manual inventory looks like and yours shortly after using the bundle. My current running count though is 30+, across all weapons and cultivation. So far haven't found a lightness skill your mod doesn't capture.
Eut Sep 21, 2023 @ 3:40pm 
Originally posted by Dex:
Man, I don't know what to tell you, except you are missing more than half of the available manuals. When I finish the in-depth playthrough I'm doing, I'll ping this thread with comparison screenshots between what my manual inventory looks like and yours shortly after using the bundle. My current running count though is 30+, across all weapons and cultivation. So far haven't found a lightness skill your mod doesn't capture.
Yeah I know. Though I didn't make the items, they were dev made and were probably made on an earlier version of the game with not much manuals. Anyway I'll try to add them all next update
shi senkai Sep 21, 2023 @ 10:32pm 
ok
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Date Posted: Sep 18, 2023 @ 8:09pm
Posts: 26