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From what I can find so far based on my limited Chinese understanding, there are multiple endings... but the endings only involve the main story characters and their affection with the MC.
Now for my own view...
The affection system is difficult/not intuitive and raising those points are a huge hassle (not to mention the amount of sparring). The main story characters' affections can only be raised via interaction events (no gifts) and not all interaction events are clear and easily found (thus making a grindy game even more time-consuming).
IMO some of the side characters could have gotten more time or state their opinions when MC takes on main quests and side quests (and I feel some companions are incomplete or have incomplete story lines).
As for the contents, I felt the there should have been options to join other cults/sects other than the default wu-tang sect given the open world map and competing factions.
But this is/was the first game release for a small studio, so consider me impressed given what they are working with (there are no voices acting in this game) and have created.
Yeah I don't mean to say it's a bad game. In fact the main story alone is more than 20 hrs and the gameplay is VERY GOOD. It's just that the MC is so underwhelming story wise since he just gets dragged around like a side character.
Also game is in UE, what do you mean Unity?
I wasn't sure what the game was built on (since I'm accustomed to seeing full 3D games in UE. If you follow Unity's updated fees structure, it made me quite concerned for people building games with Unity. Anyway, I'll remove that and stop because it is off-topic.