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My patience is getting tested. My MC has resist dark, so halves dark damage and no insta kill, right? But when i hit Dormath's resistance, her counter attack goes off and insta kills me with dark damage.
And that's bs.
I also fought Gogmagog in Shinjuku and it wasn't very hard at same level, but after that i fought Vouivre boss at 10 levels below me near the fairy village and that poison + venom chaser really kicked my butt.
Also can't defeat Sukuna Sakura yet, as she completely heals hp/mp + -kaja maxes after every few turns and i don't do enough damage to reach 1400 within 8 press turns even if i crit constantly and the first demon with dekaja is 2 levels away still. So yeah.
oof, considering SMT predates Digimon by a decade and has no meaningful story whatsoever, i take it that you're making a joke. Good one.
This game is a bit unfair so it is normal that hard breaks people and normal is still a challenge.
You don't really know what boss is comming. If he is immune to fire, deals heavy ice dmg and is weak to force, but your team deals mostly fire and has atleast one weak to ice, it's almost an insta reset for major fights. And if you don't have a backup team, it's grinding time. Dunno why they never repeated that what they did with the first boss. Giving some hints, maybe somewhere in the world. Maybe because a "correct" team wipes the floor with a boss? Also seeing a gameover as soon as your MC dies doesn't really help the balancing.
Veterans know kinda what elements a specific demon has but a new player? Not a chance without trial and error.
I don't mind, thou. For me, the SMT series was always more about collecting demons.
You have to get used to this very specific type of combat.
More time than expected is spent in menus optimising your party which is fine because the time fighting outweighs it by a huge amount.
Interesting - what do you mean by "new moves"? :-O
Yeah, the game already feels like it's actively hiding some crucial information. Kinda happy (as I said) that I already knew the base system.
Agreed, they set up the first boss much better than anything after that.
The whole system - because it is basically "Soulsborne-Pokemon for adults" - hinges on trial&error which sadly can't be helped all that much without spoiling too much before fights/make fights much easier or heavily limit player options. It's not perfect but so far (LV 56 now in Veng. on Normal) I haven't yet met a boss that made me struggle way too hard since I kept my roster up to date and always had something worthwile to bring into battle (back-up was rarely a problem). Simply relying on 3 demons at a time simply isn't enough and I actually like that. Collecting them all is the fun "challenge" and helpful tool to get through the game at the same time.
But I remember the game is pretty easy on hard mode up until I fought with the werewolf.
The hardest fight I had in the original that also makes me not want to try Hard is the fight with Shiva. I barely got through that fight on Normal after many attempts and I really do not want to see Shiva on Hard. Don't even mention Demi-Fiend as I didn't succeed there, hopefully this time I will.
Overall though I think the truly hardest time I have had in a SMT game was the beginning of 4. I started over a couple of times for that one but man was it worth, that game is great.