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But as for your point about getting involved, yeah it does seem strange, especially seeing as our character see's it happening and just watches as the girls walk away after slamming Sahori into a wall. Very little effort was actually done by characters to dealing with the issue.
She is not wrong.
The idea was more for explicitly dealing with Sahori's bullying, in that nothing short of murder would work in their current situation, not in the practicality of it. That said considering Yoko and Tao have magic and they don't, yes they totally could, forensics I imagine probably isn't equipped to deal with someone being turned to ash without contact anyway, good luck making the charge stick with that anyway.
Practically (as the Part-Time Prick said) going through the proper channels doesn't tend to work or even makes it worse at times. With bullies usually being willing to go to extremes themselves (and mind you; sometimes without realising it themselves) it only leave the option to deal with it in a similar extreme measure.
It friggin sucks but it seems to be commonplace in this day and age to protect the bully and punish the victim in cases of bullying.... When bullying start verging on the edge of actual torture it can result in extreme consequences because that's the only way "out" for those people.
During the climax of that part of the game I wouldn't say I agreed with Sahori's actions but I definitely felt like the bullies had it coming
She's basically saying "You want to help your friend? Then step in, be assertive, be persistent. Even when Sahori pushes you away you should keep trying, and don't hesitate to confront someone when you're convinced they're in the wrong even though it might get you in trouble."
The way Yoko delivered her line though did make it sound like she really meant what she said without implying there's an underlying meaning. Idk, this is just my opinion.
Typical anime plot, you can't stop the bullies because.....................................
and the plot continues with the bully arc.
To be fair, the writing standards for the games industry is appalling. I can't remember a game in the past 20 years that had a story that from start to finish was actually well written. Most games plot is rushed, rough start, horrible fall after the intro, or just plain bad.
Honestly I can't really say why without just being plain rude about it. I can't help but think that the people who get hired for "plot design" in the games industry are just nepotism hires or maybe there are just a lot of morons in the games industry who couldn't write to save their life, but take the job title anyways.
At least you aren't forced to morally lecture on her the evil of killing, the one time your non character mc at least isn't annoying, I don't know if the new version handles it any better, but the original story point was really the worst part of the writing for me as thee whole problem would have been prevented if someone just took some action instead of letting her get isolated to a point of letting a demon take control of her.
While we disagree about the whole killing thing (for different reasons with morality mostly removed from the equation for me tbh), I agree that the story has plenty of flaws, the original cannon of creation has even more problems, I have not finished cannon of vengeance yet but it's pacing and characters seem to be leagues better here than in the original, still not perfect as you have shown. I even rolled my eyes when the mc just looked at the bullies as they walked away and then just went about their daily school routine. The cannon of vengeance still has some problems from the og story, but overall is handling the pacing and character moments far better. The characters like Atsuta, Tao and other npcs can actually join you temporarily as party members now which helps make them feel more involved overall in the story, they show some actual character development and arcs now too. With Yoko and Tao influencing each other and rounding the lacking parts of their personalities off, with Tao becoming more firm in what she wants and not just being 'generic nice pretty looking girl'. And Yuko becoming more willing to open up to others and not just value her own life (I know she wasn't in the og but this shows some development for her). We see Atsuta actually get angry and show more emotion over events in the game and react. And Dazai's flaw of fear seemingly explored more and actually causing problems that have to be resolved instead of it being used to get him to like Abdiel. So far this is a far better plot than what the original had.
I imagine vengeance still suffers from not being a total revamp of the story as it still has to follow the majority of the story beats from the original, truth be told anything involving Tokyo storyline in the original canon of creation was a huge low point for me. It just felt poorly written and rushed. Glad to know characters get a bit more to work with this time.
Yeah she basically wears the "I'm the bad path"-cappy at that point. I have no idea what the devs were thinking with that scene, it makes NO SENSE.
Thankfully she is less stupidly "extreme" after that (which makes that outburst feel even more out of place).